Tree of Savior Forum

KToS General Thread v4.0

Anyone know what’s the max level increase to and any word on new equipments?

image Arbalester

Arbalester: Destruction
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If equipped with a Dagger, your Physical Attack and Block Penetration stats will increase based on the Physical Attack of the Dagger. Also provides a chance to remove enemy buffs when attacking.

Arbalester: Precision
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If equipped with a Shield, your accuracy is increased based on the Physical Defense of the Shield. In addition, when you are attacked, there is a chance you will automatically counter-attack with an arrow.

Escape
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Move backward quickly and fire a Guided Arrow forwards. Increases your chance to evade enemy attacks while you are moving, and temporarily increases your Movement Speed.

Escape: Use Shield
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If equipped with a Shield, your Block will increase instead of Evasion. In addition, if you successfully block an enemy’s attack, you will place a [Marker] on them.

Guided Shot
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Shoot arrows at enemies in front of you, leaving them with a [Marker]. Enemies with a [Marker] take increased damage from Guided Arrows.

Fanwise Shots
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Shoot countless arrows in an area to deal damage to enemies.

Fanwise Shots: Add Shots
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Fire Guided Arrows when hitting an enemy with a [Marker].

Dark Judgement
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Fire arrows at the targeted enemy and behind.

[Arts] Dark Judgement: Blackout
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Adds the Dark property to Dark Judgement, and it leaves a [Marker] on nearby enemies.

Dead Zone
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Fire countless arrows into the sky, causing them to constantly fall on nearby enemies.

Shining Burst
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Rotate your body while firing arrows at nearby enemies. You can move while channeling the skill, and additional shots will be fired at enemies with a [Marker].

[Arbalester: Precision + Dead Zone + Shining Burst]

15 Likes

Rest in Peace Popolions :sleepy:

6 Likes

image Crusader

Chant
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Borrow the power of the Goddess to cast one of two buffs on yourself.

[Protection of the Goddess]: Crusader skills gain healing effects.

[Punishment of the Goddess]: Increases the damage of Crusader skills and magic damage skills. The healing effects of Crusader skills are either reduced or completely removed.

[Arts] Chant: Blessing of the Goddess
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Grants the [Blessing of the Goddess] buff which allows you to benefit from both [Protection of the Goddess] and [Punishment of the Goddess] at the same time with reduced effectiveness on each.

[Using Chant to select your buff choice]

Holy Smash
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Summon the power of the Goddess and use it to smash your enemy, causing an explosion upon hitting them.

[Protection of the Goddess]: Heals one time if the caster is nearby an enemy.

[Punishment of the Goddess]: Enemies nearby your target also take damage.

Ring of Light
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Rotates a ring of light around your character at high speed, dealing damage to enemies each second.

[Protection of the Goddess]: The ring will explode and heal the caster.

[Punishment of the Goddess]: The ring will explode and damage nearby enemies.

[Ring of Light using Protection of the Goddess]

[Ring of Light using Punishment of the Goddess]

Sacred
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Spread the power of the Goddess around you while praying.

[Protection of the Goddess]: Heal nearby allies, and after 1 second, explode more healing to nearby allies.

[Punishment of the Goddess]: Damage nearby enemies, and after 1 second, explode to deal more damage to nearby enemies.

Sacred: Crack
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Sacred will ignore a portion of enemy defense.

Condemn
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Strike the ground with a great light, leaving the tree emblem of the Goddess on the ground.

[Protection of the Goddess]: Heal allies standing in the magic circle.

[Punishment of the Goddess]: Damage enemies standing in the magic circle.

Retaliation
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Bring the power of the Goddess down on an area.

[Protection of the Goddess]: Heals allies with a pillar of light.

[Punishment of the Goddess]: Damage enemies with a pillar of light.

Protection of Goddess
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Surround yourself with an enchantment with the power of the Goddess.

[Protection of the Goddess]: Heal allies within the magic circle.

[Punishment of the Goddess]: Damage enemies within the magic circle and slow them.

Protection of the Goddess: Aegis
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Allies within the magic circle of Protection of Goddess have their damage taken reduced while [Protection of the Goddess] or [Blessing of the Goddess] are active.

15 Likes

Feels like a missed opportunity to have Hackapell sitting around in the Swordsman tree now that Arbalest is here in the Archer tree. Both classes being together would be so much fun, especially with how Arbalest gives reasons for Archers to off-hand daggers, but alas.

Crusader’s Chant looks like a fun feature to play with switching between Attack/Support/Hybrid mode. Very cool how the buff changes the properties of the attacks as well. The skills do feel like Paladin skills with a damage/support toggle, can’t wait to see the specific numbers (the heal on Ring of Light looks very worrying).

With that said though … having to use that Heal UI interface to manage the Chant buff …

3 Likes

image Rangda

Luka
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Attack enemies and deal damage over time. The duration is increased based on the number of debuffs already on the target.

Kutukan
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Grants the [Chaos Curse] debuff to a targeted enemy. Enemies with the [Chaos Curse] turn into a Kepa, cannot recover HP/SP, and constantly deal damage to enemies nearby them.

Kutukan: Remove Buffs
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Enemies attacked with Kutukan have a chance to have multiple buffs removed based on attribute level.

Penyerapan
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Adds additional Dark property damage. In addition, nearby enemies will have their stacks of [Fatigue] and [Decrease Movement Speed] debuffs inflicted by the Rangda increased.

[Arts] Penyerapan: Periodic Absorption
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Heals your HP based on the number of debuffs on nearby enemies.

Barong
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Call Barong to follow you. Barong will approach enemies and attack them for a set time, with a chance to remove the enemy’s buffs.

Barong: Steal Buffs
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Barong will give his owner a random buff when he removes buffs from enemies.

