Schwarzer Reiter Changes
-Caracole now increases enemy damage taken from Missile attacks by 30% for 5 seconds. Nonskid and Spread attributes removed.
-Limacon now lasts 5 minutes regardless of skill level.
-Retreat Shot skill level now capped at skill level 10. Now hits a maximum of 15 targets.
-Evasive Action now capped at skill level 10. Cooldown increased (45 -> 60 seconds). Effect unchanged, which means the new maximum bonus from it is 20%.
-Marching Fire now hits a maximum of 15 targets.
Pyromancer Changes
-Flare has been removed.
-Fireball cooldown increased (8 -> 15 seconds).
-Fire Wall cooldown increased (20 -> 30 seconds). Overheat reduced (3 -> 2). Knockback attribute removed.
-Flame Ground cooldown increased (25 -> 30 seconds).
-Enchant Fire cooldown decreased (110 -> 60 seconds). Now buffs summons.
-Fire Pillar cooldown increased (30 -> 45 seconds).
-Hell Breath now caps at skill level 10. Cooldown increased (40 -> 45 seconds).
-New skill, Prominence. Generates 4 flames per second for 4 seconds, can be cast at a targeted area. Max skill level is 5. 60 second cooldown, no overheats.
Oracle Changes
-Twist of Fate removed.
-Change removed.
-Forecast removed.
-Arcane Energy reworked. Now increases Evasion by 0.4% per skill level (max 6% at level 15). Cooldown increased (49 -> 60 seconds). Duration reduced (30 minutes -> 5 minutes). Attributes unchanged.
-Counter Spell cooldown reduced (60 -> 50 seconds). Duration increased (10 -> 25 seconds). Cooldown no longer scales with skill level. Possibly bugged, there seems to be no change with skill level. Size possibly reduced.
-Prophecy max skill level is now 1. No longer applies a limited number of times. Cooldown increased (30 -> 60 seconds). Duration reduced (25 -> 15 seconds).
-Death Sentence penalty removed, no longer reflects damage back to you. Base damage increase reduced (35% -> 15%). Duration increased (10 -> 25 seconds).
-New skill, Divine Might. Same as current version, except cooldown reduced (27 -> 25 seconds).
-Foretell reworked. Now provides complete immunity to enemy attacks and is no longer a circle that moves. Now the skill is a channeled prayer for all allies next to you in a smaller area than before. Lasts for 7 seconds and skill level effect is currently unknown.
I know its a dumb question but how is it synergy with Bullet Marker…
Seems also that Freezing Sphere is gone. And it’s definitely not gone to Cryomancer…
You’re right, I missed that. I added it, thank you.
can you post the translated changes in a new topic in the first post or something? it’s pretty hard to find it here and I feel it would reach more players, thanks anyways for your time ^^
Ah, well, IMC provided no patch notes as to what changed. I’m currently just documenting what I find.
I’ll put them all in a post together though.
Can someone find out if Squire happens to be the same, particularly Camp buff duration increase and Food buffs and duration? Going by guts, I think there will be a huge nerf here.
Wizard Energy Shield no longer has hit count cap???
It took so long for IMC to make the changes we asked for since alpha, lol.
:x
Sorry, since I’m still unfamiliar with TOS lingo, can you tell me what is SFR?
Also, thank you for all the translations <3
SFR is Skill Factor Rate. It’s the % on a skill of Attack that determines how much damage a skill does.
Also, anything happened to Ranger’s Critical Shot? Does the buff still boost your total damage by a constant 1.5x if your shot is critical? If so, along with Steady Aim, RIP to archer’s build variety.
did they fix camp disappearing in empty channel? that’s all I want lol
Ah! I see, thank you!
They did. Also in iTOS like weeks/month ago.
i love u so much JESUS I NEEED IT
oh very nice, I haven’t played in a while!
“You polymorph the Village Idiot. The Village Idiot changes! The Great Wyrm of Chaos breathes chaos! You are confused! You feel drugged! You die…”
Frog knows what could happen…
(I hope some people will catch the reference )
It was already fixed in R10 patch…