Tree of Savior Forum

KToS General Thread v4.0

Watching Nekorin test out Alchemist.

Seems like sprinkle HP potion is a fairly weak heal. It also only heals team mates inside your party.
Combustion actually looks like it hits pretty hard now and has a much better AOE. It hits about 4 targets it seems. You can combust any material item using the new workshop UI which is basically just a glorified ammo pouch. Still cute though. Didn’t seem like the item quality changed the effect of Combustion at all. Alchemic missile is still the same.

I suppose Alche can serve the role of SP supplier in parties, but I feel like the changes are still a bit too conservative imo. Still, it’s better than we had before and I will take it.

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I’ve been pushing for this for all wizzies in general. Let clerics heal HP, let wizards heal SP. It’s 1 class but I’ll take what I can get.

no. all circles will be the same. the only order that matter is hidden classes that can’t be taken as first circle.

Anyone knows if Caracole and Quick and Dead got their ricochet attributes merged into the base skill? I have the feeling that those skill might be useless if their ricochets are completely gone

We still duo’d Tevhrin 1-5 and killed gesti at rank 8 with average gear, its sad how badly this game caters to bad players.

First time posting here, kinda strange forum software they use. Maybe just my settings that mess stuff up.

I am probably making a character for Monk now. It seems that skills with higher OH have lower xxx% damage and skills from higher ranked classes with overheat lost theirs to bring the damage in line.
The way I see Monk now is a mix of Auto Attack and combo based gameplay. Most attacks have 4 Over Heat and you have a skill to burst-like refresh all cooldowns. Therefore you should count the 4 Over Heats as 1 “Attack” that you can split up and get multiple proccs of buffs from. Why? If a Skill refreshes you get all charges back now, therefore they had to lower the individual damage of Over Heat skills to not make them broken.
They way I see it now is that you can combine the different Monk Skills, the debuffs and buffs they give to actually do a different version of the “ORA ORA ORA ORA” Meme with different monk skills, especially if you can use all these skills during Double Punch stance.
So, One Inch Punch - > Palm Strike -> Hand Knife -> God Finger Flick -> (refresh One Inch Punch debuff otherwise) -> Palm Strike -> Hand Knife -> etc.
Each hit makes use of all the buffs, etc . inbetween you can use auto attacks with double punch or maybe Double Punch and the rest of the skills maie two distinctive ways to play it. With hit stun being a thing maybe the version without Double Punch will be great in PVP as you get so many attacks and even can refresh them in addition to two other classes you pick.

As a necromancer player I think these changes are a slight nerf. Some stuff isnt as noticable while playing alone or generally leveling as you move from group to group that much that you wont notice the 30s Corpse Tower duration. Hopefully the scaling of SPR and Summons isnt ■■■■■■ up if they lowered their damage, they already dont do the most damage.
I generally don’t use Dirty Pole, only if a missle class is in the group and even then stuff dies fast and you move fast that you rarely makes sense. Flesh Strike was useless anyway, 3 second cast time, costs 100 corpses and SP, who ever used that with the low matk that necro generally has?
Giving Flesh Cannon only 1 charge makes it more difficult to keep 50 stacks of bane up. I normally use Flesh Hoop level 10 and Flesh Cannon to keep it up, Flesh Hoop 5 Hits = 50 stacks, then refresh until Flesh Hoop runs out and bridge it with Flesh Cannon. Advantage is that you cant interrupt Flesh Hoop and it has no casttime while also being cheaper than Flesh Cannon.
Now, reducing the Summon number can make sense if they buff them, make their size bigger or generally make them matter more. I could understand this with limitations of the engine as so many summons could be taxing. Just nerfing their damage makes little sense, especially if the Wizard is as useless as it seems. On a more positive note, other classes can now pick the combination they want out of the 3 minions that supports their playstyle best (tank, range, magic, etc.)
Gather Corpse will always be worse than Disinter, Disinter just gathers more, has more charges, more range, etc. . They now they nerf so it will become a hassle to start Necro and keep playing it as the master won’t sell corpse parts anymore (locks the first skillpoint into Gather Corpse, strange way to do that).

Well, Corpse Tower is now more of a “CD” that you use to increase your damage than something passive, it seems.

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Removing monster skills is really unecessary. They should fix the way players get stunlocked by rapid fire skills instead.

Pls IMC dont leave cryo at limbo

Consider to

  • Icewall should be just lvl 1, decrease cd, have no utility without Psych Pressure, and so much points to invest

  • Increase all cryo dmg, Frost pillar was suposed to be our frost cloud, but its weak

  • Remove ice bolt, and give us a new skill, ice bolt is useless

  • Subzero shield seems fun, but not the best skill ffor the class, since it was just viable when cryo was support (cryo-chrono-sage)

Cryo buffs would be really nice, but TBH I kind of like their identity as a CC class rather than a powerful damage dealer. I feel like you should take Pyro or Ele if you want to clear rooms, and Cryo or Psycho if you want to hold the entire room still.

