Tree of Savior Forum

KToS General Thread v4.0

someone has a weapon conversion calculator from update? i mean stats of masinos/velcoffer weapons after update and before?

I don’t think you get the dagger back. You’d just get to swap cleanly and get the ichor voucher.

Anyone know if velcofer armor will gain +1 potential in re:build ?? or only welpons ?

Giltine costume appears in the Giltine cube. She would never have her costume appear in some sort of “Goddess Blessed Cube.”

We’ll have to wait and see when that comes to IToS, but it should be soon. As always, anything is subject to change for our version.

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I posted in the other thread regarding this.
You should get velc staff, asio dagger ichor, and a 100% fixed stat extraction voucher which you can use on asio, wastrel, Masi, etc items.

just craft your velcoffer staff and sell masinios

I’m not sure if you mean this:

Ktos:
https://tos.guru/ktos/database/equipment/115101
Itos:
https://tos.guru/itos/database/equipment/115101

You can Add the Transc/upgrades and see the diference betwen Now and Rebuild

An example: now you need a Primus dagger 380 trans 10 to be +21 to reach the damage of a velco dagger +16 trans 10. In Rebuild the same primus dagger has to be +34 to surpass a +16 velco dagger :scream: and Velco +11 looks vere good in Rebuild.

(I assume the numbers are correct)

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I have a question about this

from https://treeofsavior.com/page/news/view.php?n=1542

IMC didn’t say anything about offhand exchange, but I know it’s working for velcoffer, hoever, for solmiki, things can be quite different as miki offhands have only 1 socket and 2 sockets for 1H. Can someone confirm on how this exchange will work or not if I were to exchange miki offhand to 1H / 2H ? thanks.

Thanks, it does paint a simpler and clearer analogy of dmg.

I am happy to know +11 is ok already.

But dang, I see some +20+++ and higher velco and Idk how strong they will be

Enough to solo velco like that bm guy with +23 pistol

You won’t be able to trade miki afaik since I think it was mentioned somewhere it will be 360+ gear

What will happen to our equipped armor ichor? Like before re:build patch , stacking spr is good for max sp. But after re:build patch, SPR is totally useless for swordman/archer class… which they don’t increase max sp anymore…

anyone knows critical rate formula after rebuild?

I got about everything that happens to the patch in terms of dps in this google doc

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Anyone know how +5% patk per 10 STR work in re:build ?
What does this percentage scaling applies to ? Is it applies to patk from STR only ? Or it includes base patk of character, bonus patk from equip (gear/hair cos), weapon patk ?

EDIT: make question more clear

@Velthari 's answer below, thanks a lot :smiley:

it applies to your naked character stats, and only scales with your naked character stats. Any other stat are a bonus and have no effect on this multiplier. Every Stat is kind of useless now +2 dmg from INT/STR but SPR for healing, CON because of percentage scaling and CRIT rate because everyone can crit in RE: Build. These are the only good stats.

What are the low investment builds after Re:build?

I have a lot of Thauma/Linkers and Sup Cleric characters that performs great with less than 20M silver invested on attributes.
Which builds are now having similar perfomance without costing a lot of attribute points?

I’d like to ask to the testers how different are stats in re:build, right now in iTOS we have STR giving accuracy, DEX giving Critical Attack plus Block Pen, SPR giving SP pool and so on, I don’t remember very well but I think I read somewhere here in this thread some changes in stats, is it true that DEX will no longer affect Block Pen and STR will not give any accuracy as well? How relevant are stats in re:build? as far as I know CON is untouched. (I’m sorry to ask but I couldn’t find any infos)

I think its on the second page of the Re: Build Developer Manifesto.

Link if you cant find it https://treeofsavior.com/page/news/view.php?n=1535

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Basic Stat Effects

The effects of each basic stat change as follows.

Stat BEFORE AFTER
STR Physical Attack +2 per 1 STR Physical Attack +2 per 1 STR
+5 per 10 STR +5% per 10 STR
Accuracy +0.5 per 1 STR DELETED
+3 per 15 STR
CON Max. HP +0.5% of max. HP per level Max. HP +0.3% of max. HP per level
+1.5% of max. HP per 10 levels +1% of max. HP per 10 levels
HP Recovery +2 per 1 CON DELETED
+3 per 5 CON
Max. STA +1 per 20 CON DELETED
Block +0.5 per 1 CON DELETED
+3 per 15 CON
ADDED Physical + Magic Defense +2 per 1 CON
+5% per 10 CON
INT Magic Attack +2 per 1 INT Magic Attack +2 per 1 INT
+5 per 10 INT +5% per 10 INT
Healing +1.2 per 1 INT DELETED
+10 per approx. 34 INT
SPR Max. SP +0.5% base MSP per 1 SPR DELETED
+1.5% base MSP per 10 SPR
SP Recovery +2 per 1 SPR DELETED
+3 per 5 SPR
Summon Damage ((SPR / (level + 1)) * 100)% Summon Damage ((SPR / (level + 1)) * 100)%
Healing +2.8 per 1 SPR Healing +1 per 1 SPR
+10 per approx. 15 SPR +3% per approx. 10 SPR
Buff Factor * Applied individually for every buff Buff Factor * Applied individually for every buff
ADDED Magic Critical Attack +2 per 1 SPR
+5% per 10 SPR
DEX Attack Speed (DEX / 750)^0.75 Attack Speed (DEX / 1000)^0.5
Critical Attack +4 per 1 DEX Physical Critical Attack +2 per 1 DEX
+10 per 10 DEX +5% per 10 DEX
Block Penetration +0.5 per 1 DEX DELETED
+3 per 15 DEX
Evasion +0.5 per 1 DEX DELETED
+3 per 15 DEX
Level Attack +0.5 per level Attack +1 per level
Defense +1 per level Defense +1 per level
ADDED Critical Attack +1 per level
Max. HP (400 * class tree value) + ((level - 1) * 80 * class tree value Max. HP (400 * class tree value) + ((level - 1) * 80 * class tree value
Max. SP (200 * class tree value) + ((level - 1) * 12 * class tree value Max. SP (200 * class tree value) + ((level - 1) * 18 * class tree value
Block +0.25 per level Block +1 per level
Block Penetration +0.25 per level Block Penetration +1 per level
Accuracy +0.25 per level Accuracy +1 per level
Evasion +0.25 per level Evasion +1 per level
Critical Rate +0.5 per level Critical Rate +1 per level
Critical Evasion +0.5 per level Critical Evasion +1 per level
HP Recovery Level * class tree ratio HP Recovery 1% of max. HP
SP Recovery Level * class tree ratio SP Recovery 3% of max. SP
Healing +1 per level Healing +1 per level

@Velthari Thank you very much ^^

EDIT: Sorry I don’t know how to copy and paste it very well lol XD