Good question. I think it’s based on what you’ve used last. Casting Zhendu first will change it to poison property, then Enchant Fire would overlap it and change it to fire property.
Yup, @Hillgarm is correct.
https://tos.neet.tv/skills/20103
Good question. I think it’s based on what you’ve used last. Casting Zhendu first will change it to poison property, then Enchant Fire would overlap it and change it to fire property.
Yup, @Hillgarm is correct.
https://tos.neet.tv/skills/20103
Poison, i’m not sure if Enchant Fire change attack to Fire.
@Pokart it might change magic bolts (since they’re the only ones with diff particle)
I think it does. Meanwhile, Enchant Lightning clearly says in the tooltip that melee and missile attacks are changed to lightning property.
We can’t really say for sure over tool tips. I mean, I could equate it to daino but daino is missing some tags and lines of code in its description page. No magic tag and the like.
I remember someone tested enchant fire AA with the elementalist attribute fire property: explosion where the explosion does 80% of AA damage to surrounding enemies.
I ran a quick test on miner’s village against Jukopus (Earth) and Kepa (Fire).
Stats
MAtk 959
EF Fire Property Attack 325
Advantage EF FPA 406
Disadvantage EF FPA 243
Without EF
Jukopus 1064~1072
Kepa 1113~1122
With EF
Jukopus 1542~1553
Kepa 1356~1362
EF Increase
Jukopus 478~481
Kepa 240~243
It may be proven different with higher MAtk but so far it seems like it doesn’t change the attack itself.
@c2gaming.seetoo that might happen to the additional line or some hidden interaction, unfortunately i don’t have a char with that setting to test it
The way I read it, it seems like a combination of Bullet marker’s silver-bullet (elemental property added to main-attack, but physical-def still applies) + enchant fire (extra line effect, and bonus elemental damage on all attacks and skills). Let’s wait for ktest patch to arrive, to look at the skill on patchnote (or ktest-tosneet), and effect in-game.
Finished druid wolf text on request for cross-reference, but likely will not finish remaining clerics, I think existing translation is already sufficient.
Lycan transform
New werewolf mode changes:
3 seconds invulnerability during the transformation into a wolf
all skills except wolf skills are disabled during wolf-mode
all wolf-skills damage buffed by more than 2 times, and cooldowns decreased by 20-50%.
critical rate increased by 40 per skill level
+10% lycan skill damage increase per skill level
+3 movespeed
+100% HP
Physical def and magical def +50%
2% HP recovery every 8 seconds
dashing enabled
duration 100s, cooldown 120s(NEW) Lycan attribute: hybrid wolf (demi wolf)
Wolf-mode skills are disabled (able to use all other class skills) (original text abbreviates with PC skills, edit: PC should mean player-circles, so all skills usable during this mode )
Basic-attack is changed to a scratching attack with a 5% chance to inflict bleed.
dash enabled
2% HP recovery every 8 seconds
physical skill attack damage increased by 4% per skill level
magical skill attack damage increased by 6% per skill level
critical rate increased by 40 per skill level
duration 60 seconds
Seems demi wolf is popular on ktos forum too
well, damm. should they make it a permanent transform and i would gladly go druidplain
2018, and no demon morphing for ToS’s warlocks.
Does anybody have the patch that they increased animation speed for some skills? Couldn’t find it.
I posted it somewhere long ago, never made a pastebin.
Here you go:
After-Delay reduction for animations of skills
Ranger
barrage: 22%
High anchoring: 40%
Critical shot: 30%
Bomb arrow: 20%
Qs
Stone shot: 42%
Sapper
Stake Stockades: 15%
Broom Trap: 38%
Scout
Flare shot: 77%
Cloaking: 70%
Scan: 62%
Rogue
Backstab: 33%
Fletcher
Broadhead 43%
Bodkin Point 25%
Barbed arrow 42%
Crossfire 18%
Magic arrow 65%
Divine Machine arrow 50%
Schwarzer reiter
Caracole 75%
Limacon 61%
Cannoneer
Cannon shot 20%
Shootdown 20%
Bazooka 50%
Hackapel
Skarp slashing 22%
Leg shot 30%
Storm bolt 33%
Mergen
Homing arrow 36%
Krivis
Zalciai 17%
Divine stigma 33%
Priest
aspersion 26%
monstrance 31%
sacrament 35%
exorcism 10%
Bokor
zombify 40%
mackangdal 33%
Sadhu
Out of body 10%
Astral body explosion 17%
Paladin
Smite 38%
Resist elements 20%
Kabbalist
gevurah 40%
inquisitor
judgement 53%
Taoist
Stormcalling 46%
Trinity disaster charm 46%
elevate magic circle charm 30%
Miko
clap 30%
zealot
invulnerable 58%
immolation 40%
fanaticism 40%
fanatic illusion 40%
blind faith 40%
Some after-patch delay vids
Hackapel after-patch here
Cannoneer after-patch here
Reiter after-patch here
Well you could make it permanent but it would cost too many ranks to still fit paladin in it. Planting a laima statue and transforming then immediately using melstis would give you 60 + 20 = 80 sec duration and another melstis after 48 sec would put you at a 100 sec of transformation time. The new transform cd would be at 96 sec making it 100% uptime.
With the required skills you would have to go cl1-kr3-deiv1-dru3-x. What’s interesting to me is daino turning your AA magical would mean you would AA with 30% (assuming 5 lvs of the skill) instead of 20% making a hybrid AA/caster workable. That makes the last rank an easy choice of inqui for inquisitor: burn
It would depend how strong the bleed is, but you could still achieve 5 (4 if you don’t want to cafrisun) lines of atk + a bleed chance per AA.
i meant chaplain haha not pally
yeah, and chap would be even more cost heavy, to the point of chap-drui3 only have the last spot open… unless they reveal sheppa4rd and he have a 50%cdr skill or double buff uptime i guess my dream build is gone
as to your sugestion i don’t think it is really worth. i mean, too much investment for aa, and it is worse than the meta AA we have right now.
I would say it’s an AA build but rather a caster that can AA (that isn’t shiet) when everything else is on cd. I believe a full con meta AA in cafrisun can clear cm st6, right? I’m hoping this new build could. I would so love to go back to my original druid3 in a red dress RP toon and have it actually decent in cm.
Hi.
Enchant Fire doesn’t convert basic attack into Fire Element. The extra line it offers is Fire Elemental though.
wtf is that?
BLOCKED
New Wugu is looking good
I might consider creating an archer
Check the last info about korean dev blog of this week. This is the new Lycanthropy form, when you learn the new attribute it gonna receives, that changes the effects of Wolf Form (and also appearance)
well well well
can rogue get double dagger build ?
Why no attack animation reduction for Hamaya? Its one of, if not the slowest attack in the game. You can count the seconds it takes for arrow to reach the targeted area.