Just make a new attribute that the damage is based on the helmet and depending on what helmet you wear you get different boosts to the skills. =P
But I see it like this, if you want a gladiator then you pick the skills scaling of the weapon and ignore most of the offensive shield skills while taking up some net stuff or whatever. I believe the skills with Headbutt and stuff have stun as well so probably nasty in pvp if paired with net and other cc.
As a full tank you gonna pick all defense and shield related skills, this way all skills have their niche and they simply have to balance the numbers to make skills evenly useful. =)
@pr0xy
I can imagine it being nice even if the novelty of it would vanish quickly (like seeing the skills, etc.). Difficult to do today and most wouldn’t like it in our “fast” society. Would love another immersive and slow leveling MMORPG, levels have to matter, Skillpoints have to matter, gear matters, etc. .
Well, don’t get me wrong I don’t mind the theme park like structure, it has its own charm and fun. I simply want both, I guess. xD
@Maisko
I believe they want to release it at the 22nd of November on kToS. So it may take another month for us to get it.