Tree of Savior Forum

KToS General Thread v4.0

Instance dungeon level entries changed to: 50/130/200/270/330

Instance dungeon level penalty changed to +/- 80 except 330 which is still +/- 30.

390 Hunting Grounds added. The entrance is in spell tome town at magija slove square. You can obtain seals there for your characters. The HG as a whole seems a lot more versatile content-wise that the previous ones.

And so much more!

We’ll also receive the fire property explosion attribute change for elemental essence mentioned there in our maintenance tomorrow, which is kinda interesting?

@crevox too
i still cant find the patch that wrote enchant lightning can’t trigger wastrel sword effect anymore.
all i can found is 보조 무기 기본 공격에만 라이트닝 핸즈 효과가 적용되던 방식에서 주 무기 기본 공격에도 효과가 적용되도록 변경됩니다.
아이템 옵션에 따라 [전기 속성 추가 스킬 계수]가 비정상적으로 적용되는 현상이 수정됩니다.
from january 8th patch note

Just let it go and enjoy the loss of money for wastrel sword, be glad that they did not ban any of the users that exploited the bug…

That says that LH works properly with main hand attacks as in using dual gun stance, that makes the BUG of proc of wastrel sword not function as it makes it missile and not strike…

Are sure it’s HG and not just free dungeon like Royal Mausoleum/Demon Prison/etc?

It’s a real HG.

Here’s a video: https://m.youtube.com/watch?v=jrXAcu40nSI

1 Like

KTest Patch 1/21

Instanced Dungeon Consolidation

Instanced dungeon levels will be consolidated.
-Dungeons [Fallen Legwyn Family Dungeon] and [Catacombs Underground Dungeon] will be deleted, and the entry level of dungeons will change.

Before: 50/120/180/230/270/300/330
After: 50/130/200/270/330

Cube Rewards will be changed.
-As the level 230 dungeon [Fallen Legwyn Family Dungeon] is being deleted, the items within the cube will be integrated into the rewards of the new level 130 dungeon [Historic Site Ruins].
-As the level 270 dungeon [Catacombs Underground Dungeon] is being deleted, the items within the cube will be integrated into the rewards of the new level 270 dungeon [Castle Dungeon].

The experience penalty for level difference is being updated.
-The penalty that was applied for being 30 levels beyond that of the dungeon is now applied after being 80 levels beyond the dungeon.
The exception to this is the 330 dungeon, which will apply once you exceed 30 levels.

Guild Hideout Raid

At your guild hideout, you can start a Guild Hideout Raid through a Sage NPC that now resides there. Your guild level must be at least level 5 to begin. Guild members that have the new permission "Begin Guild Hideout Raid" can begin the raid. (Guild Masters have all rights, and thus can create raids without the permission)

During the raid, any damage that is done to the created boss will be converted into contribution.
The total contribution can be converted into silver through the Sage every Monday after 6:00PM.
The silver amount rewarded depends on your guild level and the grade of contribution. You can check this information with the Sage.

After starting the raid, if no one is in the hideout, the raid will pause. If anyone enters, it will continue where it left off.

You need to kill the boss to claim your accumulated contribution.
If a guild raid is still in progress when the time hits 6:00PM on Monday, it will forcibly end. Damage dealt to an unfinished boss will not be converted into contribution.

Irredian’s Shelter

A new hunting ground, Irredian’s Shelter, will be added.
The new hunting ground can be entered through the northern part of Spell Tome Town, in [Magija Slove Square].

If you defeat monsters and activate gimmicks, a portal will be created to fight a boss monster. You can acquire an [Irredian Cube] if the boss monster is defeated.

There are four types of monsters, all level 390, and two different bosses that are level 400.

Boss Monsters
Battles with boss monsters are solo only. This is available 5 times per week, and this entry limit is shared across your team. Boss monsters have high HP and strong attack power to compensate, so be well prepared when you decide to fight.
The number of entries resets every week at 6:00AM on Monday.

Available Items
These items are contained within the [Irredian Cube].

Other
-Challenge mode portals cannot be created within [Irredian’s Shelter].
-A Vakarine Statue will be added.
-All monsters aggro on sight.
-The isolated area can be accessed via a gimmick.
-You cannot attack Tel Harsha.

Base Camp Improvements

The function of base camps has changed, and a new effect has been added.
Activating a base camp now provides you with two options: Base Camp / Personal Storage and Activate Base Camp Buff.

image

Base Camp / Personal Storage
This shows the normal UI of the base camp. The [Records] tab has been removed.

Activate Base Camp Buff
For (10 + [Skill Level]) minutes, you will receive a base camp buff. It provides:
EXP +30%.
Chance to not lose equipment durability equal to [Skill Level] * 5%.

Summon Health Gauge

The health gauge of summons will be changed to light green.

image

Class Icons Changed

The class icons for Hackapell and Rogue has been changed.

