You missed a few:
+r7 is quite good now due to most skill factors being lowered. (maybe less so for PvP?)
+Tree of Sephiroth got extended to a 15s duration.
~Slightly longer duration on clone, but its cd increased.
-Lost the wizard wand auto attack change from Staff of Kabbalah.
-Ein Sof’s doubling attribute now only gives you a 15s copy if you target others instead of placing two circles.
-Lost Double chance, not that anyone cares.
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Even a fixed Merkabah wouldn’t save it tbh.
My list of issues would be:
-
Merkabah needs more focus, because it’s trying to act as a mount, a dmg skill, a dmg buff and dmg prevention tool and easily fails to do all but the last.
And even if that would work properly, it’s still quite clunky to have a mobile aura with such a small range.
Why not make a dual purpose tool where you either mount it and get a holy dmg hit/dmg reduction bonus or it will crash into the nearest enemies when left unused? -
Gemetria & Notarikon need get at a number much much faster, or better yet let the respective skills calculate it themselves via an attribute?
-
Gevura and other dmg buffs have the same issue, there are to many existing dmg (de)buffs that outperform it without even trying.
You could do something far more interesting with its many possible options, like reducing enemy stats (hp + def) or even adding +x% skill factor to hits under its effect or even have different debuffs tied to the numbers. -
Even if those got improved, it would still be lacking as it hasn’t got that much dmg or utility.
And I have no idea why they didn’t incorporate the calc number effect to one or two more skills because it’s severely underused atm.