@Sabin
The tanking buff is probably needed with the higher damage and changes to tank classes, like how they divided them now into AoE and Single tanking.
@crevox
Do you know the current values as well for a comparison?
@Zenigame
I think they reduced the damage on smaller hits because they procc all kinds of flat damage like Pardoner shop buffs and it makes the feeling of higher xxxx% attacks better when they hit hard and visibly due to their higher cooldown.
@c2gaming.seetoo
You should consider that â900+â SPR is definitely gone or at least very hard to acquire because the stats are more automated.
@lastea
I noticed this as well and it seems like skills are missing or some skills need more skill levels. Necro as well got points freed up to kinda force them into specific skills that you normally wouldnât take. It will make the builds really âsameyâ for certain classes. =/
@Wurmheart
This system is just confusing. At least use names that make clear what is what. Otherwise people will always waste points on skills like âEntchant Fireâ despite like 200 flat fire damage is nothing if you are hitting for 40k anyway. The idea of flat damage you apply is not bad but they need to make it more clear and make both a viable way of play, maybe give each buff different versions to choose from in attributes or whatever.
I personally prefer to get 240 Attack more on my fire Spells than 200 flat, direct fire damage on each hit I do.
At the same time, now that âEntchant Fireâ seems to buff summons the flat damage actually has a use as Summons (outside fire Summons maybe) only can make use of flat, direct damage.