Check tos guru.
thanks a lot!!!1
Checked my (probably) future build in simulator and damn, alchemist have much more skills than necro/sorc, the last two can max all skill except one.
Necromancer has multiple issues right now with missing skill effects and stuff.
Sorcerer lost Hold and Attack Ground, Desmodus got capped to one skill pointâŚ
Remember that everything is still in development.
Just realized, does this mean that as a wizard I need to also start building accuracy and crit? XD
Iâm aware, and I hope it will not end up like itâs now.
Much appreciated!
Chronomancer feels so out of place in the wiz tree now. I would laugh about it, if it wasnât so sad.
Only one left in Wizard tree Iâd wanna move elsewhere now is Alchemist to Scout. Why is this not a thing? o_o
I played ragnarok online for more than 10 years and if was not for woe and pvp i would have quit in the first years. Tos should copy some mechanics for sucess.
Tos have bad pvp and bad war/guild battle that is why the game only get crowd in some updates.
Fuc.king Amen mate.
Same sh.it playing RO since 2005 pvp/woe are what kept me playing for so long til now
Does clap still extend installations?
Blockquote
I clap twice in the seat. The duration of some rodent skills around yourself increases.
Rodent?
RO, pre-renewal, was the best seven (7) years of gaming Iâve ever had. Current gen MMOs donât even come close to capturing what RO used to have.
Also, just to be on topicâŚ
*continues waiting for english dev blog
They could have moved the heal tiles to another class like Plague Doctor while keeping the cleric single target heal.
I am sure everybody has this one special game they played when they were younger and thus it hardly compares to anything today.
Reading the thread, a lot of things are positive and negative.
For example, not having Heal Tiles anymore makes healing while doing damage at the boss easier and everybody else doesnât have to move away from the boss and thus doesnât drop dps.
Of course Heal bombing can be fun as well. Maybe the game now goes to a slower style of boss fights and they add more mechanics as some stuff got more precise.
So I notice in the patch notes, they say âModified how Lightning Hands works with secondary weapons.â
What does this mean? Did they fix the animations for lightning hands and double gun stance/marching fire?
Peltasta Changes
[Peltasta on Tos Guru]
-Umbo Thrust removed.
-Butterfly removed.
-Langort removed.
-New attribute, Shield Attack. Causes all damage dealt with Rim Blow, Umbo Blow, and Shield Lob to be based on your shieldâs defense instead of your primary weaponâs attack.
-Shield Guard and Guard: Defense attributes combined.
-Rim Blow cooldown increased (12 -> 15 seconds). Overheat increased (2 -> 3). No longer gains a portion of your shieldâs defense as damage. Threat multiplier reduced (50x -> 10x). New attribute: Remove Knockback.
-Swashbuckling now affects 3 more targets (21 -> 24). Provoke duration doubled (5 -> 10 seconds). Focused Defense and Provoke Specialty attributes removed. No longer states that it increases the amount of targets you can aggro at once, but still seems to provide the buff in game (may change).
-Shield Lob cooldown decreased (14 -> 10 seconds). You no longer have to retrieve the shield. No longer gains a portion of your shieldâs defense as damage. Threat multiplier reduced (50x -> 10x). Splash attribute removed. Max skill level now 15.
-High Guard cooldown decreased (60 -> 50 seconds). Now increases block by 2% per skill level instead of a flat value. Enhance attribute added. Max skill level now 15.
-Umbo Blow cooldown decreased (12 -> 10 seconds). No longer gains a portion of your shieldâs defense as damage. Threat multiplier reduced (50x -> 10x). Add Knockdown attribute removed.
-New skill, Hard Shield.
Increases your defense by 20% of your shieldâs defense per skill level and also adds that much as magic defense. Maximum skill level 10 (200% increase). Lasts for 5 minutes with a 1 minute cooldown. Has an enhance attribute to grant more defense.
-Guardian reworked. Now decreases physical and magical damage taken by 8% per skill level and increases AoE Defense Ratio by 2 per skill level for 15 seconds. Max skill level 5 (40% reduction / +10 AoE Defense Ratio). Cooldown of 50 seconds. Evasion and Reduce Damage attributes removed and Enhance attribute added to increase the damage reduction only.
If i recall correctly that was always part of the skill.
Removed, thank you.
I am sure if the heal tiles are missing so much they will add an attribute that spawns tiles around the target you heal, thus you can bomb whatever is around your tank or a friend you play with. Looking through the skill simulator some attributes havenât been translated in this thread I believe and some stuff simply hasnât changed yet. Hell, some classes need more skill levels or you end up with roughly the same skillpoint allocation on every player.
Lightning Hands should âchangeâ your pistols into you forming your hands into pistols and shooting lighting. =D
Shield Attack is a great attribute, it makes a good shield worth it now. And with increasing the defense through the buff you gain 200% more dmg then, right?
Can I request to bold new attributes as well didnt notice it before seeing chamaelonx reply. Thanks as always