Can you change your character name when you are forced to switch class tree? For free that is…
because of language barrier, i cant type the name, hehe
Yeah. Sort of manageable with google translate. And I just found them by arranging by level.
Seems like Boruta takes around 4 hours to beat and dishes out over 50k dmg per hit.
yeah, no thanks. 4 hours for 1 boss yikes.
Is this Ktos or ktest? I tought the groups attending Boruta would be bigger (like world boss)
Looks like it is in KTos, about the group, it seems that anyone who isnt from your guild will take damage from your skills,probably thats why the group why is small
Guild mergers. Let’s do it!
Hi. I’m looking for the most popular magical dam dealer clerics builds on KToS.
Does anybody know it? Pretty please!
Thanks.
He just does the same attack every single time… FFS when are the korean devs (in general) going to learn. Tons of HP =/= FUN
maybe the difficulty is because ppls can kill ea other and having an fancy boss that makes some breakdances i would like to have but ofc can be difficult (strategy wise) for ppls that having some “seriouse” fight with ea other. Just my 2 cent xD … Peoples didnt show up at our GvG test rounds for that 1hour duration, now 4 hours sounds like overkill (for that boss)
Ps: Any necromancer TBL videos out there after all these changes? c: tyia
The entire forced PvP ruins any chance that this boss could ever be any good.
sure
Lets make another daily/weekly instance out of it…
a good sign from those Boruta videos are that you get rewards for damaging it and not just killing it.
Scout-Linker-Corsair-Bullet Marker — Velcoffer Solo (Velc. Pistol +23)

Wth solo??
What’s next, Boruta solo?
I don’t think IMC will ever learn how to make a good and engaging boss fight. There are some in the game that feel like they could be getting close, but most of them just rotate the same knockdowns over and over with attack windows that suspiciously line up with the animation of a player’s knocked-down state.
Is is so disappointing in so many levels
There’s so much they could do to improve player’s experience with bosses like this
-
Creating an Armor that falls of once it’s HP reaches a certain % making it weaker and easier to kill
-
Making it invulnerable or with increased damage until a puzzle is solved in the area (which would actually require players to cooperate and think)
-
Making it move normally and NOT LIKE A SLUG
-
Making it receive increased damage if attacked from the back, since it follows whoever’s guild got the badge of whatever. It would be easier for the other ones do do more damage and more challenging to the guild that’s being chased since Boruta will almost always be facing them
-
Actually creating attack patterns and styles that would require players to think and dodge instead of just moving aside and dumping whatever skill they got for 4 HOURS
Honestly this video is the same reason why i don’t do world bosses, it’s just boring gameplay with 50 players onscreen spamming whatever they have availabe.
There’s no point in creating new content if it’s just the same thing over and over with just new appearances and a ridiculous amount of time required to complete it.
Of course, as if killing a fat dragon with almost infinite hps was not enough, you need to manage douchebags that only come to annoy people during the fight…
4 hours on KToS, now imagine the same on Fedimian, where killing a WB takes the whole day…
And I was just looking at the rewards. Seems that the items you can get are really neat, but the items you have to farm for the recipes are almost as rare as a legendary card drop after a WB kill…
Sounds like an event you do for fun once, then forget about it…
