Tree of Savior Forum

KToS General Thread v4.0

How is it riskier though? Monster is already attacking you anyway. You are also already in melee. If you look at evasion mechanics and the outlaw kit it’s for single tanking (most likely for bossing).

in parties probably, does nothing for solo play

i imagine if the real tank is holding aggro this class will have an easier time taking it away from the tank

well the whole point of tanking is for party play anyway, nobody ‘tanks’ in the traditional sense in solo. That’s just survivability. when people say tank in an mmorpg context, they generally mean party support and aggro management.

RO was just woe and pvp

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I played RO for years and NEVER took part in pvp. Rarely took part in WoE. There was a lot more to it than that.

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Seriously? :haha:

At least it’s not “Banana Juice” like in FF Legend 2… :haha:
Please, children, say no to drugs and don’t drink “Haschischin” potions… :prince:

more like Hasisas Poison xD

Meanwhile, Plague Doctor…

Assassin would have to be a Cleric to match the general gameplay logic, but I guess IMC wants to avoid any reference to Islam as a “religion” so they don’t get Charlie Hebdo’d.

I’m still waiting for the day when Wizard will get a “witch” [name placeholder] Class that specializes on brewing “potions”, cursing & witchcraft. Witches supposedly used drugs made from natural poison/venom (e.g. flying ointment) to match the self-destruction on Assa and Plague.

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I hope this is an over site on imc or rjgtav. But holy ■■■■ if enchant lightning scales with int and spirit as a physical damage dealer. Im just sitting here hoping that its the old tooltip

it’s the old tooltip because, every buff now scale with % only


monk / chap / zealot in action
this guy is actually playing the game instead of running around like a headless chicken and doing no damage lol.
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When outlaw is a better evasion tank and aggro puller than matador. :sad:

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Isn’t that still one of those 390’s “playing” on a 330 map?

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yea
this is the best showcase ive found of the build though, the other ones are just people with no buffs on running around doing basically nothing lol

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Yea, can’t wait to still play my full SPR bokor/druid… oh wait… :stuck_out_tongue:

There will be always meta builds and that will not change here…

I`m starting to think that IMC had these 2 jobs done , didnt know what base classes to put them (sword or archer) and decided to rebuild the job system.

So Pistols can still be used by archers on ktest but no class to use them. ??? why?

KTest Patch

-Rod Mastery no longer gives increased critical strike chance, and now gives 30% casting time reduction (increased from 10%).
-Modified how Lightning Hands works with secondary weapons.
-Hard Shield, Sharp Spear, and Double Pay Earn can no longer be used while moving.

Skill Changes
-Tomahawk AoE Attack Ratio increased (5 -> 20).
-Demon Scratch skill factor increased (157 / 15.7 -> 315 / 31.7).
-Zenith skill factor increased (64 / 6.4 -> 92 / 9.2).
-Penetration Shot skill factor increased (129 / 6.4 -> 216 / 7.2).
-Hakka Palle attack speed bonus increased (Skill Level + 10 -> Skill Level * 50).
-Ram Muay attack speed bonus increased (Skill Level * 10 -> Skill Level * 20).
-Kneeling Shot attack speed bonus increased (30 -> 250).
-Double Punch attack speed bonus increased (Skill Level * 10 -> Skill Level * 20).
-Binatio attack speed bonus increased (15 + Skill Level * 10 -> 55 + Skill Level * 15).
-Hasisas attack speed bonus increased (5 + Skill Level * 5 -> 30 + Skill Level * 15).
-Quicken bug preventing attack speed increase fixed.

Various small bugs were fixed.

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where can i find the new skill/ attribute descriptions??