Looks like there are no plans now to change these two.
- Companions no longer taking up character slots
and not sure about that
Yea, its hard to read that in google, wait for official or better translation
Looks like there are no plans now to change these two.
- Companions no longer taking up character slots
and not sure about that
Yea, its hard to read that in google, wait for official or better translation
I wonder how they’ll handle the team exp given by pets then…
Not that it matters, but I just kind of felt like that was really the only thing holding them back from this decision to begin with.
(And money, there’s that too)
Yay, now I can make moar characterz!
Although I have no idea what to make.
(Thats a lie, it is going to be another fencer >:D)
Finally. One of the most retarded game design in video games. And it took them years to change.
Please suggest to the development team (December 2018)
The development team has also recognized the problems with magic for Clerics, and through analysis and statistics, we have established the following plan:
Problems
Improvements
In addition, while Asio Mace has compatibility with many classes, a certain amount of hit counts/damage is needed in order to ensure the doll ends up being useful. We concepted that classes such as Chaplain, Inquisitor, and Zealot would be effective at using the dolls with high efficiency, but for classes like Wizards, they need to set up magic circles ahead of time, and Swordsmen need to prepare to deal many hits. For those base classes that don’t regularly use maces, the effect was seen as insignificant compared to the attack stat of weapons they normally use.
As a result, there is no plan to modify the balance of the Asio Mace. We also believe that this unique effect greatly contributes to the fun of Tree of Savior, and we will work to provide more fun item effects in the future.
They plan to provide a participation reward so you can participate in territory wars regardless of the size and composition of your guild. They will also adjust PVP balance. They also plan to continue to update guild content so there are various things to do other than just territory wars.
We wanted healers to have a stronger concept of “healing others” and giving positive feedback as a result. The survivability of the party with this implementation now depends on the choice and ability of the caster, acting in a more proactive manner than the previous approach.
Naturally, we are sympathetic to the fact that the tile system was very attractive due to how strong it was, in addition to the fun and design. Therefore, we plan to give skills with similar power in healing to classes later than just the base Cleric class.
The development team is aware of some inconveniences you are experiencing by monitoring the content and trends going on within Borutos Kapas. Some rule and schedule adjustments are within the internal testing phase, with the improvements being as follows:
The development team plans to continue to improve the fun and experience of Boruta with your guild.
Rather than simply having content that one has to endure as boring farming, we would rather such content be interesting and give an opportunity for enjoyment/excitement. This includes the process for farming [Goddess Blessed Gems].
To this end, we significantly increased the reward of [Gemstone Feud]. We also diversified the content that provides [Goddess Blessed Gems], such as adding the new hunting ground [Irredian’s Shelter]. We plan to provide users with multiple farming choices based on their trends and choices.
In conclusion, we have no plans to further adjust the difficulty of Saalus Content at this time. However, we may adjust the difficulty and rewards of the content simultaneously in a future update. We will provide plans on this update as we progress further into the first quarter of the year.
We will support and adjust the [Kedora Merchant Alliance Support Selection Box] reward from quests so that there is not a high difficulty in progressing and leveling up. We are also planning on adding a more consistent reward for new and returning saviors through upcoming updates to [Login Rewards]. It will provide equipment and consumables to help players progress through the game to a higher level, and we will provide more details on this as soon as possible.
In the future, the development team plans to continue to focus on strengthening their support for saviors so they can continue to easily and happily enjoy the various content within the game.
Of course, there were situations in the past where we extended the lodge. We felt we needed to, as we added new classes and there were so many restrictions on changing classes. Currently, we have no plans to expand the character limit because you can freely change classes by gaining class change points when playing through various content.
Companions are included in the lodge character limit, and we are sympathetic to this constraint on character creation. We think that it is a good idea to relieve some of the burden that is caused when creating companions, especially given the need for companions on certain classes. Development of changes for this is underway, and we will provide more information in a later notice.
We would like to thank everyone that has given TOS their positive feedback and affection.
Return of the Sadhu Monk and Chaplain Sadhu memes. Lel old meme builds resurfacing
And iTOS right now if you use Entity on Hamaya the beam appears and the damage is gone. \o/
So they plan to improve Magic Cleric circles and mention Sadhu.
Then they say they want Sadhu to have synergy with Monk.
I’m 110% here for that #4
I don’t think the old heal is a good idea for cleric basic class. Priest has a good heal already. Idk other class could have it but i’m here for it.
Shouldn’t it be we will aim to change Krivis, since 크리비 is krivis and 드루이드 is druid? Also because it doesn’t make much sense to buff druid if krivis is lacking.
And moving melstis to a support class o…O
Yeah, and last time they forgot to include Build Capella which means sadhu is still a dps loss for chaplains. GG. (Not to mention that you need to rebuff each time you enter OoB.)
They need to test their ■■■■ more and ensure it actually has the desired effect.
And I’m not holding my hopes up for that.
You’re right. This is fixed, my apologies.
Oh my god! I don’t need to hold back on making more than 35 characters anymore D:
…now if only my Companions weren’t all called “buddy20XX”…
Please be aware that while they are planning “some sort of changes” to relieve the burden of companions taking up character slots, this does not mean they are no longer going to. We are not certain what solution will be implemented at this time, so try not to get too excited.
No change in guild tax, is that it?
IMC’s plans to sacrifice Monk into the mixed Physical and Magic damage class in this unbalanced Class Balance.
At this time, no plans to change guild tax. They would like more guilds to participate via the inclusion of the participation reward and more guilds to group up to push for the reward. They feel the inclusion of more types of guild content will also push this to happen. They feel the reward is also strong incentive for people to push to win.
B/c those kind of incentives worked so well in Arche Age and BDO?! I just dont understand how at any point they thought that would encourage healthy gameplay and promote a better overall environment.
They could give sadhu blink and throw orbs of bullshit and I’d be sold, let’s be real.
Or rebuild Monk into a Magic Class with magical punches. shrug