Tree of Savior Forum

KToS General Thread v3.0 LOL

Oh cmon guys.
Doppel should deal way more dmg then murm.

Doppel have to wield a 2-H sword and have no Blockrate.
Murm on the other side is the “shield cls” and has a high blockrate and even skills to avoid magic dmg.

Doppel on the other site eats even more dmg with dov.

I dont like shinobi thats why i reset my doppel to dragoon now but with this changes maybe barb c3 could work better on doppel now?
Seism with wild attri should come close to Moulinet and has more oh.

WarCry inc the dmg from not clone skills Zornhau/Redel.
And extends the duration of the buffs Zwerchhau/cleave.

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The most disappointing thing about Corsair rework is that IMC completely forgot about making it interact with the new looting system. Pillaging could add 100 looting chance per Corsair circle for example or any kind of utility for farming parties.

Lachrymator works as a CC though.

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It will save people from dying in challenge 7 xD

Corsair’s new skill is another reason for swordsman to have auto-swap.

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You’re forgetting that clones receive none of those effects.

  • Deeds does nothing for clones
  • War Cry does nothing for clones
  • Frenzy does nothing for clones
  • Wild does nothing for clones

They just clone base Seism and Cleave. That’s it.
Sure, extending debuffs is great and works for the clones.
Cleave / Zwerch will apply their debuffs through clones, since they are not attributes.

Hi guys, take a look to my topic, make it happen

Base seism lvl 10 256%*3= 768% x2 (Oh)=1536
Moulinet lvl 10 160%x5= 800% x 1.5 (Crown)=1200%

The Buffs and debuffs dont work on clones yes.
But cleave and zwerchhau are cloneable so you could use them before the clones end to use Zornhau/Redel then without clones.
Both skills get a good boost from warcry and you get a higher critrate from the wild attri.

You can do dmg without clones even if its hard to belive for some ppl :<

You missed my point.

Clones don’t get those bonuses at all. You can’t factor them in like that.

Only you (your main body) gain those bonuses.

Yeah i dont get the point.

Cleave/WarCry/Dov/Zwerchhau all work on the main body only.
Crowns debuff too buffs only moulinet from the main body.

But the main body will get all those buffs on his skills.

And seism ist stronger then moulinet.

And Zornhau/Redel/Sturzhau will get a huge Boost.
This skills dont need clones to be usefull >.>

Swordsman General Thread V3

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i think fencer is strongest shinobi , flash,compose ,sept etoile , so much overheat strong skill for bushin lol

stop de combo to cast bunshin with doppel in’st that worth i think that muay thai will be more worth beacause muay that has ONE skill that deals Slash Damage with 700%x2 something like that and has 2 overhits with 14 sec cd and other strike skills it’s good for breaking time because slash damage deals less damage on plate armored oponents and strike deals more, so it’s more worth i think, the skill that shinobi copies it’s not that strong for a kill combo like rodelero and fencer or corsair… i think.

Wizards got their own thread right now


I think class discussion should spread out for swordsman aswell now that the game is becoming tree of shinobi.

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Oh know everybody will have to walk with a lot of materials… They are very inconsistent with the changes. If they want all buffs and support skills to consume materials, they should put this limitation to all classes. Why kinos and linkers don’t consume materials in their skills?

I prefer a increase in mana consumption or higher cds than to carry a lot of materials, they don’t even have UI to tell us when to restock the current resource skills…

The item-requiring skills have received a lot of negative feedback since beta (excluding shop skills) but they chose to ignore it and extend that anti-play feature to more classes now. Main supports are already the classes that have one of the worse silver income of the game and they put another burden to them

sounds like greed to me tbh. You just want to use both pistol shot and that new dagger skill along with shinobi clones.

Pistol shot is great AoE, but it sucks at single target without all that ricochet. The new dagger skill looks like it’s more of a single target thing. Outside of pvp I don’t really see the point of using both, for pve you pick pistol shot for a really good aoe screen-clearing skill, while you go for the dagger skill if you want a single target clonable burst.

DWA: Yea not everyone likes AA builds but it’s fun if you do. It’s not even tiring to do you just hold C while tapping Z with default keyboard controls. Also, the difference between pistol and dagger will be another gameplay choice for DWA, dagger will let you hit more things with half your attacks while pistols will give you more base damage and a slightly slower attack speed. In this sense dagger will be more AoE and mob oriented while pistol will be more single target and boss oriented. That being said isn’t it nice that DWA will be mitigating the weakness of your choice between the new dagger skill and pistol shot? Heck you can even do a pistol DWA focus with jolly roger’s missile damage bonus and if what I read earlier somewhere is correct Kunai also becomes a missile type pierce attack so you can imagine what that means for a shinobi corsair.

I love how you use “omhergehd you don’t play corserr” to try and supplement your argument, it’s actually my favorite swordsman class. Hexen dropper is strong and it executes really fast. Dust Devil has a great circular hitbox and can CC annoying elite mobs by spinning them in place. It’s a great CC that’s not obstructive in party play unlike bash or other knockdown skills. Corsair is one of the few swordsman classes with most skills affected by attack speed and it is NOT restricted with its main weapon choice so what’s the problem with asking for a few decisions for sub-weapon?

The only reason corsair is “weak” is because shino-murm is ridiculous. Doppel, Lancer and Dragoon were the only ones able to catch up a bit recently but the changes in Shinobi imho has given a big bump to corsair along with Doppel. Corsair was already decent, Matador just sucks ass and all the other swordsman classes that could compete had weapon restrictions unfit for corsair. Just think of the future a little bit and wait for a new rank 8 class that will fit right into c3 corsair and you’ll see it become meta right away (or if they buff matador).

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I already needed items to use skills. They are called potions.

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Nak Muay has 1 slash and 3 strike skills. Where did u find 4 slash skills?
Why do u think people take Nak Muay with rodelero? Cuz only rodeleros High Kick increases strike damage.

i said 1 slash and 3 strike oush xD the core build for Muay Thai on KR is Rodelero3 with Murmillo i see some Doppels taking too

Slash damage no longers deal less damage to plate, it just deals 100%, same for pierce on cloth or strike on leather. This changed a long time ago.

That’s the exact reason people are complaining (pve-side).

You can only pick Pistol Shot if you want to go AoE (and most PvE content simply requires AoE). Then you’d change to single target for bossing, which would be weak without the new skill (which you should know that much, my HL3Squire3 kills Saalus bosses faster with same level of gear, lol).

The point is: You pick one or another.

Other classes: You don’t need to pick between AoE and Single target. Corsair is at loss.

To cover that you need to transcend dagger for single target and clones and pistol for AoE. And the game is all about AoE and killing a boss later - so it makes no sense to exclude one or another only in a single class behind weapon restrictions.

Even a new R8 class won’t change the fact that Corsair in its own circle is at loss if it’s locked to dagger/pistol.

1 Like