Tree of Savior Forum

kTOS General Thread v2.0

Because 75% of PDs skills are still support skills that deal no damage xD

About Gazing Golem: It’s sad to see that the alternatives are pretty much useless. Molichs 20 Block is nothing if you already have over 100 effective block [i.e. 100 more block than the enemies block penetration] as 1 card increases the blockrate by 3,4%[100 effective block], 2,8%[200 effective block], 2,5%[300 effective block] and so on.

They should’ve at least spread the two-stat cards away from the green parlor as you are now only able to get +30 of a single stat/+15 on two stats. Imo %-based statboosts would’ve been better.

@Anarth Would you mind translating the red ones pretty please? <3

Wow :open_mouth:
Stacking Mummyghast cards from now!! What about the other cards? Are you going to make a list of their effects too?

just install the Toktogi addon to your Firefox webbrowser and check the linked official Korean site and you’ll be able to check the changes for yourself.

Btw, it’s always good to learn Hangeul when playing Korean MMORPGs.

New card effect

Some card effect on iTOS version is not matches…
I don’t quite sure is it only text or actual card effect is outdated.

in game new card system

Skill changed

ps. feel free to correcting it.

6 Likes

Wait, does that mean we have access to the atribute for swift step even at Archer C1? Is that a dream?

It’s still a C2 attribute.

https://tos-ktest.neet.tv/attributes/301018

1 Like

Booo, dreams crushed. I was really hoping we’d finally be excused from having that mandatory archer 2 in pretty much all Archer builds :sob:

man, i have read it wrong or limacon now can go up to 300sec at level 15?
and running shot is still at not 100%uptime, those guys are really killing qs3 as AA and buffing sr even more…

it’s pretty weird what they did with Limacon xD I wanted them to nerf it and buff the other skills…

i’m just so crazy about this; i believe that imc have a team working in each class; and they did not talk with each other; because there is no point in buffing limacon duration to 300 sec, besides to reduce the time we need to buff ourselves, but if we take this as starting point; why not do the same with trot for example; and so on, and i won’t even go again on why running shot is 23 duration 35 sec cd, and limacon is 100% uptime, because there is no plausible reason for that, not even close, since limacon allows for 2 target at least at rs3 plus have strong damage and the list just go on, and even if we take it on account that one is rank 6 and other is rank 4; there is no reason for that; because NOW sr1 became one of the strongest filler class for archer tree; since limacon is 100%uptime; even if you do not go full sr3, or even full pistol; just having it as 1 rank; is already strong enough.

the same goes for paladin they keep giving paladin the tank vibes, but without a good provoke attribute, it won’t work; it is fair weird since they just have buffed the restoration raw value, where they had to buff the restoration tick speed, like lvl=-1 sec. and so on, it would be fair better for a good tank ability; another thing is the nerf to inqui; i can agree that inqui was strong alone, and in reality there is not a “nerf” to it; but as paladin>>inqui with godsmash that is something the imc pushes us to do; the nerf is huge for a burst stand point; since paladin>>inqui had only conviction>>godsmash; and now both of them did not have even a similar CD just like mole as well and this is something that should have taken in account when nerfing the burst from godsmash since again; how do they expect paladins to keep the bosses if they did not have enough burst or a provoke attribute?, a monk-inqui is not so bad because he have other skills to keep the dps-moving, but a paladin inqui is in a even worst place now.

1 Like

I agree with your limacon vs Running shot observation 100%. Now regarding Inquisitor, reducing overheats from 3 to 2, while lowering CD from 30’ to 20’ isn’t a nerf in itself, damage overtime for God Smash alone stays the very same. What it nerfed was the interacton between Wheel and God Smash, since now you’ll have 1/3 less burst damage on each wheel, and that means a great DPS loss in both bossing and AoEing (wheel+melee was all inq had in tis department to start with).

1 Like

I don’t think paladin is intended to be a “tanker”. It’s a defensive support and resist elements / barrier pretty much fit in that role. “Tanking” is more fit for swordmen with Peltasta.

I think Barrier new attribute is going to be very nice (granted it’s not super buggy as many other things in the game). May not be super useful in current PvE content but it sure sounds fun to have (I loved devotion paladins back in RO).

Limacon and Monstrance duration increases seem a little… off. It’s a huge boost to Priest 1 classes too, +30% dex is a lot. Monk builds might be “forced” into at least priest c1 now. My full DEX quarrel shooter is going to be super happy when people start buffing Monstrance all the time.

It’s a burst nerf
and there is no buff because the coolddown “buff” only compensates for the dps nerf
maybe dps stays kind of the same but its still a big nerf since lots of things in the game rely on burst (debuffs, glassmole, wheel etc)

Dont know why IMC thought it was neccesary to do that

Limacon with a skill factor of 90% and without the spread attribute is ■■■■. The uptime is just convenience. Besides falconer will always be a better filler than SR.

