Tree of Savior Forum

KToS General Thread v4.0

Combine sapper and QS into one class and fix some of the traps and I’d be sold. :stuck_out_tongue:

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Well they did datamine a skill for Quarrel Shooter called ‘block and shoot’. I can only imagine what that does, but it sounds pretty tanky to me. Quite possibly a running shot replacement with a more defensive focus.

And yeah, I want them to fix bamboo trap please! It’s so fun to use, I just want it to be worth using.

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So many scary spoilers and here I am waiting for a translation like a derp D:

Please translate :sad:

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I’m getting scared of these new released infos :persevere:

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You can do it, buddy. We believe in you.

Bring us some uplifting news.

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i know its not perfect… but its something…

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I love how Nak Muay’s mistranslated as ‘You can do it’.

Beautifully ironic for anyone who tries to attempt Nak’s unlock quest.

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Can anyone translate the new gem effects?
gem1 gem2

Mess-translations are always fun…

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When finish taking Miko and go back to Kannushi.

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Seems like Hackapell is losing its BOW and keeping the sword as main hand, now becoming an off hand dagger or shield wielder.

So…what’s its identity then? Is it just a dual-wielding mounted class?

Red Gem Weapon stat looks like “Physical damage”
물리 공격력
same stat at https://tos.guru/ktos/database/cards/644006
물리 공격력 +[★]%

But a small blurry image

edit:
Blue gem is 마법 공격력 “Magic Attack Power”, like now

Listing Skill Gem removed in this patch

Helm Chopper (Bar)
Shooting Star (Rode)
Haste (Chrono)
Prominence (Ele)
Capture (Rogue)
Skull Swing (Hi)
Exocise (Pri)
Swell Right Arm (Thau)
Swell Left Arm (Thau)
Running Shot (QS)
Lunge (Fen)
Collar Bomb (Sap)
Mordschlag (Dop)
Bone Pointing (FF)
Long Stride (Hop)
Full Draw (Ar)
Sure Spell (Wi)
Vertical Slash (Hi)
Transpose (Thau)
Freezing Sphere (Ele)
Perspective Distortion (Sc)
Butterfly (Pel)
Quicken (Chrono)
Telepath (Druid)
Sleep (Wi)
Restrain (Sw)
Wild Shot (SR)
Double Slash (Sw)
Attaque Coquille (Fen)
Snatching (Hun)
Vendetta (Ro)
Telekinesis (Psy)
Concentrate (Sw)
Depro Zone (Cl)
Umbo Thrust (Pel)
Flu Flu (Sc)
Turn Undead (Pala)
Spiritual Chain (Link)
Langot (Pel)
Safety Zone (Cl)
Divine Might (Cl)
Giant Swing (Bar)
Smite (Pala)
Time Bomb Arrow (Ran)
Heavy Shot (Ar)
Flare Shot (Sc)
Pommel Beat (Sw)
Kneeling Shot (Ar)
Flare (Pyro)
Stone Skin (Pri)
Ogovere (Bokor)

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Sorcerer Necro Bokor Bots incoming…

@STAFF_Bob who had the amazing idea, cause that person needs a kick and I don’t mean from it job it should keep it…

I mean an actual kick in the butt, unless that’s it fetish then don’t kick it :expressionless:

ALSO, ■■■■…ALL…MY…BUILDS…

Some class changes from context (post 1 of devblog):

Swordsman
-Hackapel was moved to swordsman tree, with its Sword changed to Main-hand, allowing you to wear a shield or dagger in the off-hand.
-All swordies gain the ability of auto-weapon swap to use skills (similar to archer tree)
-Templar+guild is changed. You may now use all guild functions without the templar class. The existing templar class will return during the ’ guild’ system remake.
image

Skill
-image of gungho level 5 shows +10% physical attack increase as a buff. Duration 300s.


Wizard
-Bokor & Taoist moved to Wizard tree to fit the ’ magic & summoner’ classes theme.

Skill

-

Runecaster new skill is the symbol for Rune of Dagaz (rune of the day) (’ day’ of day & night). Could also be rune of earth I guess. You may guess which effect this skill may have based on the name.
Other skills did not change: Isa (rune of ice), Thurisaz (rune of giants), Tiwaz (justice), Algiz (protection), Hagalaz (destruction).


Elementalist new skill: elemental essence. Provides a buff which increases your elemental damage when you attack an enemy which is weak vs the element (the element of the skill you casted). Level 10 shows 60 seconds duration and +100% damage vs elemental-weakness enemies. Cooldown 1 minute

-Chronomancer gains quickcast(formerly a wizard skill), and an icon of a new skill is also shown.


-Archer tree remains with the least classes, but a new musket & cannon class will be added next year.
-Also, cannons are changed from off-hand to a 2-handed weapon, gaining increased physical attack and 5 socket slots.
-The running shot skill is deleted (formerly a quarrel shooter skill) and the masinios crossbow’s effect of +running shot levels is removed too. The list mentioned by @pao555555 shows all removed/changed/reorganized skills.


Cleric tree did not get any new classes.
-buffs may now be targeted to a specific character. For example, you may select a party member to instantly give them ’ plague doctor’s healing factor skill’. This removes the hassle of having to cast a tile on the floor and making a party member walk on the tile. Also prevents buffs from being stolen (accidentally). An example of how this system will work is shown:


-New tree is the ’ scout’ tree, consisting of classes which use daggers or pistols + have non-healing support. -Their main hand-weapon will be a sword, with a dagger or pistol in the off-hand.
-This class is intended to have skills which scale (on) attack speed.
-The support classes thaumathurge, linker and enchanter were moved to the new scout tree.
Final tree: scout(base class), rogue,shinobi, corsair, thauma, linker, enchanter, squire, schwarzer reiter.

-Thaumathurge swell left & swell right is combined into 1 skill: swell hands. Thauma gains the skill Quicken (formerly a chronomancer skill).

Enough reading, be back later

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Hacka being sent to Sword tree would make more sense, lore-wise.

re: https://en.wikipedia.org/wiki/Hakkapeliitta

“They would attack at a full gallop, fire the first pistol at twenty paces and the second at five paces, and then draw the sword.”

Weirdly enough, Corsair is going to Scout right? :laughing:

Wizard support classes moved and only Wizard dmg classes left at Wizard.
Except Chrono and Alchemist? Will they get dps skills/rework? :thinking:

Took them so long. Finally. :bowing_man:

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Wow, RIP Transpose. Deleted! Rip Safety zone and Surespell!