no, you can use the skills mounted, do not need to be mounted
all skills is open without the mount
no, you can use the skills mounted, do not need to be mounted
all skills is open without the mount
Sheriff so boringā¦
my biggest interest in the game is DPS in boss, soā¦
I was completely disinterested in the Ardit because he looked like an AoE character rather than DPS in a single target(boss), and interested in the Cowboy because he looked like a character focused on a single target (boss)
now I see the two and, I loved the Ardit, I hated the Cowboy hahaha
wowā¦ no dmg bug lol, but im liking matross so far for my cannony
macross will save canonie
Mergen: jump shot is deleted .
Why? that was one of the good skills in Mergen, good damage an utility, I know the reason but the logic is really badā¦
Scout: In team battle leagues , crystal mines , and colonies, if the character is in combat, cloaking will be disabled .
I could agree with this if the āin combatā status was really in combat and not by using any skills like buff that need to be used before entering cloack, now we will have to use cloack and lose about 5 seconds casting buff in some classes. <_<
Because Jump is now a Basic Archer Skill.
The part in my post " I know the reason but the logic is really badā¦" is not clear enough?
Cuz Mergen sucks
jump its much more useful now to kite and maintain distance from your target like a real archer it sends you much further back now and ita instacast not like that shitty animation mergenās jump shot had
Also Iām sad that Sheriff looks like ass.
LOL I mean why not keep both?, mergen skill is diferent from the new of archerā¦
Is like delete mozambique drill from BM because you have Oblique fire in base scout -_-
I wonder if we could have an attribute that makes cloaking short-duration but usable in combat.
That is what we need.
EDIT: wow i freaking loved Matross! Itās everything us Cannoneers needed.
Looking forward to test Arditi too. Not so sure about Tiger Hunter tho. Sheriff i didnāt like from the beginning soā¦
Looking at the new scout classes donāt look really good to me O_o
Arditi
Granade damage look low, and range is too close (you canāt aim it O_O)
Molotov is the only skill that looks good for now, I like the damage of the fire in the ground
The jump back is OK
The heal WTF, is like a NPC potion with 40 sec cooldown, with that low heal recovered is useless, at least has to be 10% heal recovered or something like that. (and no overhead heal after use so is worst than the NPC pot X_x)
Dagger skills look very unimaginative, how hard is to make skills with fun/interesting effects?
Sheriff
I just hope the effect of the skills are good in PvP, in pve perspective almost all the skills looks underwhelming.
idk arditi looks fun to me
Why are the sheriffs doing no dmg in the videos posted?
Is this an out of season Aprils fools joke?
I imagined the grenades were timed when thrownā¦ but it looks like a larger Katon jutsu that explodes instantly =/ doesnāt feel as immersive tbh
i agree, lazy design for the whole class; itās not appealing at all
i would prefer utility grenades, like fear, blindā¦something close to the lacrymator design
aoe damages, boring