IMC sure knows how to sugarcoat their actions in FAQ #3.
Nerfs Melstis since Krivis is supposed to be a damage dealer, not a support, but doesn’t buff damage skills in exchange of the nerf, and Krivis skill set still a buff/debuff class that loses out in DPS compared to other classes in general.
Says Double Punch is a hard skill to balance, thus they solve it by making it an fake multihit auto-attack buff that increases Attack Speed that will get hardcapped by Hit Delay anyways AKA skill that simply allows you to enhance attribute weak auto-attacks. Says Iron Skin is changed into a long duration damage reduction buff and made it sound nice and all, but the amount reduced, the fact that it only works on physical for the amount of points needed is so negligible you don’t even feel you have it (Stone Skin > Iron Skin). Makes Golden Bell Shield a buff that is anything but a Shield, that increases the damage of Monk’s Damage, but Monk’s DPS is a constant DPS, and the skill duration is far too short with a flipping long cooldown,
Zealot Blind Faith damage nerfed so hard its damage is crap, but still says Blind Faith damage is good. Not to mention skills like Emphatic Trust that’s too weak why even bother.
Saw quite a few others, but is IMC balancing the game simply on a calculator and excel sheet, and doesn’t know how their classes work …
Jk