was Dark, changed to Poison
If this patch comes to iToS, I will try Sage-Psycho-Chrono with Marionette card combo
Letās see if it work
As Sage main I wonāt let my Sage baby die or only standing in town just for portal selling
I want a reset pot too, for the opposite reason. I had Energy Bolt but after I saw that the skill was no longer instant casted I used one reset pot from event to remove the skill. I only use for PvP to knockback enemies. I also removed Reflect Shield because I couldnāt use with Genbu Armor and the SP consumption was insane on PvP with all the multihits that I couldnāt keep the skill up even with 2 SP pots, but now with the team atribute I guess I will have to get the skill back. I think Magic Missile actually got nerfed, I never used the 5 charges in a row, I donāt mind the CD, with the reduced factor I guess I will no longer have this skill.
Ok, itās just weird that it got an dark damage increase attribute while using no dark skill. Guess it became a dark damage support.
Just give aoe base of 10 to the featherfoot when I finish making my centaur cards.
Iāll have to find what red cards Iāll put now.
Wow, soon every summon will have different cooldownā¦ so randomā¦
And still nothing about alchemist homuā¦
[sad violins intensifies]
Can i assume that Featherfoot will receive AT LEAST skill reset potion? We gaining + 1 skill.
My Bokor - FF - SM will be all over the place.
EDIT.: Fireball + PP combo is buffed and Fireball + Storm Dust is nerfed, Yay! Kino <3
Still waiting for changes in Necromancer to summon 5 skeletons at once. Honestly it is so troublesome to constantly summon every single skeleton 1 by 1.
They made a change to reduce the delay between summoning them, making it faster.
I havenāt seen footage of the difference, but itās coming.
I had this idea whereby you can pre-select in your Necronomicon how many soldier/archer/mages up to 5 to be summoned, which will merge into just 1 skill called āSummon Undeadā or something. It would be so much more efficient. At this moment I canāt even count properly how many skeletons I have up and how many I would be to resummon and what their HP all are, and summoning 5 undead at once is so much more efficient.
Everyone: Please buff Sage damage
IMC: Say no more fam
āChanging the class color results in a need to adjust skill damage.ā
But seriously though, the changes to Ultimate and Compression are fine. Micro is a joke though.
I guess by dark they mean thematicā¦since poison damage is only used by featherfoot vs the what 4 dark dmg dealers in the wizard tree.
The name might be on purpose.
IT IS FOR YOU TO WAKE UP THAT THIS ā ā ā ā IS P2W.
Am SOoo HAPPY
They added SP bar to party UI
YAY
without changes in scout treeā¦ see you later
Buffs Damballa for some reason
Nerfs the other Bokor skills
Ok.jpg
Probably just cause greater corruption only lasts 5minā¦ So youāre suppose to resummon it anyway at 600sec unless you want to miss out on your +30% damage increase to Physical/Poison(currently Phy/Fire) damage the greater corruption causes.
Bokor hexing duration reduced?
Holy crap thats disgusting that spell has a 2 second animation I dont want to to use it more than I have to
Nice FF + Shadow + Warlock buffs and they fixed bone pointing
I sent them a ticket a while ago about this