October dev team replies to top suggestions
1. Please share titles amongst the team
The most basic principle/idea of a team in Tree of Savior are the characters in it, so it goes that titles are attached to specific characters. However, in a later update to the title system, we will implement an update that depending on the type of the title, we can make it apply to all your characters at once.
2. Please make more rewarding/attractive events
At the moment, the development team has been intentionally providing less event compensation in consideration of the negative widespread effects it ultimately has on the economy of the game. The possible negative side effects on the economy could be mitigated or resolved based on our implementation, but there is also a negative aspect which causes users to lose their motivation to play the game due to how good the rewards from events are.
Regardless, we believe we can make events that cause less harm than good. Going forward, we will try to increase the number of events and their rewards so that users can participate in various different events more often and enjoy the benefits of their rewards. We will do our best to improve the situation.
3. The game needs more diversity!
Thank you for your concern for the overall state of Tree of Savior.
We hope that the abolishment of the existing rank system and the implementation of the new class system will better define the role and personality of all classes with the upcoming Re:Build update.
With the new system you will see improvements in many different areas, including the accessibility and role of crafting classes, as you brought up. If there are still issues with the classes, we will be able to quickly make adjustments to improve the situation.
Beyond that, we agree with many of the issues you have mentioned, and our top priority is the Re:Build update. Updates will continue to be released one after another even after Re:Build, and we will work through these issues through these updates going forward.
4. Please make a simplified character selection screen
We apologize for the inconvenience caused by lag in your lodge. The development team is committed to solving the root cause of these problems.
We will make changes to optimize lodges within the near future.
5. [Territory War] The role and direction of Territory Wars
Thank you for your comments on Territory Wars.
5a. Unique rewards for large-scale content
In different games, attractive rewards are those with a high value. As you brought up, the materials of high end unique equipment is a good example of a reward we could provide, but the TOS team feels it is difficult to provide these items for the following reasons.
Firstly, unlike some other games, there is a limit to the maximum number of guilds that can participate effectively in this content.
Secondly, guilds that are already strong enough to win Territory Wars will only get stronger in PvP power through rewards such as these, creating an even bigger power gap.
Since the core of the proposal is “high value rewards”, we are preparing high value rewards that fit for our game. We will introduce more details alongside the official launch of Territory Wars.
5b. Perform an update to help non-PVP users get started
We are planning to provide tips and simple strategies/tactics that users should know before starting Territory Wars.
5c. Make a system that encourages participation from smaller and medium sized guilds
There is currently no plans to increase the number of spot areas beyond what we have already implemented due to the rewards we plan to provide. However, we are considering making a separate territory area with a slightly different system and rewards so that guilds with a smaller amount of players can enjoy the content.
The server-wide announcements made during Territory Wars intentionally provide limited information because the power gap between guilds can become larger depending on how much information is provided and how that information is utilized. You may have seen some of these announcements during the first phase of our first beta test.
Despite good intentions, supporting smaller and medium sized guilds is difficult on a system level due to potential side effects that make strong guilds even stronger.
5d. Have the rewards be useful for character growth and be spread throughout the territories
As we mentioned before, we think that if the rewards provided are of a high value, it will be widely helpful to all guilds and their members.
We want Territory Wars to be a core content of Tree of Savior, and in order to support its existence and worth into the future of the game, it is important to create an environment where many players can participate and have fun. We will continue to support the content and make improvements to issues with the system even after its official launch.
6. Please make all these times the same. (referring to various crafting systems such as gem enhancement, armor enchant, combining cards, crafting potions, etc)
The difference in the use/cooldown time of all these things is based on the value of the items or the result of the craft. However, as you mentioned, some times can be seen as unreasonable or there are cases where they should be the same as one another but they are not. As a result, we will review them all once more and make adjustments to improve them.
Below are two more suggestions that were not selected as the best suggestions among the community, but the development team is planning to improve them, so we will review them for you.
Please automatically close shops that are out of ingredients!
There are many different types of shops in Tree of Savior, all with different purposes.
It is difficult to make these shops automatically close when running out of materials because it is difficult to establish a standard time that they should be closed. Every shop requires a different amount of materials for different things, and the demand for each shop and which users use them is different based on the type of store.
However, we recognize that this inconvenience is a common complaint, so we are planning to make improvements. We are planning to improve the UI of player stores within the first quarter of the next year to make things easier for shops. In addition, we are going to try to place a minimum required spacing between each shop in order to avoid situations where shops overlap each other and become difficult to click.
Improvements to the buff window are necessary!!
We are working on improving and expanding the current buff window so that there is not a problem.
We will make this change in the first quarter of next year at the earliest.
We would like to thank everyone who has given Tree of Savior their interest and attention, and provided such great suggestions.