Bash still has the knockdown attribute
Since I am unable to watch the clip, I like to ask, it seem overall the skill factor decrease and remove of OH result in a damage nerf. However, I do remember dev claim they will also reduce HP of mob and boss? So is overall result in lower output or we are killing stuff much faster?
Overall we are killing a bit slower, I believe. The only content they didn’t nerf in HP was mercenary missions and Saalus.
Also, things hurt much more in general.
If that core playstyle remains viable, yes. Auto attack cleric has always been to have supplemental DPS while providing support/heals, until the kriv-chapquis meme came along. It has never been a core DPS build.
Also yay for Crevox information dumpan
possibly the dankest auto attack build lol
Lightning hands animations sure don’t like SR…
Yeah looks like that. Maybe it need some restrictions like ‘if you use limacon, you cannot use lightning hands’.
was my first tought xD, that and BM… tough i have 2 doubts, the first one regarding the video:
either limacon is bugged atm, wich could be the case, since another user post a reiter video with T posing as well, or limacon+lightning hand are not meant to work togheter and will be patched to cancel each other out, it is a bummer but quite possible.
the second one:
since lightning hands was changed to “C” atacks only, it is quite possible that it won’t work well with DGS, since it makes your pistol your “z” atacks, (leaving c unchanged dmg wise?) if so, bm’s aoe running shot shouldn’t work as well.
hahahah
at least it has some party synergy with thauma and enchanter
So much buffs
some other dude posted another video of a reiter using limacon and it was t posing as well… i too think that lh and limacon will probably cancel each other out eventually, but i think the current problem is with limacon itself.
edit: around 2 min you can see that even after canceling LH, he keeps T posing whenever moving while shooting.
T-posing on top of a mount while zapping everything around you actually could pass as an intended skill…make up some lore about forming the goddess cross with your body and let it slide.
I think LH doesn’t work with Limacon anyway, or maybe only the damage bonus from Limacon, because you cannot move while attacking with Limacon + LH.
How is the Korean community taking this update so far?
KTest Patch.
-You can now place attributes on your hotbar to turn them on and off. This is unavailable if the skill is in cooldown.
-Monster type stat rebalanced again.
-Monster HP reduced by 15~30%.
-Normal monster attack power reduced by 15%.
-Damage and defense of boss monsters reduced by 20%.
-Evasion and Block of boss monsters reduced by 20~30%.
-Monsters can no longer use the character skill “Spiral Arrow.”
Balancing
-Scout skill range increased.
-Scout icon corrected to the new icon.
-All Wizard skills can no longer be canceled while casting.
-A large number of skills had their cooldown reduced, buff durations increased, skill range increased, and skill factors updated. (Please see the link for the full list.)
Basically no balance changes for Clerics or Wizards so those people don’t have to bother looking; it’s mainly Scout & Swordsman skills.
Wizards now have innate Surespell effect it seems.
Owl statues of Diev, damage reduced (Skill factor now 30% +1% per skill level)
and Plague Doctor Beak Mask duration as stated by crevox [all Helmets got their CD reduced to 10 seconds and duration boosted to 60 seconds]
There were changes for Clerics.
For example, Beak Mask had its cooldown reduced (120 -> 10 seconds). The duration also increased (20 -> 60 seconds).
Wizard skills no longer being interruptable is cool, but what about cleric spells? Can they be interrupted while channeling?
Yes, it does. That has not changed.
Summon SFRs (damage %s) have been reduced as part of the update, as have all skills.