Tree of Savior Forum

We need to talk about the Wizard Rebalance

– EDIT –
Okay, they’re finally here!
https://pastebin.com/mi20AYJE


We’re still waiting, IMC.

:tired:

Please help Pyro. You’ve already fixed Agny.
Give Linker some love. Linker has only been nerfed.
Give us a reason to pick Sorcerer circle 3. Desmodus is super bad and Evocation is worse than most summons special skills. Remove the SP Recovery attribute, it’s a trap for new players.
Fix Necromicon.
Rework Alchemist. Give us an actual Alchemist skill instead of Alchemistic Missile, like a Throw Potion skill perhaps. Fix Homunculus. If you can’t fix the AI, at least rework it to be like Summon Servant (some kind of pet that follows you and give a random buff for your party every minute for example). Do something about Briquetting. Make [Briquetting: Select Appearance] attribute use weapons of any lvl to change the target weapon’s skin without changing its attack values. Item Awakening needs attention too. It’s always troublesome to do it for other people since you can’t trade Calcite. Turning it into a shop would be the best option.
Please help Rune Caster too. Give Rune of Giants special skills like Druid’s Lycanthropy, for example. Reduce Rune of Destruction and Rune of Justice’s casting time.
Rework Warlock circle 2 skills. No one picks Ghastly Trail and Drain, they’re useless skills.
Enchanter could have more attributes. Also, Agility needs to be reworked. Even if you stack lots of Stamina, the effect isn’t as noticeable as Paladin’s Resist Elements, for example.

And please do an Archer rework too. Hunter, Scout, Wugushi, Fletcher, Ranger, Rogue and Mergen are waiting…
kupo5

31 Likes

They could add enchanter attributes too. It only has two

4 Likes

The only thing I wanna talk about is wiz rebalance when

:tired:

5 Likes

still waiting for a functional alch… throw condenced hp potion, throw condenced sp potion … throw poison bottle, throw molotov, throw sticky bottle, throw anything let me throw my bottles to monsters boss and people… XD

give me a reason for pyro to pick again with chrono and alch… XD

yeah make homun like a summon… so ill go back to pure spi for this XD

give us 3 to 4 more homun to play and let them add max of 1 stat with a range of the stat only max 10 ( sample a tank homun gives a bonus of 10con) depends of what type it is.

pls replace dismod and that blow up 2nd summon with just plain summon this summon that…

give me a magical girl that can synergize with psy and chrono… speaking of psy… raple one skill with a burst skill pls… related to psy… like gravity smash… along those lines with 2 or 3 overheat…

agree on warlock

makr tune of jusyice ray biy bigger pls ty

3 Likes

Don’t forget about Item Awakening.

It’s pretty doable once, but try to reroll more than a few times the awakening. Besides needing many Awakening Stones, you’ll die from boredom, for orange or high level equips it takes too long even with all the attributes. And the bonuses aren’t even a big deal for most builds tbh.

Magnum Opus and Dig could appreciate some attention too.

2 Likes

i feel like they look at some classes and go like “oh well…it has 1-2 uses so we’re gucci” and just never bother w/ it HAHAH. This game is one of the most prominent at making just…straight up useless skills and it feels like a waste of potential/animations.

what’s the point of some skills if they’re entirely useless damb. I also wish they’d stop hitting linker with nerfs, it’s already losing out to thaum for damage and cryo for cc. I get that they wanted to keep it out of being so “mandatory” or too good to not take like it was really early on, but since then…zz

To be real honest i wish the runecasters had the old 8 second cast time, but had way more impact, the skills arent really that powerful to warrant the casting time and cooldown, also wish they did something similar for meteor, altrhough it would probably get screwed by damage cap.

I just really love long cast time/cooldown for high impact skills :slightly_smiling_face:

Also just please at least remove that homonculus time limit.

1 Like

:sad: Yes

They could easiy make a new menu for potion bag and enable the user to equip pots to throw, i’d love to that as a AoE cloud skill to gives effects based on equiped potion. If they add it to C1 it can be enough for alch to be a nice filler by using market pots (even tho i dislike pots having lvl), this could be quite good for HP/SP healing and also some extra buffs (along with that they can add an offensive potion) away from cleric tree. To cherry it up an attribute to use all pots on bag upon cast (taking always the highest lvl pots without doubles).

