Some class changes from context (post 1 of devblog):
Swordsman
-Hackapel was moved to swordsman tree, with its Sword changed to Main-hand, allowing you to wear a shield or dagger in the off-hand.
-All swordies gain the ability of auto-weapon swap to use skills (similar to archer tree)
-Templar+guild is changed. You may now use all guild functions without the templar class. The existing templar class will return during the â guildâ system remake.
Skill
-image of gungho level 5 shows +10% physical attack increase as a buff. Duration 300s.
Wizard
-Bokor & Taoist moved to Wizard tree to fit the â magic & summonerâ classes theme.
Skill
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Runecaster new skill is the symbol for Rune of Dagaz (rune of the day) (â dayâ of day & night). Could also be rune of earth I guess. You may guess which effect this skill may have based on the name.
Other skills did not change: Isa (rune of ice), Thurisaz (rune of giants), Tiwaz (justice), Algiz (protection), Hagalaz (destruction).
Elementalist new skill: elemental essence. Provides a buff which increases your elemental damage when you attack an enemy which is weak vs the element (the element of the skill you casted). Level 10 shows 60 seconds duration and +100% damage vs elemental-weakness enemies. Cooldown 1 minute
-Chronomancer gains quickcast(formerly a wizard skill), and an icon of a new skill is also shown.
-Archer tree remains with the least classes, but a new musket & cannon class will be added next year.
-Also, cannons are changed from off-hand to a 2-handed weapon, gaining increased physical attack and 5 socket slots.
-The running shot skill is deleted (formerly a quarrel shooter skill) and the masinios crossbowâs effect of +running shot levels is removed too. The list mentioned by @pao555555 shows all removed/changed/reorganized skills.
Cleric tree did not get any new classes.
-buffs may now be targeted to a specific character. For example, you may select a party member to instantly give them â plague doctorâs healing factor skillâ. This removes the hassle of having to cast a tile on the floor and making a party member walk on the tile. Also prevents buffs from being stolen (accidentally). An example of how this system will work is shown:
-New tree is the â scoutâ tree, consisting of classes which use daggers or pistols + have non-healing support. -Their main hand-weapon will be a sword, with a dagger or pistol in the off-hand.
-This class is intended to have skills which scale (on) attack speed.
-The support classes thaumathurge, linker and enchanter were moved to the new scout tree.
Final tree: scout(base class), rogue,shinobi, corsair, thauma, linker, enchanter, squire, schwarzer reiter.
-Thaumathurge swell left & swell right is combined into 1 skill: swell hands. Thauma gains the skill Quicken (formerly a chronomancer skill).
Enough reading, be back later