Attack Buff: Increases damage dealt to enemies with each stack.
Defense Buff: Decreases damage taken from enemies with each stack.
Utility Buff: Increases Movement Speed with each stack.

Keletihan
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Make enemies in range feel helpless. Inflicts [Fatigue] on enemies which decreases their Accuracy, Evasion, and Critical Resistance. The stats decrease further with each stack of the debuff.

Keletihan: Additional Effects
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Inflicts additional effects on enemies based on the number of Keletihan stacks.

3 stacks: Inflicts [Curse] for 10 seconds.
4 stacks: Inflicts [Silence] for 3 seconds.
5 stacks: Inflicts [Stun] for 3 seconds.

Rawa
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Form a swamp in front of you. Enemies moving through the swamp slow down, and the longer they are in it, the slower they get.

Rawa: Stacking Fatigue
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If an enemy has the debuff from [Keletihan], they will gain one stack of the [Keletihan] debuff every 3 seconds they are in the swamp from Rawa.

14 Likes

Changes to Existing Classes

Add Hunter Art

We want to add an art to Rush Dog to make it an excellent attacking skill.

[Arts] Rush Dog: Onslaught
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Removes the Stun effect from Rush Dog, increase the skill’s damage, and deal further damage if the enemy is [Bleeding].

Ataka Effect Change

In a PvP area where player characters and monsters are among one another (such as Gemstone Feud) hitting a monster with Ataka spreads the damage to player characters without any reduction, dealing a large amount of damage that cannot be reasonably handled. We want to limit the maximum amount of damage that spreads as a result of this. However, given that limiting the maximum damage can bring large disadvantages to the effectiveness of Ataka, and given that this type of situation does not occur frequently, we want to take into account the different situations of PvP and PvE, and adjust the set effect accordingly.

When Ataka is used with characters and monsters both nearby each other, there will be a limit to the maximum amount of damage that can be spread when hitting a monster and spreading it to a player.

Add conversion effects for main and sub weapon attack

We adjusted the average attack and the attack range for each weapon type, and classes that are forced to use both a main and sub weapon type (for example Retiarius with Sword + Dagger, Scouts with One-Handed Sword + Dagger or Pistol) will have effects added that allow them to convert some of their main or sub weapon attack into Physical Attack so they can attack at a similar capacity to before the update.

One Handed Spear Mastery: Ready for Battle
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-Converts 20% of the attack on a Dagger to Physical Attack when equipped with a Spear.
-Requires the Swordsman class.

Added an effect to [Double Attack] for Scouts
-Increases Sub Physical Attack by 20% of the attack on your One-Handed Sword.
-The effect is removed while using a Shield, and is also removed with automatic weapon swapping.

Adjustments to the Cleric skill [Cure]

When using specific healer or support classes, the cooldown of Cure will be adjusted to that it can be used to remove debuffs from allies more quickly when needed.

When you are playing one of these specific classes, the cooldown of Cure will be reduced by 3 seconds. (Can be stacked by having multiple classes, reducing it by up to 9 seconds)

Dievdirbys, Miko, Oracle, Kabbalist, Pardoner, Priest, Plague Doctor

Adjustments to the Pyromancer skill [Fire Pillar]

The combination of [Fire Pillar] + [Storm Dust] causing multiple hits during their debuffs was a hidden bonus, but due to the recent Skill Factor buff patches, it was determined that affecting all hits was excessive. The effect has been adjusted to only increase the number of hits of [Fire Pillar].

Combining [Fire Pillar] + [Storm Dust] will increase the number of hits of [Fire Pillar] while the debuffs are active.

Adjustments to the Quarrel Shooter skill [Deploy Pavise]

We adjusted the number of Pavise placements in Team Battle League to allow for the effects of [[Arts] Kneeling Shot: Fortress] to take full effect.

The cap on the number of installations of Pavises in Team Battle League has been increased.

Current: 2
After Change: 4

Adjustments to the Retiarius skill [Blandir Cadena]

We’ve changed the attack type of Blandir Cadena to make it easier for Retiarius to benefit from Pierce attacks.

Current: [Pierce] 2 hits + [Slash] 3 hits
After Change: [Pierce] 5 hits

In the next post, we will provide a detailed explanation on system changes we are making. Thank you.

※ All content in this post may be added to, changed, or deleted before being applied to the live server of the game.

12 Likes

No idea what can fit with Blossom Blader. But definitely going one handed for the crit rate buff.

1 Like

Rangda would have fit so well with FeatherFoot!

But, well, I’m curious on how and what will work with it in the scout tree.
Kutukan looks like a fun skill!

Same energy:

3 Likes

Control blade is literally Byakuyas Bankai from Bleach.

2 Likes

The attribute for arbalest looks like they could have easily made it a part of the skill itself. A bit of a let down but this itself seems very interested, specially the idea to convert PA from sub wep(dagger) to main wep. Going to be OP

1 Like

I honestly wish all the healer classes are like crusaders where you can choose whether to heal or harm

1 Like

Can we use Rangda skills while mounted and some skills with guns? @crevox

Bullet Marker-Assassin just got killed.

2 Likes

automatic weapon swapping to SHIELD.

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Why would you think that? Seems to me like it’s broken down into 2 parts.

  1. Shield does not get the 20% attack bonus. (cause shields can’t have attack in the first place.)
  2. Bonus is removed if you use weapon swap.

There’s no automatic weapon swapping to shield in the game. At least not for scouts.

Rangda looks soo no scout

4 Likes

Right it feels very much a caster. I would not be surprised if the move it at some point

So Terramancer has special interactios with petrify, bu is unable to inflict petrification by itself, which means u need petrify from elementalist??

1 Like