Tree of Savior Forum

KToS General Thread v4.0

Schwarzer Reiter Changes
-Caracole now increases enemy damage taken from Missile attacks by 30% for 5 seconds. Nonskid and Spread attributes removed.
-Limacon now lasts 5 minutes regardless of skill level.
-Retreat Shot skill level now capped at skill level 10. Now hits a maximum of 15 targets.
-Evasive Action now capped at skill level 10. Cooldown increased (45 -> 60 seconds). Effect unchanged, which means the new maximum bonus from it is 20%.
-Marching Fire now hits a maximum of 15 targets.

Pyromancer Changes
-Flare has been removed.
-Fireball cooldown increased (8 -> 15 seconds).
-Fire Wall cooldown increased (20 -> 30 seconds). Overheat reduced (3 -> 2). Knockback attribute removed.
-Flame Ground cooldown increased (25 -> 30 seconds).
-Enchant Fire cooldown decreased (110 -> 60 seconds). Now buffs summons.
-Fire Pillar cooldown increased (30 -> 45 seconds).
-Hell Breath now caps at skill level 10. Cooldown increased (40 -> 45 seconds).
-New skill, Prominence. Generates 4 flames per second for 4 seconds, can be cast at a targeted area. Max skill level is 5. 60 second cooldown, no overheats.

Oracle Changes
-Twist of Fate removed.
-Change removed.
-Forecast removed.
-Arcane Energy reworked. Now increases Evasion by 0.4% per skill level (max 6% at level 15). Cooldown increased (49 -> 60 seconds). Duration reduced (30 minutes -> 5 minutes). Attributes unchanged.
-Counter Spell cooldown reduced (60 -> 50 seconds). Duration increased (10 -> 25 seconds). Cooldown no longer scales with skill level. Possibly bugged, there seems to be no change with skill level. Size possibly reduced.
-Prophecy max skill level is now 1. No longer applies a limited number of times. Cooldown increased (30 -> 60 seconds). Duration reduced (25 -> 15 seconds).
-Death Sentence penalty removed, no longer reflects damage back to you. Base damage increase reduced (35% -> 15%). Duration increased (10 -> 25 seconds).
-New skill, Divine Might. Same as current version, except cooldown reduced (27 -> 25 seconds).
-Foretell reworked. Now provides complete immunity to enemy attacks and is no longer a circle that moves. Now the skill is a channeled prayer for all allies next to you in a smaller area than before. Lasts for 7 seconds and skill level effect is currently unknown.

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I know its a dumb question but how is it synergy with Bullet Marker…

Seems also that Freezing Sphere is gone. And it’s definitely not gone to Cryomancer…

You’re right, I missed that. I added it, thank you.

can you post the translated changes in a new topic in the first post or something? it’s pretty hard to find it here and I feel it would reach more players, thanks anyways for your time ^^

Ah, well, IMC provided no patch notes as to what changed. I’m currently just documenting what I find.

I’ll put them all in a post together though.

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Can someone find out if Squire happens to be the same, particularly Camp buff duration increase and Food buffs and duration? Going by guts, I think there will be a huge nerf here.

Wizard Energy Shield no longer has hit count cap???

It took so long for IMC to make the changes we asked for since alpha, lol.

:x

Sorry, since I’m still unfamiliar with TOS lingo, can you tell me what is SFR?
Also, thank you for all the translations <3

SFR is Skill Factor Rate. It’s the % on a skill of Attack that determines how much damage a skill does.

the heck with removing Change D:

I had so much fun changing monsters and seen what comes next…

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Also, anything happened to Ranger’s Critical Shot? Does the buff still boost your total damage by a constant 1.5x if your shot is critical? If so, along with Steady Aim, RIP to archer’s build variety.

did they fix camp disappearing in empty channel? that’s all I want lol

Ah! I see, thank you!

They did. Also in iTOS like weeks/month ago.

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i love u so much JESUS I NEEED IT

oh very nice, I haven’t played in a while!

“You polymorph the Village Idiot. The Village Idiot changes! The Great Wyrm of Chaos breathes chaos! You are confused! You feel drugged! You die…”

Frog knows what could happen… :haha:
(I hope some people will catch the reference :smirk:)

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It was already fixed in R10 patch…