Tree of Savior Forum

KToS General Thread v4.0

At least…

Pls imc consider to

  • do not remove ice buff dmg from rune of ice, why not both? when u cast the buff, u do dmg around

  • since there is no more overheats on runes, consider to low more the cd of all runes

@crevox I’m adding your observations to the compilation thread. Keep it coming and thanks.

If anyone could help with Wugushi that’d be great. The translations are complete nonsense x_x

I hope that i can play cryokino with all of these changes… someone can pls try cryokino???

-Arcane Energy reworked. Now increases Evasion by 0.4% per skill level (max 6% at level 15).

15 whole skill points for a whopping 6% evasion increase?

Oracle saved! /s

Krivis Changes
-Aukuras now uses the Goddess of Fire attribute a base. Scales with STR or INT, whichever is higher. No longer recovers HP. Accuracy debuff removed. Enhance attribute changed to scale the Fire damage bonus. Cooldown reduced (60 -> 30 seconds). Duration increased (30 -> 60 seconds).
-Zalciai now scales by percentage instead of flat. Increases critical attack of allies and decreases critical resistance of enemies by 1% per skill level. Cooldown increased (20 -> 30 seconds). Duration and magic amplification attributes removed. Now has new attributes to also provide +5% physical and magical critical chance.
-Zaibas overheat increased (2 -> 3). Splash attribute removed.
-Daino reworked. Now provides +5% accuracy per skill level. Max skill level is 10. Cooldown decreased (60 -> 50 seconds). Duration is now 12 seconds at level 1, plus 2 seconds per skill level. Attributes removed.
-Divine Stigma buff duration reduced (60 -> 30 seconds). Debuff duration increased (15 -> 30 seconds). Now increases STR and INT by 1% per skill level. The debuff also now seems to increase damage taken by 5% per skill level? Unsure on this. Zaibas damage benefit removed.
-Melstis cooldown increased (60 -> 90 seconds).

OK, rune of giants is still there. Is it still “fun”? Do we still get jump AA’s. We got another jump interaction via shoggoth. Maybe there are other hidden gimmicks. Does it still restrict skill use? Is there a new list of usable skills with it (I’m particularly hoping it works with sprinkle pots)?

Sadhu Changes
-Out of Body movement range now locked to 180 (skill level 4 in current version). Evasion attribute removed, but now provides 10% evasion as a base. Attack speed significantly reduced. Movement speed is stated as 55 in the description, but the spirit’s movement speed is the same as your own. Skill level seems to have no effect on the skill. You can now attack with the spirit while channeling a skill (such as Rubric). Possibly bugged.
-Astral Body Explosion cooldown reduced (30 -> 20 seconds).
-Prakriti reworked. Upon use, you warp to your body’s location, and leave behind an aura in an area that deals damage every second. Now has a maximum skill level of 15. Duration scales with skill level (base 3.3 sec, +0.3 sec per skill level). Cooldown increased (9 -> 20 seconds). The visual skill effect is Vashita Siddhi’s old effect.

-Vashita Siddhi reworked. Divides your spirit into several parts around your body and explodes, dealing damage to everything nearby you. Deals +30% additional damage to enemies suffering from Aqua Benedicta. Max skill level is 10. Cooldown is 40 seconds.

-Possession duration reduced (6.5 -> 4 seconds).
-Transmit Prana no longer transfers stats, and thus those attributes have been removed. Duration now locked at 30 seconds. Cooldown reduced (80 -> 60 seconds). Damage bonuses and penalty now scale with the skill level instead of being static values.

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Thank you for your compilation.

And holy f*** batman, we will have to rethink our whole class.

RIP SPR Zealot for good now… from what I can tell, Zealot is mandaroty still for all dps builds due to its auras anyways.

I’d risk to say my Zealot will switch from C-Krivis3-Monk3-Zealot3 to Cleric-Zealot-Chap-Monk? That unless Divine Stigma actually works on all sorts of damage… and that would force us to have 2 locked class for dps clerics (Zealot and Krivis).

