Tree of Savior Forum

KToS General Thread v4.0

She looks like someone miss handling anime plot. Still remember the FFT version of that. Good times.

Does anyone know if the class change will be mandatory?

For example:
Cataphract has the highest STR per level from the swordsman tree.
So in order to have the highest str available in the game for a swordsman, I could simply ignore the class change and keep as a Cata. until the max level.

We could reach the next level of min-maxing and metagaming, that only worsens the game, imo.

You mean Arithmetician?

That what I meant by ā€œget aware of their environmentā€. There are many people who are waiting heal tiles comming from the sky, and they donā€™t even see there is already tiles on the groundā€¦

Anyone have specifics on block n shoot (qs)?

  • how long does the 100% crit last
  • can it be used with any skill
  • do the mushrooms trigger this effect (Assuming you can block mushrooms)

:joy: :rofl: :sweat_smile::smile::smiley::neutral_face: ok am doneā€¦

You havenā€™t been a support healer have you or extremely luckyā€¦

90% of people on party ether completely ignore the tiles or have settings off and cant see tilesā€¦

of the other 10%, 5% will expect it on the dumbest of places (mainly small spaces or player over each other) and wont move to get the heal/ein if not on top of em or get it stolen by someone who didnā€™t need it as muchā€¦

So yes. I wish I had the option for both method of using the skills for randos and derpsā€¦


Mathā€¦ not even once :prince:

I donā€™t know about the current things but I see some of my suggestions appearing in the gameā€¦ or at least their toned down versionsā€¦

-New Blockā€¦ I told them multiply times that for me Block as an evasion 2.0 is a bit lameā€¦ (even tho I realised since then that other games have it that way too) so I told them it would be better as a damage reduction rather than full immunity. This is actually the most exact thing that I suggested and happenedā€¦
-Master classes: wellā€¦ they considered them at leastā€¦ xD also still could happen who knowsā€¦
-Stamina movements: Well I wanted rolls and suchā€¦but I told them stamina feels useless as it is and at least now they did something about it.
-Sprinkle potions: A lot of ppl wanted thatā€¦me too.

I think there were other little things too. I think they are listening to a lot of stuff but they have their own ideas about them (what is understandable because it is their gameā€¦) So some changes appear rly slowly or not in the way you wanted it but that still doesnā€™t mean they didnā€™t change it because of feedbacks.
It is questionable tho why there were always classes that were bad and they did nothing about it. I donā€™t know the answer to thatā€¦but I still think they are listening to things.

Targeted heal is much harder to use tho. You will always have to play attention to HP of the party while you also try to fight. It was always troublesome in games and Heal Tiles were a rly comforatble solution to that. Ppl will ahte us healers now if we forget to heal someone in the heat of the battle or if we mess up the targetingā€¦
I think Heal tiles could have stay and targeted Heal could have been a skill for a full support class that is specialised in that and can pay attention more to the party.

I hope that could also mean it will return on an actual mounted archerā€¦ ( I know it can also mean that mounted archer will never be a thing anymoreā€¦but I hope :F )

It only had the illusion of it. I know it would be hard to actually calculate stuff during battle even if it is easy calculationsā€¦ but wouldnā€™t that be the actual identity of a real math class? Both Notarikon and Gematria is totally unpredictible unless you remember the results on a monsterā€¦
The only 'Math" in Kabbalist is that you have to pay attention to the bigger numbersā€¦
I think it could be done better but maybe it is just me.

Thatā€™s EXACTLY what a healer should be doing anyway, i understand healing and supporting might not be appealing to most players, but healing should NOT be something you just drop on the ground and forget. It doesnā€™t feel rewarding at all when you are doing a good job at healing.

I canā€™t say if their targeted heal will achieve a cool and interactive gameplay, but heal tiles sure donā€™t.

6 Likes

It still increases your critical attack at the price of giving up your shield defence
The new interaction is, if you have Rodelero in your build, the shield defence isnā€™t ignored during the skill duration

2 Likes

I worry about lag and the added inputsā€¦

trying to spam 1 skill key under CM lag nightmare was hard, imagine having to select skill and then a player just for it to fail and do nothing :confounded:

Thatā€™s true but then again the game has performance problem now too ā€¦
Weā€™re discussing about the concept :stuck_out_tongue:

1 Like

Watch IMCs actions and not their words.

