Tree of Savior Forum

KToS General Thread v4.0

Guys will only Earth Tower that lower the cost, or velcoffer essence cost will reduce too??

Just ET right now and re-roll fees are unchanged. Presumably only 85M to make a 330 weapon (Velcoffer is less than 20M more in re-roll)… so… still not worth doing

any info yet about if lv400 legend set effect for debuff immunity up to lv3 or not?

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can the new 2 lvl400 legend set effect can be put on the velcoff equips?

Sounds like some big changes here. Waiting for the translation to get confirmation.

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KTOS Live Patch Notes 4/11

Gemstone Feud

1. The MVP bonus for Mercenary Badges will now be provided to the top 5 individuals.

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-The ranking and points for the 1st through 5th places for both Team A and B will be displayed in the results window.

2. If you do not acquire at least 10 points during Gemstone Feud, you will no longer receive any Mercenary Badges.
-However, you will still receive the badge bonus for MVP if you were to receive MVP despite acquiring less than 10 points.

3. The points acquired for a team when a boss is defeated will no longer be added to individual player points.

4. If you leave and re-enter Gemstone Feud, you will be placed back on the same team you were on when you left.
-If you go back to town after the 5 minute entry time has elapsed, you will not be able to re-enter Gemstone Feud.

5. The stats of monsters and NPCs will be changed.
-The level of monsters and objects has been increased.
-The HP of the gemstone turn-in NPC has been doubled.

6. The Gemstone Feud announcement message will now also state that you can enter from each city.

Borutos Kapas

1. If you die while Borutos Kapas is in progress within the map and do not select an option for 30 seconds, you will automatically be returned to Vedas Plateau.

2. The time you can enter Borutos Kapas has been changed.

Before:

Mon-Fri: 7pm-1am
Sat-Sun: 6am-3am

After:

Everyday: 10pm-2am

3. There is now a limited time you can participate in Borutos Kapas.
-Each team can only enter Borutos Kapas for 1 hour each day.
-After 1 hour has passed from handing in your Urbas Seal, your character will be moved to Vedas Plateau and your team will be no longer be able to participate.
-The timer begins the moment you enter Siluvinas Lair, and will continue ticking even if you leave the lair.

4. Invulnerability granted upon entering Siluvinas Lair will now be removed immediately upon moving or taking any action.

5. The health restoration granted to Boruta every 20 minutes has been removed.
-The health recovery will no longer be removed only on specific days of the week (Mon-Fri), and has been deleted entirely.

Episode 11

Added a warp service to Pajauta.
-After clearing the quest [First Steps], a character will be able to warp up to 5 times to the starting areas of each new quest chain (Barynwell 27 Waters, Outer Wall District 11, Northern Parias Forest).

Challenge Mode

1. The drop rate of weapons from normal monsters has been increased by 50%.

2. There is now a limit of 10 challenge modes at once for each channel.

3. A challenge portal will now appear after defeating less monsters.

Before: Appear after 500 monster kills
After: Appear after 200 monster kills

Unique Raid

The required number of Raid Portal Stones to enter [Astral Tower Closed Quarters] has been decreased to 4.
-After Episode 11 launched, despite showing 6 in the UI, it was only actually consuming 4.
-This update will correct the information provided to display only requiring 4.

Leveling Dungeon

Added a leveling dungeon entry NPC to Orsha and Fedimian.

BGM

Added new BGM to Klaipeda and the Episode 11 new areas.

Items

The price and weight of Ninjutsu Bombs have been reduced.
Price (300 Silver -> 100 Silver)
Weight (0.5 -> 0.1)

Class Changes

1. The information on some skill tooltips has been updated to clarify the difference between critical damage modifiers and final damage modifiers upon dealing a critical strike.

Skills:
Hasisas
Sterea Trofh
Zalciai
Epee Garde
Sharp Spear
Dragontooth
Critical Shot
Sniper’s Serenity
Blind Faith: Holy Impact
Blindfire: Skilled Gunman

2. The range of targeted skills has been increased.

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Skill Changes

Dragoon

Dragoon Helmet
-SP consumption penalty decreased (200% -> 100%).
-Minimum SP consumption penalty decreased (100% -> 50%).
-Lightweight attribute SP consumption penalty decreased (150% -> 50%).
-The tooltip will be updated to state the consumption decreases with SPR stat.

Fencer

Fleche
-The AoE Attack Ratio of the skill will now increase with your AoE Attack Ratio stat instead of being fixed to 3.

Elementalist

Electrocute
-The tooltip now shows the casting time.
-Casting time reduced (1.5 sec -> 0.5 sec).

Hail
-The tooltip now shows the casting time.
-Casting time reduced (1.5 sec -> 1 sec).
-Now deals additional critical damage to [Frozen] enemies equal to [SkillLevel x 2]%.
-Now deals additional damage to [Frozen] enemies, depending on the target’s size.
Small: 150%
Medium: 100%
Large: 50%
Extra Large: 0%

Storm Dust
-No longer deals less damage to Flying enemies (damage penalty 50% -> 0%).

Stone Curse
-The tooltip now shows the casting time (1 second).
-Bonus damage for Fire/Psychokinesis increased (75% -> 100%).
-[Petrification] duration decreased (2 sec -> 1 sec, per level 2 sec -> 1 sec).
-Duration is reduced to 1/3 in PvP areas and has a max of 5 seconds.
-Diminishing returns now apply to [Petrification].

