Tree of Savior Forum

KToS General Thread v4.0

can use both
20characters

Not sure if this was posted here before, but they nerfed Caracole ;-;

What does it mean actually? It’s more like they fixing caracole not applied correctly.

Right now, Caracole debuff stacks. As in, if there are 2 SRs, you can have 2 caracole debuffs at once in a target, giving a bigger damage increase than 30%

I think the change makes it not stackable. If there are 2 SRs, a second caracole would just refresh the duration of the first. But I’m reading through google translate, so I don’t know exactly what it says.

im still going to try it since inquisitor zealot its a support now a days xd wich the only dps on the cleric class the exo, all depends if the support that crusader brings is better than zealots…

P.S.
where´s the wall of text :v

No joke, I’m waiting for information with regards to Crusader skills, just waiting to start pulling Paladin/Chaplain/Inquisitor/Crusader comparisons and memes.

The class may be magic, but the role that IMC intended for Crusader, along with the names of the skills, roughly hints at what their functions are and what they can do. For example, there’s only so many ways a skill called “Holy Smash” can be done in a Cleric Class tree. Going to guess its either another hammer smash, a hammer from the sky or flying hammers or something. “Protection of Goddess” really speaks for itself as well. Everything just screams Holy, probably can predict a Chaplain-Exorcist-Crusader build incoming for magic holy damage, but eh speculations (Chaplain still needs its rework at the end of the day).

Personally, I’m happy that Crusader is a magic damage class. The Cleric class tree already has classes with similar themes and lore to Crusader, and it looks like IMC is at least doing something to differentiate the class from the rest starting from its damage type and role. I do really want a new physical class though, there’s only 4 physical classes in the Cleric tree (classes with stat change attribute don’t count, it doesn’t change the classes and its nature) and builds are rather limited with physical clerics.

At the very least, I’m glad IMC is at least trying to differentiate Crusader and its role from existing Cleric classes.

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is this why there’s no new medal costumes? so peeps can save up for the gabija stuff? :satisfaction:

New class info up with all skills.

Working on translation.

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Okay, Bullet Marker. You can retire now.

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lol at rangda’s luka skill image 315 purple dagger reference

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4ever Update Preview: New Classes and Balance Changes

Hello, this is the Tree of Savior development team. In this post, we’ll provide a detailed guide, including descriptions, of the five new classes added with the upcoming 4ever update. (Enhancement attributes are omitted from this post.)

image Blossom Blader

Flowering
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Inflicts the [Flowering] debuff on enemies in front of you. The [Flowering] debuff gains stacks when hit with Blossom Blader skills, and enemies take additional damage from Blossom Blader skills based on the number of stacks.

Flowering: Flurry
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Hitting an enemy under the effects of [Flowering] while wielding a One-Handed Sword will increase your critical strike chance, but reduce damage dealt.

Fallen Blossom
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Instantly move to an enemy under the effects of the [Flowering] debuff and deal damage to enemies nearby. Enemies under the effects of [Flowering] have their debuff removed, but they will take extra damage.

Fallen Blossom: Blockade
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Enemies with at least 3 stacks of [Flowering] will be silenced when hit by Fallen Blossom.

Start Up
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Begin charging, taking 50% less damage while charging and gain increased critical strike damage based on how much of the charge was completed when finished. Taking a certain amount of damage while charging will cancel it and inflict a penalty.

Start Up: Control Blade
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Using Control Blade immediately after Start Up will reduce its cooldown based on the attribute level.

Start Up: Fallen Blossom
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Using Fallen Blossom immediately after Start Up will add 3 stacks of [Flowering] to enemies hit and trigger its effects.

Start Up: Flash
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Using Flash immediately after Start Up will reduce your damage taken for 5 seconds.

Start Up: Blossom Slash
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Using Blossom Slash immediately after Start Up will increase its damage dealt.

Control Blade
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Summons multiple swords behind your back, which attack your targeted enemy.

[Arts] Control Blade: Flying Blade
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While using Control Blade, multiple smaller blades cut quickly around the target, dealing a decreased amount of damage to enemies nearby your target.

Flash
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Dash forward quickly and stab through enemies in your path.

Flash: Rush
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If Flash critically strikes an enemy, its cooldown will be partially reduced. (There is a cooldown between triggering this effect.)

Blossom Slash
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Hide and quickly cut a single target multiple times, then appear in front of them.

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That moment when crossbow class is more gun than gun scout classes can ever be.

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Omfg is that the Arbalest! Sweeet

Mobile Bloody Overdrive ~

image

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The way that Rangda turns its enemy, Barong, into a pet that attacks and remove targets’ buff for itself is adorably hilarious.

edit: Oops, Pokart, our minds are in sync. :haha:

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image Terramancer

Terramancer: Sand Dust
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Ignore the damage reducing effects of [Petrification] and increase critical strike chance. In addition, inflicts the [Sand Dust] debuff to enemies when using Terramancer skills.

[Sand Dust] debuff: Increases damage taken from Terramancer skills.

Sand Blast
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Shoot forth a blast of sand at your target, dealing damage.

Sand Blast: Explosion
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When Sand Blast inflicts a critical strike, the sand explodes and deals a portion of the damage dealt to enemies nearby.

Sand Wall
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Sand rises from the ground to create walls. Anyone can walk through the walls, but enemies will have their Movement Speed reduced.

Implosion
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Destructive force resonates within the body of the enemy, pounding them from the inside. Ignores a portion of the enemy’s Magic Defense and deals additional damage to [Plate] enemies. If the enemy is petrified, it will be a guaranteed critical strike.

Stone Shower
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Summon forth stone fragments and send them flying forward. Enemies struck by the debris take damage.

Stone Shower: Stun
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Enemies hit by [Stone Shower] have a chance to be stunned for 2 seconds.

Rolling Stone
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Summon and roll a large boulder. If an enemy touches the rock, the rock will shatter and the enemy will take damage. If you stop channeling the skill before it is finished, the rock will continue to roll forward, and if you finish charging it completely, its damage will be significantly increased.

Rolling Stone: Crush
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Rolling Stone ignores a portion of enemy Magic Defense based on the attribute level.

Horn of Golem
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Summon a golem from the ground that will rush forward a moment later. Enemies in the path of its dash will take damage.

[Arts] Horn of Golem: Circular Blow
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The strike range of the skill is changed to a circle, and sand will rise over time on the edge of the circle. Enemies that pass through the sand will have their Movement Speed reduced.

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where have i seen this before. oh that’s right. diablo 3 demon hunter strafe

1 Like

Hopefully crevox is doing arbalest next :frowning: fingers crossed.

Anyone know what’s the max level increase to and any word on new equipments?