They were also advertising, like what, 536 possible different swordsman class combinations with rebuild and in the end weā€™ll be lucky to end up with 10 viable combinations due to restrictions, balancing issues, non-existing synergies, etc.

Words are always just marketing tools. Weā€™ll see what kind of player feedback actually makes it into the game, because I see Korean players having similar complaints to us with rebuild.

5 Likes

I mean at least you had to have enough awareness to actually pay attention to where the tiles are and move over to them in the middle of combat. This new heal puts zero responsibility on the person who needs to be healed, so they donā€™t have an incentive to even dodge attacks anymore because they know the healer can just tab target them.

Besides, it was also a lot more skillful for good clerics to pick out wounded targets in the heat of battle and walk up to drop heal tiles underneath them, which was a skill expression that could separate lazy clerics from ones with better awareness and positioning.

I really donā€™t get why people think the new heal is ā€˜cool and interactiveā€™. thereā€™s nothing interactive about just auto-targetting a player and healing them. The tiles are much more interactive because it creates a moment not only for the healer, but for the other player where both have to work together. ā€œHere is a good, please step on the good if you need HP, stay off the good if you donā€™t and leave the good for other players who need it.ā€
It creates a moment where other players who arenā€™t healers come to identify the heal tiles and play around them, instead of just taking it as an assumption that heals will happen.

And as for not feeling ā€˜rewardingā€™, the feel of running through a full set of heal tiles is very satisfying, as is watching another player dance through your little tiles in order to top up their health. Much more satisfying than a boring, standard blip as you tab target and forget about it.

2 Likes

Well I had Battle Priest in RO and I enjoyed it pretty muchā€¦ but I donā€™t think it was as complex as things in TOS. I donā€™t rly want to fully judge the new heal till I experience it. But heal tiles was a rly good mechanism and Iā€™m sure of it. It had its flaws for sure but it was good.
In a lot of other games healer are more supporty or heal while they attack at the same time or have area heals so it is not hard at allā€¦even boring for me. never liked the full support playstyle where you only stay back and look at the hp barsā€¦

I rly enjoyed the old Mass Heal for example btw. I had heal tiles those were more reliable and I had also a more direct Heal that I had toā€¦ā€œtargetā€ just in a different way.
I think it worked well that way. Iā€™m not sure the other way around it will be good. That you are forced into the targeted version from the beginning.
Also Imagine a Zealot-Monk-Inquisitor. Your only heal is the basic healā€¦ Your heal is not good because you donā€™t rly have SPR. You have to use a lot of attack skills, combos and you should be able to use your shitty heal tooā€¦ We can consider this build a ā€œnot healerā€ from now on for sureā€¦ but I think if heal tiles were a thing then at least the burden to pay attention too much for the hp bars would disappear and at the same time woudl feel a bit more healer-like.

Oh and one more thingā€¦ You could actually target heal tilesā€¦putting directly udner someone. I did it from time to time when I felt otherwise my team mate would die and at the same time I wasnā€™t forced to do that.

Also Zealots picking up the heal tiles or heal tiles being not visible is not rly a good argument against heal tilesā€¦because those were flaws of the game not the heal tiles itself.
Also if it was op or not is a diefferent question because it could have been nerfed.

Iā€™m not against the new heal but heal tiles were a good thing and lot of ppl liked it. I woudnā€™t mind it appear on an other class at least.

5 Likes

gurl, It is 100% true that there will be more viable choices than there is right now. Idk about 500+, but for sure many more builds will be viable. Being viable and being optimized/top tier are two different things. Viable means you able to do all/most content, so a build like pyro-cryo-alch that is not viable right now because it has half-ass utility and no damage late game might be viable in RE because low-rank classesā€™s damage will scale for late game, alch got some support, etc. Even if synergy is not there, this build might be able to do most gameā€™s content.

meta players will find the 3 builds with most damage, those will become the most popular builds and nothing is going to really change. You can change the game but you canā€™t change the mindset of players.

