casual mode ded game :^)
No idea why they reduced the attack of monsters, they were very weak already <_<
This is part of the Re:Build ongoing changes. Before this update, monsters were killing everyone on the test server very easily.
I got a different impression from Bongs and Nekorins videos,though;
Maybe those monsters just werenât very strong?
Is there still a level penalty regarding damage?
Would be cool if we can get back to Rank 8 introduction times, at least for normal monsters.
Falconer Changes
-Call has been removed. The Falcon returns to you automatically without need for an attribute or the Call skill.
-Hovering has been removed.
-Pre-Emptive Strike has been removed.
-Roost has been reworked. The hawk will rest on the perch for a moment, and after 5 seconds, it will begin flying again. This rest resets the cooldown time of all Falconer skills except for Roost. Roostâs cooldown time has increased (20 -> 200 seconds). The attribute âIncreased Rangeâ has been removed.
-Circling cooldown increased (35 -> 45 seconds). Decreased Nullification attribute removed.
-Pheasant cooldown increased (25 -> 30 seconds). Stun and Shock Rebound attributes removed. It does not knockdown enemies in any way now.
-Sonic Strike cooldown decreased (45 -> 35 seconds).
-Aiming cooldown increased (30 -> 105 seconds). Duration is now a base of 15 seconds and goes up by 15 seconds per skill level. Skill level is now capped at 10, making the maximum duration 150 seconds.
-New skill, Tomahawk.
Your falcon glides forward and causes a huge explosion that burns enemies. The âBurnâ effect is a debuff that lasts 6 seconds. The cooldown time is 50 seconds.
Looking through the translations, I notice that Hunterâs Hounding skill now supposedly increases looting chance. Hunter farmer builds a thing maybe?
you are doing gods work, dont worry
Can restoration and barrier be converted to skill scrolls? If yes, i think my pala hype just diedâŚ
That database looks fantastic so far! I added the last few posts for the archer classes to the compilation thread. Iâm trying to note down some basic things myself, but crevox is doing such a better job with these thorough posts.
It doesnât look immediately like Wugushi is heavily changed, but historically Wugushi skills have a bad habit of working very differently to how their tooltips describe them, so better wait for someone to test it.
What happens to âparkedâ alts? Because of the uncertainty of the current system (r10) Iâve reset all but 2 of my characters and left them as base class lv1. That means I still have the rank cards that are given to me from the reset scrolls. what happens to them?
Donât want to ask for much, but can realize an class tree simulator? It helps to get a better overview. Many thanks in advance
It has been temporarily disabled for kTEST. Will release it later tonight.
Itâs available for all other regions
Would anyone be able to get an image of the alchemistâs workshop? Iâm interested in seeing what the UI looks like.
The database is so clean, I love it.
Hunter Changes
[Hunter on Tos Guru]
-Coursing cooldown increased (9 -> 35 seconds). The attribute âMental Breakdownâ has been removed, and it now reduces magical defense at the same rate as physical defense. Duration is halved in PVP and the additional critical chance bonus has been removed.
-Rush Dog now targets an area and hits 10 targets at once. Cooldown increased (5 -> 15 seconds). Stun attribute removed.
-Retrieve cooldown increased (10 -> 25 seconds). Now targets an area.
-Praise cooldown decreased (90 -> 10 seconds). Duration no longer scales with skill level and is increased to 5 minutes (100 -> 300 seconds). If used when your companion is stunned, it will immediately recover. The buff also additionally reduces damage your companion takes from everything but bosses by 95%. Maximum skill level is now 1.
-Growling cooldown increased (34 -> 45 seconds). No longer stuns enemies in place, now reduces their physical and magical damage by 1% per skill level. The duration of the debuff per Growl is now locked at 4 seconds. Maximum skill level is now 10.
-New skill, Howling.
Your companion howls, threatening enemies. Lowers enemy critical resistance by 8% per skill level. Maximum skill level is 10, for a maximum of 80% reduction. Lasts for 15 seconds. Cooldown is 40 seconds. Has an enhance attribute of 100 levels, increasing the effect by 0.5% per level.
-Hounding now additionally provides you with a buff for 90 seconds, granting 100 looting chance. Maximum skill level is now 1 and it is locked at finding 5 hidden enemies. If your companion finds a hidden enemy, it inflicts Fear for 3 seconds.
80%+ lv 100 enhance attribute = 120% crit res reduction?
is it usable on boss?
Considering crit cap is %50 but enemy crit resistance can still be lowered, maybe it will be usefulâŚ
I wanted to test all the skills for Hunter on a boss, but it seems dungeons are broken on the test server at the moment.
Crit cap is 50% but we donât know how easy it will be to hit cap on an archer, given that so many crit-related skills were moved out of the tree.