Tree of Savior Forum

KToS General Thread v4.0

Great spreadsheet there!
But why critical rates are separated by monster type?

Different monster types have different multipliers for crit resistance. I had to indicate the detrimental effects of what would happen if you turn a monster into a plant type as a druid or the benefits of turning a monster into a demon as an inquisitor.

A good example is Velcoffer. If you turn him into a plant type you have 0% chance to crit him till you get about 950 crit rate from gear if you don’t reduce his crit resistance.

Velcoffer stats after patch

What happen if u reach 1000 dex?

I see. But the critical rate(%) formula remains the same?

And could you explain how does the critical rate increase skills work after rebuild?
Like Sneak Hit, does it remain the
same as now in itos which increases plain critical change?

… well this suxs completly so they basically destroyed 95% of their own gear and most of the ichors ;/

Crit rate formula changes a little bit and with the addition of crit chance modifiers, which are calculated at the end of the calculation. Also to be noted crit cap is 50% unless your using leather gear which then will increase to 60%.

(((Base Crit Rate + Crit Rate from Gear) / Crit Resistance)^ 0.6) x Crit Chance Modifiers

So for instance if your fighting Velcoffer and you’re a Hoplite at lvl 390 and have 500 crit rate from gear, 100% enhance on your finestra with out divine might and no leather gear.

Your crit chance will be calculated as follows.
((( 390 + 500 ) / 675 ) ^ 0.6 ) x 1.48 = 74%

Sneak Hit still works the same.

@youngvader88 My understanding at 1000 dex you would be increasing your attack rate by 100% of the base attack rate.

I don’t know what the base attack rate is. But say if you had a base attack rate of 2 per second now you should have an attack rate of 4 per second.

edit. Thank you to @mambojango4good for pointing out that IMC changed crit formula. I’ll update the google doc first thing in the morning.

edit 2 im fixing it now

edit 3 google doc is all updated

Actually…

Correct me If I’m wrong! I just want to understand–

I actually didn’t even notice that, i will update the google doc first thing in the morning. They should have indicated that crucial information a bit better in the Developer Manifesto.

I think they did it alright! There is even a graph that can be used as base for all the three stats mentioned.

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As per usual, except con.

i want to play so badly…

but dont want to use up the returnee box

if i guess it right, about 2 more weeks since the Re:build pre-events will end at 15

i can still hold [going to make a new character from scratch]

Not sure what you are asking, but:


blue is old, red is new.

Sup cleric need a lot investiment now…

I’m under the impression that support clerics get to ignore healing unless they have % healing (super pots allows everyone to self heal). And since STR and INT are “still useless” to geared players, we get to go full CON again (how ever you can get it). Neat.

:thinking:

It’s not a misconception so long as heal can target party members. Until IMC removes this (IMHO horrible) targeting system, heal is conceptually NOT a “self heal only”. This simple design choice blows any argument for “self heal only” out the water.

Now what you should have quoted was

See, in rebuild it is pretty much known how little we get to allocate via stat points. It is also pretty much understood that you get stats you want thru gear. The context of full CON in rebuild means everywhere you can get it (not just allocatable stats). Now that also doesn’t mean you specifically get gear that has CON only (thats a start).

I have 2 parts of set velco witch 1 potential remaining, can I try refine them, and drop to 0 potential (untradeable), up them to +11 with gold anvil, and win 1 of potential in re:build, staying +11 velco with 1 of potential(tradable) ??? or armor will not win +1 potential in re:build ?

Thx @Charon it seem the red curve start to dwindle down after 450 dex if i am not mistaken .

Sorry can u explain what does X represent?

Only weapons (and shields) will get the +1 pot (if they’re at 0 pot).

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ty, really bad, I need it for armors, all my Velco armor died before +11, if they were to gain +1 potential I could let them to zero and fix them with gold anvil =/

That’s interesting.
So if I go for a rouge build, crit rate from gear is pretty much useless since I only need 10% to meet the cap (60%).