That said, with all these classes being somewhat normalized in damage, I feel like Pyro, Ele and Onmyoji all share very similar identities.

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Speaking of pyro and kino, someone tested out if PP+fireball still works? i think i’ve read somewhere that PP only had special interaction with ice wall now… hope it isn’t true.

Ok pryo can do more dmg than cryo, but the difference betwen both its huge.
All mmo`s have this ■■■■■■■ tought
Fire = dmg
cryo= sup

this should stop

why i cant do dmg as a ice mage?? i hate fire so much
Pyromancer have fire pillar, that is better than frost pillar, more dmg, lock all enemies
Heallbreath= IMUNITY while being cast, while snowrolling most of the times u get dmg, almost die or break ur ball

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Off-topic, but is there a way to get rid of the grey overlay I have when posting?.. Screw you software with " please wait 7 minutes until you can reply again", way to strangle all discussion. =/

I agree with a slight cryo buff. =P

Just for your information, i truly believe cryo is one of the strongest classes post patch, due to the simple fact Ice Wall + PP Skill Factor didn’t get modified. Meaning it’s the strongest multihit in the game.

On the other side, cryo is meant to be a CC class, rising single skill damage isn’t the objective of this class. Frost pillar is not supposed to be a frost cloud, it’s supposed to be a 10 second AoE CC that completely leaves enemies worthless.

It’s because ice has a connotation of freezing. Freezing is kind of what ice has to do in order to be ice, so like, if you’re going to freeze enemies, you immobilize them. You have to trade off power for the abiity to have CC. It’s logical.

Not saying ice can’t be a powerful offensive type in RPGs. But that’s often the kind of role it lends itself to.

Also do not forget that Cryo gets Ice Pike. One of the most spammable and reliable “STOP!” CC’s in the entire game. Pyro might have flame piller but it can’t do that. Flame pillar is Pyro’s only hard CC while Cryo has 3 ways to control enemies not counting ice wall.

Also, if you do badly want to do damage with ice moves, there’s always Elementalist with its powerful hail.

But yeah, a cryo buff would not be out of the question, I just personally really enjoy cryo’s identity as it is and love combining it with classes who can make use of the CC it provides.

Don’t know if anyone corrected you on this.
Your wrong on the part of damage to a single enemy. It’s an AoE skill that hits multiple enemies.

Can be found on Nekorin stream
https://youtu.be/owikiS-km18?t=2493 at 41:33

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Well, people say that “Ice Pike” is the new “Stop” and removes Chrono from the game. Probably true but a bit damage is always nice even if I understand that the CC comes at a price.

Fixed the grey by the way… .

Back to the Monk, the way it currently looks with the effects you probably do:
Double Punch Stance Melee Hit -> Palm Strike -> Hand Knife -> God Finger Flick or One Inch Punch (depending on when the Strike damage debuff runs out) and then combo the Skills and Melee Attacks to have 95-100% Up-time of One Inch Punch and the Strike Debuff. Just looking at it makes it seem like a cool and hard class to play, a good Ping is probably needed as well. =P

editing because I reached 3 replies… :
Looking over the changes it seems the tempo and feel of the game will change. You will have more skills to use as you always get 3 circles with stuff you skill while cooldowns increase and a lot of classes get refreshes that can give you a burst in PvE or PvP. Not sure how the downtime or general flow of the game will be though.

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Do u play as cryokino nowadays? multihit ok, true but how much is 0 dmg x 500 hits?
i play this game since beta, i know the TRUE potential of cryokino

This is true. Real sf of cryokino combo is 9000% (if you set ice wall correctly, 100% x9 x10) every ice wall cd (65s)

Thats is no sense, freeze = Pain , not just cant move
ok u can do more dmg if u have something lightning, eletrocute and what? Zaibas should be realocated to taoist, that is no sense taoist without zaibas

Fire pillar have large aoe, more dmg, and cc fore the entire duration, i cant see any cons
The only cc, but u can be invulnerable while casting hellbreath, and firewall knockback enemys lol

Burning also causes pain. But burning doesn’t freeze an enemy solid. One of these things controls an enemy more than another, and therefore logically has to deal less damage for the sake of gameplay mechanics. CC should always come with some kind of power budget trade-off, that’s just good design. I know you enjoy ice as a powerful element fantasy but you have to consider that pyro and cryo can’t just be the same class with a different skin.

Don’t forget Snow Rolling has an attribute that stops the enemies from scattering now. No other class in the game is able to gather enemies up so effectively and deposit them at a specific, controlled point like this.

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