For this to happen games need to be made by developers and not suits. =x
A truly immersive world how I imagine it would be really expensive to make and cost a lot to maintain, but I can think about so much stuff I would want⌠.
WoWâs world is great, but for me personally I played the game so much that I know everything and see âtheir game designâ. Of course I like to join for each expansion but otherwise the game became âknownâ to me. The draw of mystery and adventure is simply gone after all this time (around 10+ years).
I can see a âDark Soulsâ type of marketing work if somebody could deliver on it, but who could? I doubt anybody would seriously try. Well, I would if I had the money for it.
Also, I want more non-human races to play⌠. There are so many fantasy races and you always see the most mainstream stuff and often not even them.
Never played Guild Wars 2, though at first glance the hybrid type of stuff pushes me a way a bit. I like the old roles or at least different roles each player has, including shops, etc. . If every class can heal, craft, do damage and tank then the group dynamics just suffer in my opinion.
Hell, I would combine so many mechanics from totally different games and mediums. Stuff from Overlord (the original game that are the base for the novels), Disgaea, WoW, FF14, RO, ToS and many more.
@Palom
There are many ways you can make grinding in the same map interesting but most developers donât do it because it is difficult and extra work. So much dynamic things you can do to keep players on their toes.
@Regarding Monk:
In another thread we came to the conclusion they only need to up the skill damage of the skills Monk has to have to viable builds that each play very differently. Lets just pray they do that.
@Everybody:
Anybody know if the Weapon requirements on the skill simulator are correct or up to date?
Because it looks like some are interesting, like Fletcher and Ranger having Cannon in them.