That’s … a lot of support needed to bring Palm Strike up, quite build-specific too. Same can be said for other DPS classes, but they can do it better.
From what I’ve tried with throwing numbers around, IMO I still think Monk needs more given how it’s a pure DPS class with no support skills (Iron Skin … no, 15 levels, 7.5% damage reduction if anyone can notice that) while other classes has better SFR, DPS and utility skills to go with it and boost DPS further for their own skills, other classes and other members of the party. In particular, One-Inch Punch really falls off as a DPS skill and more of a PvP skill now. Monks are rather strapped off skill points depending on their class build, and One-Inch Punch which used to be its burst skill (Beady Eyed > One-Inch Punch) falls off. If what you said about God Finger Flick with Debuff Duration increasing with skill level is true, skill points now just became more stretched in that regard.
Palm Strike and Hand Knife deserved that much DPS buff IMO. In the first place, Monk Damage-per-Second was never stronger than simply Auto-Attacking with buffs, especially Chaplain buffs, and the majority of Monk skills are pointless. Energy Blast was that one skill that could burst, but it requires a Chaplain or Krivis to make it better than Auto-Attacking. The Damage-per-Second of those two skills are not much different, if not better, than simply auto-attacking with Chaplain buffs, and with Hand Knife having a long Knock up makes it worse since it becomes harder to hit monsters flying in the sky. The numbers may sound exaggerated but really, in practice its reasonable. Other classes have skills that lay down strong damage faster so they have free time to use other skills, and becomes a drawback for constant DPS classes like Monk.
Golden Bell Shield is a rather weird skill to judge. 10 seconds to burst Monk skills so one would bring in a proper DPS rotation to go with this, AKA either:
- Combo-ing with Palms Strike, Hand Knife, God Finger Flick and One-Inch Punch (Knock Up galore due to Hand Knife, hard to use with mobs)
- Divine Stigma and/or Deploy Capella + Energy Blast (Damage is only viable and worth using when used with Divine Stigma/Deploy Capella, Divine Stigma only hits 5 monsters and Deploy Capella takes some time to set-up, Energy Blast takes 5 seconds to charge up and needs some time to reposition so not the full duration of the skill gets the buff, and then adding salt to injury is that infinite knockback … channeling the skill takes 6 seconds too)
I can’t say for sure from numbers alone which would be better, but that 10 seconds (or 9 seconds due to Golden Bell Shield animation) along with that cooldown is a rather hard buff to boast for a constant DPS class like Monk. I’ll argue the old Golden Bell Shield invulnerability has more use.
All in all, Monk is in a better place than it was before, but when IMC wants to “balance” classes so that they aren’t better than others and yet unique with their own personality, Monk lacks anything really unique outside pure DPS, and so far the numbers are still a tad too low while other classes are better off and still retain their “uniqueness and personality”. At the very least, I consider One-Inch Punch a priority for reworking. Hope IMC increases its damage and make its HP/SP drain stackable. At this rate, One-Inch Punch is turning into that one pointer skill for PvP, or that skill that’s maxed just to upkeep Drain uptime.
Also, give Monks their bare-handed stance already. Also, make Iron Skin blue aura persist on Monks please.