Tree of Savior Forum

KToS General Thread v4.0

No, Stan.

Portmanteau of stalker and fan, to “stan” somebody usually means to praise them excessively.

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following the advance notice, here is the ktos weekly update:

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It say in the image… You get it for doing collections. Just play the game.

I know that…

that is ktos…
am hungry so am grumpy

Where is the magic boy gesture?

I have 116 collections finished (nothing to brag about, only ~54% of all 215 collections xD) and all I see is another reason to make a female character instead of a male one <_<

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KToS Goddess Cube Drop Rates

Note that these may be different in our version. (C rank omitted as they are just hair accessories)

To do that with a dagger considering both part are normal human being, you’d need to cut the guy a hell lot of time in the neck before you behead him. Would be pretty long and tedious.
Maybe it isn’t really Scout related after all
:haha:

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wow, so a witch hat/chainsaw skin/cat balloon/cat pistol skin costs 764,77 Euro/872,41 Dollars on average [if you buy the largest TP bundles = 990 TP] if we indeed have the same rates.

This seems more like “Thanks Giving” than Halloween xD

A few rumors:

  • A huge update is arriving at kToS, and it’s called “ToS 2 Point 0.”
  • Along with the patch, a new class named “Outlaw” will be added.
  • The genre of Outlaw’s OST will be Hip-Hop.

These are from a IMC staff member’s facebook.

Now we know your name is Outlaw, huh? :thinking:

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Link?
Wanna add them all <3

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So… Kim Hakkyu is finally going back on his words about putting a thief/outlaw class on the game? Nice!

I think he said no for a whole new tree of classes, not about a thief-based class itself.

I might be wrong.

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Big if true. But if you got that off somebody’s facebook page who works at IMC you’re probably putting them at risk by posting information you get there. D:

Really excited though, a big overhaul is definitely what the game needs to stay competitive.

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If the game gets a massive overhaul on a better engine, even I would come back to give it another spin.

I would go as far as starting fresh on a brand new server.

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My guess for these dagger skills:
A rework of Scout, Rogue and possibly a follow-up class that is dagger-based.
I kinda wish i Corsair was in the same class tree as Scout and Rogue, though, these three classes fit thematically very well. It’s rather strange to have dagger-based classes spread out over Archer and Swordsman trees.

Ugh, i seriously hope this is not true.

even because something has to be done to get the players “back” because “he” lost more than 700 players to the maplestory 2

He did not say he wouldn’t add a thief like circle to classes. What he did say was that he would not add thief as its own base class, similar to archer, swordsmen, wizard, & cleric.

Thief is essentially a swordsmen or archer. No point in adding thief as a base. For instance Corsair, Shinobi, Retiarius, Rogue, Scout, Sapper, & Wugushi, are all elements a Thief class would have. You can easily make a “Thief” based build if you really wanted to. Heck Wugushi & Sapper has an attribute that lets you only have to worry about focusing on upgrading a dagger.
https://rjgtav.github.io/tos-database/itos/database/attributes/306017
image
https://rjgtav.github.io/tos-database/itos/database/attributes/304027
image


If a dagger based class comes out for Cleric, oh boy. I will convert all my classes to dagger classes.

One Dagger to rule them all! :distinguished:

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If they only made DWA effect as a base dagger feature so melee classes can make use it from scratch…

good thing I made a +16 velco dagger a few days ago
:satisfaction:

now we need a dual dagger stance like bullet marker (or introduce a katar like weapon) and revive the good old sonic blow days

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