Tree of Savior Forum

KToS General Thread v4.0

I don’t think there is anything like heal bomb RN they could actually reuse that on another class sometime.

I did, but you didn’t explain why you needed it. What makes heal bombing interesting? You are dropping a circle, mobs step into it. The circle does beneficial things to allies and damage to enemies. Lots of skills do that, what’s interesting about it? Why did you like it?

and then your edgy assassin team mates will get mad at you for using your heal cd to do minor damage that they can do 50x better.

heal bombing is different and interesting yeah, but it’s a trap that can get you and your party mates in trouble too if the game was any bit more challenging which may or may not be what they’re trying to do. Anyway they’re giving you cure bomb instead which is less of a trade off compared to heal in terms of usefulness for your party.

The game is being dumbed down yes, but it’s also trying to make choices matter more. Less piano DPS/support and more cooldown and resource management etc. Cleric is a basic class, don’t expect it to do more than the other basic classes can anymore.

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Any new Monk videos in kTest that can make me depressed about Monk even more?

Because of both flavor and mechanical reasons. I loved the amusement of knowing that my HEALING spell was in fact a little field of magical mines with many different ways of making use of it. I loved the fact that I could line my heals up in a row and then train enemies through them, or drop them right underneath a large boss to make them all strike at once. It was that fun idea of “I shouldn’t be able to use this to attack, but I am and it’s awesome!”

But still, it was a healing skill, so I had to use this heal bombing responsibly and save some tiles for teammates. I also couldn’t just throw it everywhere against certain bosses because they would steal it with Reversi.

Being able to pre-emptively cast heal and stack them up so teammates could strategically make use of them was also a great feeling and forced other players to be somewhat aware of their surroundings.

So using heal had quite a lot of nuance. It was imo one of the most unique takes on a healing spell in any game I’ve ever played. Now down to one of the most boring and basic.

@Kihseki Heal bombing was not ‘minor’ damage for a cleric c3 building INT, especially not on a large boss. Nobody expected Exorcist C3 to heal the party, the heals were used for bombing and any extra heal tiles left over could be taken for healing.

Also, Cure bomb was already a thing in the old format :confused: it was much better when you could use the old lv 15 cure to rapidly strike a stationary enemy and proc your priest buffs over and over. Yeah it wasn’t as good as Heal, but with the new Cure it’s so boring, it’s just a three hit nuke with no skill involved in positioning the tile.

They should have just taken heal’s tile system and used it for Cure instead.

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and after the patch you have cleric base class with level 5 heal max. This has been my entire point on why people should move on from the heal tiles.

That doesn’t mean anything. Just because it has 5 levels, doesn’t mean they couldn’t have changed it to have a higher skill factor and more tiles at lv 5. this is a weak argument.

it’s not, it’s a base class if you wanted it to be as strong as it used to then you’d have to give dethrone to swordsman and meteor to wizard.

People are too used to cleric being too good.

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The entire point of this update was to strengthen class identities. You are still in the mindset that base classes have to be weak. There’s no reason, design wise, why these baseline abilities need to be bad.

New heal has quite the strong heal on a single target. It’s something a cleric will continue to use even as they take on other classes, and that’s exactly how it should be, as this class is the foundation on which the rest of your classes are built. Base class skills should be strong, versatile and distinctive even at max rank.

Also are you seriously comparing old Heal to Meteor? Compare it more to Magic Missile. that ability remains useful all the way to endgame for a lot of wizard builds.

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I’m comparing old heal to what other skills c3 archer, swordsman or wizard can use. Let me know if there’s a skill that scales as well as heal did from the base classes.

This is just filler unlike heal which is still a core support skill


here you go son

Magic missile is not filler for thaumaturge/linker builds, it is incredibly powerful thanks to the riccochet and the boost it gets from Swell Arm. As is sleep, lethargy. All of thee you continue to use well into the later classes as they have nuance and synergy by design. And then there is surespell and quick cast. I’d argue these two buffs are way more impactful than most of what you get from Cleric c3. Some wizards even continue to use the lethargy/earthquake combo.

Every base class has that one ability that remains relevant throughout the game. Swordsman has its buffs, Archer has swift step and kneeling shot too. Some of these are even build-defining. That’s exactly how it should be.

your RO an my RO must have been really different places cause I remember a very toxic high level whale infested world where the only reason to go back around maps was the lack of fast travel, bosses and quests…

an RO where 90% of the map is ignored by most of it community and the other % had 1 use only…

where towns were more infested with shops than people (imagine klai ch 1 100x worse)…

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I disagree. Heal can be used for all content including DPS and Support for both bosses and normal PVE.

Lethargy is inefficient for normal pve and is only good for bosses because of the hard damage multiplier. Sleep is only good for PVP and some old PVE content like ET. Archer swift step and kneeling shot have better options from ranger and QS that you’d rather spend class circles on, unlike cleric c2 and priest c2 which just add to each other.

Anyway we can disagree on current meta all we want but looking at RE:BUILD I’d say cleric heal is fair, alongside how the other base classes are being designed.

can we just step back and acknowledge that a single cleric c2 was widely accepted as all the healing a party ever needed except for less geared parties attempting endgame bosses? even then maybe you needed priest, and maybe you needed either a kabbalist or a linker but not really both.

it is so disingenuous to compare heal lvl 10 to anything else the base classes have.

that said, I think this new heal is a little janky from what I’ve seen. I wish that priest’s mass heal and cleric’s heal tiles switched. imo, cleric could have gotten a smaller range mass heal, while priest could have gotten a 10-tile heal carpet with no overheat.

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But as you said earlier, if a non specialized healer tries to use it to attack, they are wasting a support skill’s cooldown. Healbombing should only be done by specialized offensive caster clerics who’re building for it, like Exo, Taoist or PD C3 builds.

It’s the same as those other skills you listed. Lethargy is used by sorcerers with a blunt-damage pet or combined with earthquake for the 2-hit interaction. Linker/thaum/wizard/rc uses magic missile as a primary means of killing linked and swelled enemies while rune of justice is down. Sleep is used often by onmyoji and farmer sage to set up their farming combo safely. Yes it’s an ignored move, but so is heal bombing for a lot of players.

Kneeling Shot was used by bullet markers and musketeer arcer3 builds for the ‘lazy turret’ gameplay style which was perfectly viable of they went all into it. Maybe not the best use of their class, but you could say the same about healbombing.

And yeah I’m not arguing that the new heal isn’t fair. It’s fine, it’s just tragic that we lost one of the most interesting and inspired skills in the game for something so generic.

C1 is all the healing a party needs, full stop.

Revive is only needed for end game content.

Especially when the cleric is also playing krivis/druid in a dps role. I did this with a lot of my more offense oriented clerics. Druid grass/Aukuras stacked on top of each other were more healing than c2 could provide in many cases. It was fun while it lasted, but I’m kind of okay with Aukuras being the goddess of fire version now.

Gg Monks, IMC if you really like stealing skills and ideas from Monks while giving nothing in return, please delete Monk.

Well, the reason I quit RO was because of the cash shop stuff they insisted on doing, so maybe it looks that way now, but my experiences with iro renewal were some of the fondest memories I have in gaming.

I would farm all sorts of useful items on my Genetic to supply my guild with consumables for WoE, and every map had so much more character than most maps in ToS, with a higher variety of mobs that wouldn’t take it easy on you.

Hunting royal jelly, stems, anoles for their chance of dropping a rare club, etc. Wherever you went, there was a good reason to farm there. Almost every item had some kind of use to someone, and people would actually buy what you’d sell because of the staggering amount of content there was in the game.