I see people complaining about having to invest in 3 weapons to get certain builds to workā€¦ if that is what is needed to make it work and you want it really bad go for it. It IS a viable build. It is usable. Maybe not meta, maybe not top-tier, but for sure viable.

5 Likes

how the person who needs heal have 0 responsibilities in RE? You responsibility is to avoid the damage and not give healer a hard time so they can do damage themselves.
The way the game plays right now you canā€™t care less about the damage you take because the floor is filled with heal, clerics have tons of invulnerability and mob/bosses are dumb

1 Like

Thatā€™s never how it goes in min/max raid scenarios in most MMORPG that doesnā€™t have insta-kill mechanics that require movement. speed kills in raids always boil down to how hard the DPS can focus on doing their rotation while moving/avoiding as little as possible. Guild wars 2 for example, a much more involved game than this one, tends to have a pretty competitive raiding scene but other than avoiding mechanics that will wipe the party, most of the time it falls on the healer to simply power-heal/invuln people through with well timed use of their abilities. (usually druid or chrono because of course itā€™s druid or chrono)

And the most effective heals they use are skillshots. Even druidā€™s astral form requires them to aim their heals.

Moving to take heal tiles is still moving, and still requires more awareness than the other way around. Without the heal tiles, if you take damage and need heal, the best you can do is avoid damage and hope a heal comes your way. But if there are tiles on the ground, then you can pro-actively dodge while moving and taking those tiles at much less expense to the healer, OR risk it and stay in place to allow the healer to drop tiles under you directly. Itā€™s much more interesting for both involved.

2 Likes

I get why you might party with bads, but I usually make it my business to avoid that.

All a tile-base healing system does it put breaks in the action, also even in a discord while chatting with players it wasnā€™t standard to announce when you were going to heal someone.

If anything, direct heals are MORE interactive because the DPS/Tanks can focus on their job instead of having to help you with yours. There is plenty interactive about targeted heals. You have to prioritize who gets them. If you are in some group with a baddie who constantly takes unnecessary damage, will you heal them or the people who matter?

I canā€™t wait for some kid who jumps in front of velcoffer breath or constantly eats velcofferā€™s curse to try and call ME out when I choose not to make up for their failures. Itā€™ll be great.

EDIT: you could walk near a DPS with the intention to heal them with tiles, only to have them run away because of whatever reason, good or bad. In general tile based anything is a real restrictive way to play an action-based MMO, it just doesnā€™t flow well.

1 Like

when i first got my Mass heal as priest, heal tile turn into more less a damage skill rather than a heal
with heal tile, i have to watch all teammate HP, find a clear space to cast, so that there is a higher chance the teammate who need healing could take most of the heal tile.

That would result in DPS losing damage, and the tank running around with a train of mob/boss. With targeted heal, i can pick which teammate require healing more urgently, without any other player running around.

1 Like

Except I personally have never had any issues healing with the tiles and find them to flow very well and make for far more interesting gameplay than target heals.

Someone else having LESS to think about in order to ā€˜focusā€™ on their DPS role is not more interactive. thatā€™s less interactive. More interactive is me chasing after them and laying heal tiles near or on them in a way that communicates that they should break from their braindead rotation and move around a little bit.

Thatā€™s what interaction means. Having to pay attention to what your teammates are doing, understanding how their class works/what you should be doing in order to synergise with their gameplay as well as changing up your gameplay to work with them as well.

All those things you said about target healing apply to tile healing as well. In CMs I still have to pay attention to those damage spikes when players health start to drop. I still have to move myself to stand in the middle of them, cast heal to the left, then heal to the right in a formation that will serve players whoā€™re trying to stay mobile, also calculating the most likely path/movement of my teammate whoā€™s low on HP. Except in my case, thatā€™s far more involved than just having to select their name from a menu and click.

If someone misses the appearance of heal tiles cast near them after a cleric goes out of their way to move with them after noticing theyā€™ve been damaged, they kind of deserve whateverā€™s coming to them. If they run away then thereā€™s nothing stopping them from running back. Itā€™s not restrictive in the slightest and flows just fine. Thereā€™s a reason why a lot of action rpgs these days use skillshot healing (skill expression) and all of the quirks that come with tiles are the reason why they are so interesting.

1 Like