Support? I I dont think we will see any deep changes, Cleric-Priest-Kabba will be its core. The last class will be up to debate. Probably paladin due to new Stone Skin and new Restoration?

Edit: Oracle may be good now. 7 Sec immunity may be life saving.

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It’s really tree of cleric. Nobody talks about sword and archer

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Cleric Changes
-Safety Zone removed.
-Deprotected Zone removed.
-Divine Might moved to Oracle.
-Heal reworked. No longer generates any healing tiles. Now is a targeted spell and heals one party member or yourself. All attributes removed except Enhance and Linger. Cooldown reduced (22 -> 15 seconds). Overheat removed. Now caps at skill level 5.
-Cure reworked. No longer generates a magic circle. Now removes a status ailment from an ally or deals damage to a single enemy. Damage Interval attribute removed. Cooldown reduced (27 -> 20 seconds). Overheat increased (0 -> 2). Now caps at skill level 5.
-New skill, Smite. Moved over from Paladin. Cooldown increased (9 -> 12). Overheat increased (3 -> 5). Knockdown Damage attribute removed. Can no longer knockdown at all. Now caps at skill level 5.
-Fade cooldown reduced (40 -> 30 seconds). Now caps at skill level 5.

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See, people (crevox) keep talking about cleric no sword & archer xD

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Yep. I thought this was a Ktos thread, not a cleric build discussion thread.

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Mostly correct I think, but there’s still plenty we should look into more.
DS debuff duration uptime is kind of bad. DS and Zalciai are good buffs in theory though.
Druid also has that mystery attribute …
Pardoner is getting overlooked and may actually be a decent support option now due to Indulgentia and Discern evil?
Paladin probably outperforms Kabbalist atm as well.

And I think Chortasmata got an indirect nerf from the race changes, though I’m not sure it affects race changing skills that way still.
Removed the image as its already out of date.

And more importantly, we still need to know just how buffs stack with base stat modifiers now.
I hope they went easy on making it all additive…


@lordealvaro:
Sorry for derailing it toward cleric, but I don’t really know enough about the other classes to talk about what changed for them.

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Wut? This was the only reliable way to keep mobs out of barrier. Niche sure, but it was useful.

Actually I too am interested in Pardoner.

Discerning Evil being an attack and indulgentia being more of a proper heal is very interesting for the class. I wonder if Decatose is any better of an ability too.

Funny part about Oracle Foretell skill, is that it’s literally almost exactly the same as the first version of Golden Bell Shield, just re-skinned. Makes a small zone where anyone who enters the zone becomes invulnerable to damage for a period of time, but 10 seconds shorter cooldown.

IMC really likes ripping Monks apart.

PS: I wonder if mobs still have the better Golden Bell Shield

What’s funny is now Oracle is literally the only cleric class that can offer invulnerability to the party now. That, combined with it being the sole user of divine might, makes Oracle suddenly more valuable even if they didn’t get many direct buffs.

Swordsman Changes
-Concentrate removed.
-Pommel removed.
-Double Slash removed.
-Thrust now caps at skill level 5. Continuous attack and Bleeding attributes removed.
-Bash cooldown increased (6 -> 10 seconds). Overheat increased (3 -> 5). Specialty and Splash attributes removed. Now caps at skill level 5.
-Gung Ho changed to increase physical damage by 2% per skill level. No longer reduces defense. Cooldown increased (40 -> 60 seconds). Enhance attribute boosts this by 0.5% per level with a max of attribute level 100. Cannot be used at the same time as Bear. Now caps at skill level 5.
-New skill, Bear.
image
Reduces physical damage taken by 2% per skill level. 60 second cooldown. Enhance attribute boosts this by 0.5% per level with a max of attribute level 100. Cannot be used at the same time as Gung Ho. Caps at skill level 5.
-Pain Barrier cooldown increased (39 -> 60 seconds). Duration is now 10 seconds at level 1, with 5 seconds added per skill level (max 30 seconds). Now caps at skill level 5.

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I’m watching closely for any more infos on swordsman v

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So, bash and thrust just do dmg now?