Tree of Savior Forum

KToS General Thread v4.0

Can someone post translation of new gem stats?

hugh, i guess it does work the way i was thinking… seems a decent well around build, tough going doppel would certainly skyrocket this dmg.

Pretty much all kTest videos I see people have trouble keeping up with the new SP consumption. I’m all aboard a more challenging resource management, but this seems just too expensive; they drink SP pots like water.

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Indirect Alchemist buff
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I’d prefer to have prime and load.

I’ll also be really disappointed if musket v2 ends up being “mandatory” for musket. The little synergies added so far between classes are hardly mandatory (notable exception right now being necro, but I’m sure they’ll fix that cause whew) and allow for a lot of very viable build choices, but I’m really concerned because class additions to archer (and scout) are so far into the future that we have no insight at all and it’s very hard to plan.

Thanks for the correction. I am not currently playing TOS - rebuild just has me interested in coming back. I do have Miko unlocked, as I find them the cutest, so I just wondered what to use them for. Diev seemed a nobrainer, but I guess it really is “just” a support class now. But the comments here make me wonder if that’d even find a party. The idea of a support Diev-Miko-Priest/Kabbalist seems interesting enough to play, but would people even like that in a party? :confused:

That seems to be the only thing really left for the class though. Taoist is gone, only Chaplain (and Inquisitor?) seem to have installations, but chaplain-inquisitor seems to not have good synergy at all.

gooodbye cannoneer then

15s cd, 50s duration and pbaoe attacks on owl got my interest, it meant Miko was no longer mandatory (you could keep 3 owls up without clap) and you could use it as a far more mobile playstyle.

The dmg nerf got counteracted somewhat by it having its skill factor go from 46% ish to 100% though, but it was 4 hits in ktest prior to it actually.
And it did deal far to much dmg, without spr’s minion scaling carve owl was easily the best dps skill for clerics in that ktest patch.

All dmg and enemy health got scaled down in ktest, so that doesn’t actually say much.
Right now 100% ish skill factors for aa/dot’s are the norm, with but a few exceptions.

Agreed, even the 50 hp it had prior to it still saw them die quite easily.
After all plenty of mobs have multi-hit attacks, some still up to 5 per attack.

15 hp is simply a death sentence for owls.

Well, i saw some videos of korean guys going inq-chap into Challenge mod, as inq fire is still based on AA it does give some sinergy between them. Also, isn’t god smash and breast ripper(not sure about this one) holy property dmg? If so, capella is a great dmg boost.

The SP Drain even occurs during cutscences judging by that video.

Can’t have Dragoon outperform IMCs favorites: Fencer and Retiarius.

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Chaplain-Inqui seem to have great synergy together, I just meant that they don’t really have any synergy with Miko (while in the past, Kagura did, for example, and chaplain does have synergy with holy, including Hamaya, I believe).

My posts basically come from the perspective “What should I do to make miko work before I have ridiculous gear”.

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Yeah I also have the miko quest done on one character and so I need to figure out some way to incorporate them into a build. Dievderbys seems to be the most logical option. You could also pair them with Dievderbys to keep Aukuras up for a while, I suppose.

Shinobi is basically lost to me :frowning:

Yeah. And if Owls are bad now (or are they? Maybe they turn out okay after all), that suggests a buff-heavy approach for 2 of the 3 classes already, as well as heavy investment in spirit. That then mostly synergizes with healing/supporty approaches. I just worry if those will even be accepted at all :frowning:

People have said a few times, the owls are not necessarily bad. They got nerfed, but they were insane before. The major issue is that they now die rather fast but they’re still going to deal respectable damage.

And yeah I also do find it weird that Miko is the best synergy with Diev, yet Miko is more of an INT scaling class, not SPR.

Miko also has some synergy with Kabbalist now, though personally I find their new buff skill to be horribly designed. Get that RNG out of here.

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How i wish miko’s synergy with kabba is with Merkabah and not R7F.

It could be on anything, but the thing is you’re still casting an ability that has a chance of debuffing your team. That’s really bad.

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Yeah. Before, Taoist could have been idea for that, but that’s gone now. I’m a bit at a loss of how to best use the Mikos INT scaling at the moment. I wonder how Chaplain-Miko-Exorcist would do? That’d buff Hamaya, Gohei, and multiple pretty good Exorcist skills with holy damage via Chaplain, but that’d be the extent of the synergy. You’d really be mostly an exorcist with some bonus buffs on top. Kind of a Rei Hino type of Miko.

And yes, the new buff skill seems outright terrible, even if the chance for a miss is low.

At this point I feel like monk needs another rework. They should of made it a skill combo/CC class that rewards the monk for landing a certain number of double punches on the target then using skill right after to apply a (de)buff on target(s) or on self. Would really make it a fun class to play.

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5 owls in iTOS already does some of the highest damage in the game yet diev dpser is not meta. Why? Because the owls are balanced by having HP and being immobile, the fact that it does incredibly high damage was offset by those disadvantages already.

It is already powerful before Re:build and I never heard anyone complain diev was too powerful so it boggles my mind that people are now claiming diev is too powerful in kTest when, relative to other class skills, owl always was a top tier damaging skill.

The real reason it was nerfed was already stated plain and simple: Diev is a green class, which to IMC means support and crap damage.

I read that the SFR was actually 140% and not 46% as listed on that build simulator, which made more sense to me if it was claimed to be doing high damage. If 100% damage is good enough, we will see I guess…

If you think about it though, it really wouldn’t be that much more mobile. The strength of owl comes in stacking the damage and if you have multiple owls spread out, sure that makes you more mobile but at the cost of total damage, it’s much stronger to have a concentrated spot with multiple owls to lure it to.