Side Note - You forgot to add Enchanter to the list, Agility and Empowering needs some changes. Also Wugushi is probably at Hoplite state comparing to the other ones.

1 Like

Better to just nerf Wizards as a whole, then follow up with Clerics, then Archers, and we will all become Tree of Nerfs

1 Like

Top7 7 most popular Builds on Itos:
https://imgur.com/RZXyqso

6/7 are wiz cls.

Wiz cls is so weak :tired:

2 Likes

I’d rather they help krivis :man_shrugging:.

Were there any post combat patch nerfs to linker? Because I feel like all of its nerfs were only ever reasonable before the patch.

At this rate they’ll be insta-casts :tired: (why isn’t the smug popolion there).

Edit: The cooldowns on the other hand definitely need looking at again… And also Rune of protection needs reworking imo, having something spirit related there would be cool still though.

These would both be really cool. The funny thing is though, Lycanthropy can use all of the cleric skills(?.*)
while giant can only use wizard skills + runecaster skills(?**)

.* & ** cant entirely remember

1 Like

Lycanthropy requires 3 circles. Rune of giants requires 1 circle.

1 Like

I am sorry, but summoner will never be a real wiz for me, just saying…

Also, i am the only one that think it’s ridiculous chrono, enchant has no atrb to invest, and make than powerfull enough to invest like 1k atrb points?? Is this fair and “joy”?? I think this is bad designed too.

This. After resetting my thaum ff to enchanter, i’m sitting with 15k points attributes but no attributes to invest in.

Hmm… So what? Should we ignore the many issues some classes have just because other classes from that tree are popular? By that “logic”, Cleric is a garbage tree, because the first build that appears in the popularity ranking is #17. Also, they already announced they’re working on a Wizard Rebalance.

Unfortunately, the game doesn’t give opportunity for certain concepts to shine. Long cast with high impact is a cool concept, but it doesn’t work really well here. What if we increased RoJ and RoD casting time back to 8 seconds, but reduced their cooldown to 0 instead?

Yeah, that’s true. I’m going to add Enchanter to the list.

1 Like

What i really wish is Rune of giant will prevent knockback/knockdown just like Lycan transform. Rune caster overall is not good damage-wise and support-wise yet its a hidden class and you have to spend hours to unlock. Such a joke.

For archer, there is no hope left :tired: imma wait and see when will they give meaning to Scout 3 aside from Split arrow that is completely replaceable by other signature skills from other archer classes. Also, Hunter and Ranger and Wugushi and Mergen. I care, because i have them all in my lodge waiting to shine.

1 Like

imo, i’ve no hope how IMC balance things between game actual design and players expection.

During CBT, game is marketed as strategic slow pace action game, where we have many synergies like QS pavel, Wizard icewall/fireball shooting, and Peltasta pressing C for tanking. Nowadays these things still there but no more actual impact, the game changed into fast pace zerging, instant melting boss. This is due to IMC lost of creativity, and players outcry of some classes no combat ability (and actual useful role as well), IMC unable to fulfill the actual role concept (broken alchemist/templar feature/oracle/sage/etc) which resulted at least demand for combat ability.

What is formula of IMC now? Introduce more % buff or debuff, that’s the answer from IMC in so called balancing. When every classes become dps class, every content is just a dps race and gets boring soon. I advise IMC to take time to rethought its core concept and mechanics, which also improve monster AI combat ability if possible.

Even if Pyro/Sage get buffed, they are just like Krivis v2, Elementalist v2, with no new mechanic introduce.

1 Like

Wait… What’s wrong with wugushi, fletcher, and mergen? I have a bit of experience with them, they seem to be quite nice. Wugushi and fletcher have nice DoT, mergen’s skills are quite fun, except spread shot, for some reason they miss alot for me… Is it because my AoE attack ratio?

Anyway, out of all your list, I want pyro, linker, and sorc the most :slight_smile:

All I can read is: “Please buff my favorite class which I am biased upon.” XD

some people say certain classes are useless, while some would say they are OP… this should already say something XD. Maybe its not the class… maybe it’s you :b

1 Like

That why Team storage should have space for attributes, so we can transfer attribute points from one char to other! :prince:

1 Like