Tree of Savior Forum

KToS General Thread v4.0

It is very bad. Need Chaplain so that in the end the character is acceptable, No thanks

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Generally I want different debuff mechanics. I want to be able to refresh them properly and not having to wait for my bleed to run out or else I loose dps if I re-apply before.
If I apply a debuff like bleed I want the remaining duration and the new, full duration to be added together just like WoW it generally does. Goes for the “Strike Damage” debuff as well.

@greyhiem:
Isn’t that Auto Hit Monk? Where is the combo one? No cool combinations for that one? Chaplain may work with that as well if you pick a different class for the last.

The monks tell me their SP cost is impossible to maintain (especially with zealot). So far I have only met auto-hit (actually auto-punch) monk because auto-hit does not consume SP.
Regarding no more SPR=SP pool, I use +SP gear on my characters and it really helps a lot after re:patch.

Zealot and Chaplain carrying the build while Monk only being a Double Punch bot. The guy did not use a single Monk skill outside Double Punch other than attempting to Energy Blast. Double Punch only procs AA buffs once, AKA no better than normal AA. One could easily replace Monk in that build for something better, the video kinda proves the point about the state of Monks now.

So much for “Balance”.

(I do admit I sound very negative on this so apologies, but Monks have received too much crap for so long and ToS 2.0 really rubbed it in)

EDIT: Interesting to know that nothing has changed at all after ToS 2.0. Double Punch spam and huge SP costs.

I will find a way to make it playable, not matter what classes I have to mix. >=d
But I agree, the player only used the Auto Hits, which makes little sense to even “Waste” monk on. I want somebody with knowledge, gear and skill to play the combo variant and test all the different classes. For sure some class will make it workable even if it is not balanced (regarding Sp costs).

I will probably make a character with Statues to reduce the cycle time of the combo’s due to CD and reduce the Sp costs. Not sure what third class would work, will have to see. =)

@greyhiem
I find it interesting that they pushed Highlander back into their class identity with the removing of 1 skill and thus forcing the focus back onto the other two that nobody really picked. Will eventually try out how they now work and what I can do with Highlander, Barb and Doppel as well as which focus I will do (Single or Multi).
Well, they kinda are “evolutions” of each other anyway.

I have another chap vid if you are interested. Magical chap.

Sadhu Exorcist Chap Baubas cave


I will visit and drop some vids every so often.
Corsair Outlaw bulletmarker here <<
Bullet + linker + Enchanter here <<

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Did they remove zornhau attribute?

This is why I wish people would test monk builds that don’t involve picking Chaplain, like what is wrong with monk inquis for example.

Chap - Monk is so redundant and a waste of a rank, pick either chaplain or monk…

2 Likes

Still surprising that flat damage procs are that good. In most games the flat damage is rarely usable and you often avoid it as it becomes useless in the higher levels.
But yeah, Chaplain with their Holy damage is probably a pretty good class to combo with most if it all procs on hit and thus can be used with various skills.

Regarding the Monk:
I could see Dievdirbys + Monk + Zealot for Beady eyed and Fanaticism if you time it correctly. Even if it looks like a band aid. Though I think zipping around with Beady eyed could be good.
Druid could work,
Inquis could work,
Krivis could work.
There has to be a combination that will work even if not in all game modes. For example, Dievdirbys would probably be not as good during leveling as statues don’t move with you thus reducing your radius of operation. But there are modes where you are relatively stationary and thus can make good use of the statues. It reduces SP costs and Cooldowns, so most skills are available faster again, Beady Eyed would be on a 8s cooldown I believe, that is probably 1 combo and you could jump to the next enemy

Any news on the new class attributes?
There could be some interesting ones that make stuff better or viable. Which one does Krivis have? The skill calculator shows on but I have no clue what it does.

Did they remove the 3x hit attribute from Lancer for crush+quint?

I’ll stick with Krivis-Monk-Zealot as a Monk focused on Combos, I can see some combos working though the skill set of Monks is too flawed to get it working well. Then again, any build with Monk at the moment won’t feel significantly different damage-wise anyways.

The connection between the Palm Strike and hand knife is something they could reverse. It is not cool to be forced to use the palm strike attribute to hit the Hand knife. could be the opposite. (Hand Knife> Palmstrike)
The combo of Beady eyed + Hand Knife died Ç_Ç

With Palm Strike being quite subpar damage-wise and being useless before ToS 2.0, I imagine IMC wanted to force players to use Palm Strike before using Hand Knife which is used much more often.

I cannot find the zornhau attribute anymore…

@chamaeleonx which class attribute on krivis do you mean? I can read it and tell you the effects. Regarding diev builds, I think nekorin provided a lot of tests about diev here <<< , it is best to request nekorin about cleric diev build gameplay videos.

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A chrono with no haste
That is simply disgusting, for me a chronomancer has always been about speed I cant believe they removed it
I rather they remove pass or something

Can you help read what Divine Stigma skill description says now? Somewhere along the description, Google Translate gave me “Damage to enemy 50% Increase Stigma 5”, got me quite confused.

Enemies affected by the stigma debuff receive bonus % damage (5% bonus damage per stigma level).
Defeating stigma-debuffed enemies increases STR & INT: 1% increase per skill level.
Target limit of divine stigma: 5 enemies.
Stigma also deals damage of course: 361%, +18.1 per skill level. Magic Fire damage.
Stigma duration: 15s, cooldown 30s. (note: in-game last test the debuff was 15s, but the description shows 30s debuff duration)
Divine stigma caps at level 10

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The attribute was deleted. Quintainn now has a basic effect that deals additional damage to “crushed” enemies (god knows how much).

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Bonus % Damage? Heck, that sounds good. Guess Krivis-Monk-Zealot is now a debuff DPS build.

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