Thanks for the answer, if is not too problematic I hope you can test it, I need to know if a good sword is important or not.
Great, more lore breaking stuff.
you do know you get 800 loot chance from thaumaturge
Supose you win GTW, are you really gonna make an alt just for win 2 cents?
if you spend 1kk with your alt, you will recive 8k.
Your alt sells “something” in the market for 1kk, the market add %20 taxes on that item, result= $200k from taxes , you recive the %4 (klaipeda) from the 200k, so you recive 8k.
I don’'t understand why someone would make an alt just for wasting time on account creation, leveling, get the item/money for selling, just for geting %0.04 of that. But sure, this is totally exploitable mathmasterino.
nice, I really wanted to see the dps of assassins + rogue in boss
I really dislike the most of ktos videos cause everyone seems to have a +20 or more velco weapon
everyone’s pride is shattered if they record video using vanilla weapon, even though that is the most accurate way to show SFR of each skill
tos dev team responses for november month 2018
Guys help,
For example i have VELCOFFER DAGGER with ASIO DAGGER ICHOR in it. If i exchange it to VELCOFFER STAFF in rebuild, I will get:
velcoffer staff + asio dagger + 100% ichor voucher.
Can I exchange that ASIO DAGGER to another asio weapon? like asio staff?
Thanks forum-ers, I hope you shed light to us T_T
i dont think asio dagger ichor will be refunded as asio dagger (weapon)
im kinda confused with scout weaponry
is the dagger or pistol going to be turned into a primary type?
or can scout equip 2 Subweapons?
Scout is a 1 hand sword user but it main source of power/skills comes form it sub weapon (dagger/pistol)…
Q. Corsairs still need to enhance and transcend two different weapons, all because of one skill that requires a pistol. Isn’t this a little unfair?
Classes like the Scout, Corsair and Outlaw were all envisioned as hybrid dagger/pistol characters. They weren’t designed to use both weapons interchangeably, though. We see the Corsair not as a class that is forced to process both weapons, but one that can choose to specialize in either of them, becoming either a dagger-wielding Corsair or a pistol-wielding one.
The same can be said about skills that are compatible with both weapons. These skills feel and act differently depending on whether you are a dagger- or pistol-specialized Scout, for example, which allows you the freedom of choosing between two distinct roles – or styles – from within the same class. In other words, we don’t intend to burden these classes with mandatory dagger + pistol setups, we want them to distinguish themselves as either dagger or pistol majors.
from rebuild FAQ 2
so where does the scouts class tree skill gets there skill damage from?
from the sword or the subweapon?
dagger/pistol, the sword does not influence the damage
hmm so i have to keep pressing Subweapon attack [C] to attack normally?
16:14