Limacon already can be keep 100% up time. This change is in the plan of making all buffs (that already have 100% up time) to keep longer and stop with the madness of rebuff every ■■■■■■■ minute

1 Like

@yurichalps
yeah, what you pointed out is the same as what i have write; the nerf came in the form of reduction of burst damage, that for paladin; is a huge thing ; this is where the nerf comes from, i have even pointed out that for monk there is nothing to be upset about because he have other skills.

@mrshadowccg
damage mitigation is a form of a tanker, without doubt; there is multiple types of “tankers” in today game; but paladin with this new attribute from barrier pushes himself even more in this category; the ability to mitigate damage taken by his party members who stays in the barrier; where he himself does not need to; is a form of taking; not a standard let the boss hit me and i will endure it; but a tank without doubt.
if you add the rest of the cleric tree in a standard paladin build; he is without doubt at the restoration/mitigate type tank; where he simple takes all and heal himself; and the barrier pushes this at a alarming rate; since even without a good provoke he can tank; simple put the barrier and let the rest be with it; and you will be the “tank” of the party but this system created a huge burden to the paladin and this burden may be more than what he can endure because he can not “lead” the boss way from his teammates and simple form a situation where he is handling the boss+ party members in the barrier taking “only” aoe damage and this would be the perfect situation for a paladin tanker but since he can not “lead” anything; everyone will be taking the main damage from bosses and thus forcing the paladin past what he can handle.
einsof may help paladin in this aspect with is huge hp pool plus double healing effect; but still may be too much for him.
the best scenery would be a barrier with all party members and the paladin outside with the boss focusing on him; so the party would only take “AOE” damage, allowing the paladin to really tank everything on himself.
@pushit85
dude; i was talking here about taking it as filler class; if you take a look at 90% plus attribute, that increase it to 135% at level max; plus a standard dex dps build; it have one of the strongest dps ability for one class “only” as filler and you have mention falconer; circling have up to 10 second window every 35 seconds; this is very good as burst classes without doubt, but this does not neglect sr new ability to be a filler in any way for classes without strong buster; 135% of limacon (with damage attribute) plus higher dex, that is something to keep a eye from.
@Borel
limacon only have 100%uptime at rank 3; i was talking of the ability to take sr as FILLER RANK1 class; and this is where he may shine with this changes there a huge difference in the ability of a class as rank1 only and rank 3; and this new changes allows sr to be a very good choice for rank1 only filler class, not something that everyone will do, but some may like it like i myself have seen this new possibility some others will as well.

Again, as filler rank 6 falconer is better than SR. Limacon can’t hit 2 targets without the spread attribute, besides a skill factor of 135% is still ■■■■ and money expensive considering you will have to upgrade two weapons now instead of just 1 for a “filler rank”.

SR as a filler class for Limacon… For what exactly? Rank 7 and 8 from Archer tree have weapon retriction and the mounted part kills most of the lower rank choices anyway.

The cards are interesting, Gazing Golens may save Hackapell.

this is just your opinion dude; 33% uptime on circling against 100% 135% 2hit/sec that can go even higher to 2,5/sec or more with mostrance since now at 300sec scroll it is fair worth to buy/use , filler is filler for a reason; if you class focus on burst with low AOE go falconer; if you class is have already huge aoe; there is no need to go there.
i won’t go in which is better like you intended to do since here is not to place to talk about builds but a place to talk about ktos changes and for me i acknowledge the problems that may arise taking it as filler like you pointed out; but not everyone plays it as META and some may play because they like it; and now they have a good class to takes as “FILLER” if they feel the need to, since the class out offer at least the basic tools to work itself; not that those tools would be super stronger or the strongest.

edit:
@Valfor i myself have buildup a qs3 falconer3, with the intend to take hacka or sr as rank 9, just for fun: why? because i want a falconer3 mounted and like me many other players who played this since cb, needs something to keep going, and most of us like to create experiment builds for fun, so i made it and waiting for it and now for example with this new changes i could giveup qs3 and focus on sr1 as filler for rank 9 and takes other classes at ranks 2-4;
like i wrote; it does not need to be the best; many players here likes to experiment different types of builds on their alts, that they find it fun, and having the possibility to take sr1, mainly a mounted class as filler, is a very nice option, for me and many others as well, but i’m not saying that will work or will become the greatest thing ever, is just a option.

people like me who already played this since the start, already had a stronger up to date char, and keep playing for most of the time is doing with alt’s, testing-experiments new gameplays and we as players are without doubt happy about this option.