Fire Claw
-You can now select the casting position rather than it appearing underneath your character.
-Overheats increased (1 -> 2).
-Now also hits flying enemies.

Elemental Essence
-New attribute. Reduces the damage bonus on hitting elemental weaknesses by [SkillLevel x 5]%, but now also reduces the damage penalty on hitting property resistances by [AttributeLevel x 5]%.

Maximum level: 10
Requires character level 400

Appraiser

Forgery
-Duration increased (75 sec + 15 sec per skill level -> 300 sec + 100 sec per skill level).

Overestimate
-New attribute. Allows Overestimate to also apply to the party.
Maximum level: 1
Requires Overestimate level 5
SP Cost increase: 200%.

Blindside
-New attribute. Increases damage when hitting enemy weaknesses.
-Skill Factor increased (100% / 0% -> 390% / 43%).

Pardoner

Simony
-Added a list of skills to the Simony tooltip that can be made into scrolls.

Skills:
Cleric: Cure
Krivis: Aukuras, Zalciai, Daino
Priest: Monstrance, Turn Undead
Paladin: Restoration, Barrier
Oracle: Arcane Energy, Clairvoyance

Discerning Evil
-Skill Factor per level increased (0% -> 7.2%).
-When increasing debuff time, it will always increase by a minimum of 5 seconds.
-Now deals additional damage equal to [SkillLevel x 2]% for each debuff on the enemy.

Indulgentia
-Healing Factor increased (64% / 8.5% -> 76% / 10%).

Dekatos
-Now deals Magic damage instead of Physical damage.
-Now deals Holy damage instead of Strike damage.
-Skill Factor per level increased (25.6% -> 35.7%).
-Skill range increased by 10%.
-Implicit AoE Attack Ratio increased (0 -> 5).

Miko

Gohei
-Now removes debuffs from allies rank 3 and below (rank 1 -> rank 3).
-Now removes enemy buffs rank 3 and below (rank 1 -> rank 3).
-Now removes more debuffs from allies (1 -> 1~5).
-Now removes more buffs from enemies (1 -> 1~3).
-Overheats decreased (4 -> 2).
-Cooldown increased (8 sec -> 12 sec).
-Now deals 1 extra hit for each enemy buff removed (up to 3 hits).
-Heals allies with a healing factor of 200% for each debuff removed (up to 5 heals).

Omikuji
-Duration increased (10 sec -> 30 sec).
-Cooldown reduced (45 sec -> 15 sec).

Hamaya
-Cast delay reduced (1.5 sec -> 1.2 sec).
-Skill Factor increased (83% / 2.8% -> 220% / 11.5%).
-Duration of the magic circle increased (8 sec -> 10 sec).
-Hit interval increased (0.3 sec -> 1 sec).

Kagura
-Duration changed to a maximum of 10 seconds, no longer scales with skill level.
-Cooldown decreased (60 sec -> 40 - ([SkillLevel-1] x 5) sec).
-New attribute. Magic attacks dealt against enemies affected by the skill will ignore magic defense by [AttributeLevel x 3]%. It will also reduce enemy critical resistance by [AttributeLevel x 3]%.
Maximum level: 5
Requires character level: 350
SP Cost increase: 30%

Shinobi

Kunai
-Now does 5 hits to all enemies within a cone shape in front of your character instead of throwing 5 projectiles.
-When used by clones, instead of hitting twice, now deals 100% increased damage.

Katon no Jutsu
-Ninjutsu Bomb cost reduced (2 -> 1).
-SP cost reduced (95 -> 70).

Raiton no Jutsu
-Ninjutsu Bomb cost reduced (2 -> 1).
-SP Cost reduced (105 -> 78).

Shinobi: Ninja Walk
-Stamina cost reduction increased (10% -> 25%).

Bug Fixes

Many bugs were fixed.

10 Likes

Huge change here. In fact, you get one hour once you handle the seal, period. It’s like using an exp tome. Once this runs out, your contribution is done. This will change a lot of things…

Even IF it comes hundreds of years too late… I am very happy to finally witness dungeon entries in Fedimian again

4 Likes

Why??? VGA Error is not my fault <_<

4 Likes

Been taking a break from the game, but some of these changes are interesting. I may want to try Plague doctor/Pardoner with those buffs to Discern Evil. Dekatos being magic damage too is interesting and has much better synergy to allow them to spread Discerning Evil on their own.

Is Ch11 live in Korea?
When is it expected to hit us?

We are two months behind with the patches, approximately

yep, Ch11 up in ktos since 28/03, I think we get it in early June.

I would rather add a knockback effect than this.
But the changes are overall good

Thanks kim /Tired

Should be available 24 hours so people with weird schedules like myself can even touch Boruta…

Can barely even do Feud at the current hours. It’s way too late.

You are supposed to no-life ToS anyway.

If my parents paid all my bills maybe i could. /Laugh

The change of time to 10pm-2am seems so misguided. Maybe it is a Korea thing but I just don’t get it.

As long as they factor in that other countries need different times I think it will be fine.

I think the 1 hour per team is actually a great idea, but changing it from being difficult to attend because of real life schedule to being completely out of the question for the same reason is just…ignorant i guess.

I feel like if they beefed him up defensively, give him more hp so he lasts more than 1 hour lol more people would be able to attend. Also making it more like 10-18 hours a day instead of 4 hours in the middle of the night would incentivise people to create splinter groups from the main groups most big guilds run with.