Gemstone Feud

Gemstone Feud has been improved.
-The health of the boss monster has been increased.
-The level of small monsters has been increased.
-The health of small crystals has been increased.
-The health of large crystals has been increased.
-The health and defense of the Soldier NPC has been increased.
-You can no longer see the health of the ballistas.
-You are no longer able to target the ballistas.

Guild Territory Wars

Guild Territory Guidance will be added.
-After the war, a message will appear to inform you of the final ownership status of the territories.
-When you mouse over the guild emblems on the world map, you will see the tax rate they have set.

UI

A typing confirmation will be added to the discard item confirmation window.

Skill Balance

Shinobi
-Bunshin no Jutsu: Fixed an AI issue where the shadows would attack enemies far away from the caster.
-Mokuton no Jutsu: Removed text stating the skill was [Physical] - [Piercing].

Assassin
-Hasisas: Now also grants additional critical damage equal to the caster’s consumed health percentage.
-Piercing Heart: [Heart Arrest] can no longer be applied to Unique Raid bosses, Legend Raid bosses, Boruta, NPCs, or Field Bosses.
-Hallucination Smoke: Improved after-cast delay.
-Instantaneous Accleration: Improved after-cast delay.

Rogue
-Backstab: Improved after-cast delay.

Outlaw
-Brick Smash: Improved after-cast delay.
-Rampage: The skill’s function will be changed.
Before: Knockback / Knockdown Immunity
After: Evasion

Necromancer
Raise Skull Mage: Fixed an issue where it would use Flesh Strike in the wrong location.

Elementalist
-Fire Property: Explosion: Attribute effects changed to the following: 10% chance of increasing the damage of Fire-property skill attacks by 30% for 5 seconds.

Wugushi
-Zhendu: Fixed an issue where the target would change to a poison color.

Kabbalist
-Revenged Sevenfold: Can no longer affect Boruta.

Event

Monster Tamer Event Season 2

Bugs

Many bugs were fixed.
16 Likes

but did they fix pillaging?

There was nothing about pillaging in bug fixes. :tired:

Datamining.

New Class Icons

Hackapelle
hacka

Rogue
rogue

New Accessories

Abyss Set

Abyss Irredian Bracelet
icon_item_bracelet_aloneDungeon1
HP +272
Critical Rate +60
AoE Attack Ratio +2

Abyss Irredian Necklace
icon_item_Neck_aloneDungeon01
SP +203
Critical Rate +75
Maximum Attack +432

3 Set Bonus
When attacking, 5% chance of triggering an effect.

Effect provides +10% critical rate for 5 seconds (maximum 200 critical rate).

Obsidian Set

Obsidian Irredian Bracelet
icon_item_bracelet_aloneDungeon2
Magic Defense +235
AoE Defense Ratio +2
Block +75

Obsidian Irredian Necklace
icon_item_Neck_aloneDungeon02
AoE Defense Ratio +5
CON +35
Physical Defense +432

3 Set Bonus
When you are hit, 3% chance of triggering an effect.

Effect provides -10% damage received, +5 movement speed for 10 seconds.

New Seals

Swordsman
Stage 1: Gung Ho Damage +5%
Stage 2: STR +35
Stage 3: HP +603
Stage 4: Physical Attack +234
Stage 5: Critical Rate +235

Wizard
Stage 1: Critical Rate +52
Stage 2: INT +35
Stage 3: SP +302
Stage 4: Critical Rate +67
stage 5: Magic Critical Attack +1255

Cleric
Stage 1: Guardian Saint Healing and Damage +5%
Stage 2: CON +35
Stage 3: SPR +42
Stage 4: Critical Rate +67
Stage 5: Critical Rate +235

Archer
Stage 1: Concentration Critical Rate +5%
Stage 2: DEX +35
Stage 3: Accuracy +72
Stage 4: Physical Critical Attack +437
Stage 5: Physical Attack +627

Scout
Stage 1: Cloaking Damage +3%
Stage 2: DEX +35
Stage 3: Evasion +72
Stage 4: Physical Critical Attack +437
Stage 5: Physical Attack +627

13 Likes

They really put all their creative eggs in a basket with that new rogue class icon.

5 Likes

Crevox, that guild damage-contribution its about guild upgrade and IF you want you can turn into silver? Is that correct?

No. It’s only for silver.

1 Like

@crevox By sage you mean the Sage Master or a new NPC?

New NPC that stands in guild hideout. I added a clarification.

Do you know where can I find (or what are) the necromancer changes that are still to come to ITOS?

A quick question.
Weeks a ago, i read that in the patches they change something about Templar skills and mounting
What they did change?
You need the horse to cast templar skills?? or only can be used with the horse?

Did they fix Wastrel Sword? How exactly it works now?

it works like how its intended. the only bug was SFR thing. u can still trigger crit rate bonus with any strike atk.

try that tomorrow and tell us how it went plz

do you know that strike crit bonus not a bug right? the only bug was literally the SFR thing from lightning hand.