Tree of Savior Forum

KToS General Thread v4.0

Seems pretty clear they scrapped that idea at this point.

not yet… they might give futher especialization in ranks, with the new system/ class rank level, who knows :V

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Exactly

There a quite a few more ā€œhiddenā€ interactions mentioned in the descriptions of the skills in the skill simulator that don’t make much sense with Google translate like the one from Cataphract, assassin and rodelero, so if anyone wants to have a go at it…

Here’s one more:

Snow rolling knocks enemies down after it has ended, if heavy gravity is placed under it.

Btw, am I reading this right, conviction reduces elemental resistance as usual, deals bonus dmg to stunned enemies and you deal a further 30% more dmg to enemies under the debuff, or is the 30% the additional dmg with elements?

Speculation: Rank ā€œ11ā€ will be a talent tree for your favorite class of the 3 you picked.

@haukinyau is that you?

a lazy way to do it would be just extra levels for one of your chosen classes and maybe a few talents

@crevox Do you have any list of hoplite changes?

I Feel like I can kill faster than that with my current kabba and it is Cleric 3 priest 3 oracle Kabba 3 :confused:

I understood it as +30% damage with the elements conviction uses. So only fire, ice, eletricity earth and poison elements, not including holy or dark.

Seems much more interesting than what it was before, -100 flat resistance, which ended up being quite pointless in endgame.

I’m excited about trying PD + Pala, spread conviction with Pandemic, buff the damage for both Black Death and Incinerate… Also a bunch of useful support skills, new Restoration, Healing Factor, Stone Skin, Haste, Barrier, etc…

@Kain_Dizengarth
Taking the info from simulator (but things can be wrong):
All skills at max lvl

  • Stabbing (Max lv 5): 114% x 15 hits, 15 sec cd. Damage increases by up to 100% with number of hits (as it is now), but no longer has +10 hits attribute or +evasion attribute.

  • Pierce (Max lv 15): 259% per hit, 1 hit in small, 2 in medium, 3 in large. 5 overheats, 30 sec cd. Deals +1 extra hit if wearing Dragoon Helmet. Lost attribute for extra hits in shock, lost attribute for more hits on boss and also attribute for causing bleed.

  • Finestra (Max lv 10): +30% Crit chance, -20% evasion, lasts 60 seconds, 50 sec cd. No longer has the splash attribute but gets an attribute to improve crit chance further.

  • Synchro Thrust (Max lv 15): 280% factor, increasing damage on counters (+100%?). 3 overheats, 15 sec cd. No longer has pierce -> strike exchange attribute.

  • Throw Spear (max lv 15): 269% x 3 hits, applies shock for 5 seconds. No overheat, 10 sec cd. No longer has bind attribute.

  • Spear Lunge (Max lv 10): 297% factor, ignores 50% of enemy defense. 6 sec debuff that improves pierce damage (unsure if it remains +50%), 5 overheat, 20 sec cd.

  • Sharp Spear (Max lv 15): +20% critical damage self buff, lasts 300 secs, 60 sec cd. Has attribute to further improve crit damage.

  • Hoplite: No longer has C3 attribute to deal +20% dmg on medium-size enemies.

  • Long Stride deleted.

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oh look, it’s the build I have on my favourite character (out of 35) since before rebuild was even a thing :smiley:

Haven’t ever seen another player use it other than me ever before so far, but in the new system it might turn out to be popular…? D:

IMC, can we get a basic lightning mage to complete the trio now please?

I wanna ditch Ele and make a Cryo/Pyro/Thundermancer xD

Umbo Blow has a mechanic like that, once you block an enemy it will receive a Staggering debuff for a short duration and the skill will deal more damage so that may be the case.

Hmm… I don’t think that’s the case. Synchro Thrust’s mechanic is slightly different, it applies extra dmg to the skill if you hit the monster while it’s in the middle of an attack animation. It also says ā€œCounter!ā€ on top of your character and the damage is doubled (+100% damage, as it is currently). Unlike Umbo Blow, the mob does not have to hit you beforehand.

I’m not sure if the damage improvement remains the same (+100%), but considering the skill’s relatively weak skill factor, I believe it does.

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Thank you so much :heart: Now I need to now is how does the Crit buff stack.

You can pick Taoist. I’ll probably pick it for my old PyroCryo Enchanter. RIP Enchanter :sad:.

What do you mean, how they stack? One applies to crit chance and the other to crit damage.

I mean if that 30% crit is a % of what I have or a flat/final % like rogue’s sneak hit is. If the later would be PERFECT!!

Oh, I don’t think it’s a flat addition of +30% to crit chance, that would be too powerful, seeing the absolute maximum critical chance for swordmen is 50% now.

Probably just +30% critical chance in your critical chance status in character window, but I could be wrong.

Maybe taoist is the electromancer. :stuck_out_tongue:

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I guess you’re right, but well a man can dream

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Paladin restoration test (does it outheal with trans 10 armour vs low mobs?)

Hunter Growling on boss

@mrshadowccg yes, finestra increases crit rate on F1 stat. Sharp spear increases crit damage. An example of a true crit chance % increase is matador’s Ole buff (increases crit rate and, additionally, increases crit chance% vs taunted mobs). Matador reaches crit chance % cap quite easily vs taunted mobs.

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