Tree of Savior Forum

KToS General Thread v4.0

was Dark, changed to Poison

If this patch comes to iToS, I will try Sage-Psycho-Chrono with Marionette card combo
Let’s see if it work
As Sage main I won’t let my Sage baby die or only standing in town just for portal selling :triumph:

I want a reset pot too, for the opposite reason. I had Energy Bolt but after I saw that the skill was no longer instant casted I used one reset pot from event to remove the skill. I only use for PvP to knockback enemies. I also removed Reflect Shield because I couldn’t use with Genbu Armor and the SP consumption was insane on PvP with all the multihits that I couldn’t keep the skill up even with 2 SP pots, but now with the team atribute I guess I will have to get the skill back. I think Magic Missile actually got nerfed, I never used the 5 charges in a row, I don’t mind the CD, with the reduced factor I guess I will no longer have this skill.

Ok, it’s just weird that it got an dark damage increase attribute while using no dark skill. Guess it became a dark damage support.

Just give aoe base of 10 to the featherfoot when I finish making my centaur cards.

I’ll have to find what red cards I’ll put now.

Wow, soon every summon will have different cooldown… so random…

And still nothing about alchemist homu…

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[sad violins intensifies]

:sad:

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Can i assume that Featherfoot will receive AT LEAST skill reset potion? We gaining + 1 skill.
My Bokor - FF - SM will be all over the place.

EDIT.: Fireball + PP combo is buffed and Fireball + Storm Dust is nerfed, Yay! Kino <3

Still waiting for changes in Necromancer to summon 5 skeletons at once. Honestly it is so troublesome to constantly summon every single skeleton 1 by 1.

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They made a change to reduce the delay between summoning them, making it faster.

I haven’t seen footage of the difference, but it’s coming.

I had this idea whereby you can pre-select in your Necronomicon how many soldier/archer/mages up to 5 to be summoned, which will merge into just 1 skill called ā€œSummon Undeadā€ or something. It would be so much more efficient. At this moment I can’t even count properly how many skeletons I have up and how many I would be to resummon and what their HP all are, and summoning 5 undead at once is so much more efficient.

Everyone: Please buff Sage damage
IMC: Say no more fam
ā€œChanging the class color results in a need to adjust skill damage.ā€

But seriously though, the changes to Ultimate and Compression are fine. Micro is a joke though.

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It’s only in korea hur dur

thank you nexon, very cool.

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I guess by dark they mean thematic…since poison damage is only used by featherfoot vs the what 4 dark dmg dealers in the wizard tree.

The name might be on purpose.

IT IS FOR YOU TO WAKE UP THAT THIS ā– ā– ā– ā–  IS P2W.

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Am SOoo HAPPY :haha:

They added SP bar to party UI

YAY

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without changes in scout tree… see you later

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Buffs Damballa for some reason
Nerfs the other Bokor skills

Ok.jpg

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Probably just cause greater corruption only lasts 5min… So you’re suppose to resummon it anyway at 600sec unless you want to miss out on your +30% damage increase to Physical/Poison(currently Phy/Fire) damage the greater corruption causes.

Bokor hexing duration reduced?
Holy crap thats disgusting that spell has a 2 second animation I dont want to to use it more than I have to

Nice FF + Shadow + Warlock buffs and they fixed bone pointing
I sent them a ticket a while ago about this

1 Like