Is there any info on what the bleeding and poisong from Biteregina and Rajapearl Card scale with?
Tfw theres still gonna be meta cards for every slot. And tons of these new effects will be unused because you have to level them to level 10 to properly use them. Why does cards require 10 levels to have any meaningful effect, and why does it cost TP to remove them. Only IMC knows.
Interesting, the poison/bleeding card makes Wugushi/Fletcher 1 actually decent filler choices for the Archer tree, Wugushi looks better because Zendhu (party buff) and Wugong Gu hits more than one enemy, but Fletcher 1 may be better against boss.
And makes HL/Doppel even stronger.
Possibly to avoid constant card swapping, and removing it for free consumes one level of itâŚ
Wait, what card you donât have to max level it to make proper use of?
I guess cardswapping can be an issue, but 5tp is just 1day waiting time for every card you wanna replace unless you want to level your card back.
Also the point i was making, is that card variety is gonna suffer, since you have to invest 10 levels into a card before its worth using, which considering how few ways there are to level cards, will gate people into only using universally good or overpowered cards like for example glass mole.
Cards that deal extra damage against certain elements/types might be interesting, but nobody is gonna use those, unless theyre super effective in ET for example.
Well with the ongoing buffs, it wouldnât be strange to see someone build that C1>Krivis2>Pala3>PD3 for Rank 9. He can buff HP regeneration with Aukuras and Restoration, has access to two handed maces for more damageoutput, can tank all damage for his partymembers with level 15 Healing Factor + Barrier and that evil AoE combo of Incineration and Plague Vapors.
Paladin will be more than capable of tanking whole lots of damage thrown at him when combined with Plague Doctor. Squire basecamp buffs will just make it easier, especially in combination with Aukuras. There will be no âtoo much to handleâ with decent equipment.
Itâs sad that you are not able to feed your already equipped cards, that way you could increase the efficiency of the card AS you use it 
I donât find the 5 TP fee bad though, as it can be used with your daily free TP. What I was doing to one of my mages was equipping several chappas at random levels and once I had enough cards to level one to the next level Iâd unslot it.
at least for me card swapping is a very good option, it allows us to work different types of cards for different types of game scenery like party play et pvp and so on, and change between them, allowing for a player to have multiple cards and use them, than only one type of meta card for the slot like fenatte spoke off.
take for example: those elements type or size type cards, without a penalty to use/remove them, everyone would have , at least most players, so they can swap when they are farming, or doing bosses, or making dps check floors on et, and so on, it would work better than one meta card for all.
Here I am just hoping they give Monk C3 an attribute to sprint like swordsman, considering they are a melee-focused circle with no way to close the gap or prevent knockdowns. Wishfull thinking. o3o
focus on the new gazing golem cards, 30%(3cards) to active 15 sec pain barrier, and it can recast itself, in a 1x1 hit would not active a lot unless the enemy is full on multihit , but if there is multiple enemies hitting you like mobbing it will be fair easier to active and maintain 100% of the time.
but to be fair with you there is no need for that for monks, remember he does not have close gap nor prevent knocks, but he can heal himself a lot with earlier ranks and protect himself in a lot of different ways.
for now it seems they changed their ways to put 2 hand mace on monk3-pala 3 to monk1 pala 1, and this is already alot, since now some monks who only choice monk2, can also equip it.
I would rather see a Pally 3 Diev 3. Make Ausrine, circle it yourself, put up barrier, every party member immortal (without wasting 1 ausrine circle counter per member). I wonder if Barrierâs attribute will make the statue / minions immortal too⌠Well you could also go PD 2 with Healing Factor but that would be less interesting.
Bonus points if you pick Miko at rank 9 and have infinite duration owls defending your fortress.
Paladin 3 KabbalistâŚwould R7x bug on that too?
the pala diev 3 would work in a similar fashion as the past meltis+asurire; so it could be a new way to go ET as well.
Reminds me of that old theorycrafting about Mackangdal + Revenged Sevenfold.
Buff yourself with Mackangdal -> Take tons of damage from mobs -> While Mackangdal is up, ask linker friend to Physical Link the whole party -> Cast Revenged Sevenfold -> Mackangdal duration ends -> Whole party dies.
Iâm talking about something similar to this:
Basically your alliesâ R7x do not get consumed while the damage they receive gets redirected.
shouldnt these 2 be switched? movement speed buff on zombify and defen e buff on bwa?

New kabbalist costume looks good

Meanwhile I love costumes and variety, I agree that they are adding too much âmodernâ things into the game, itâs breaking a little the inmersio, I love much more the jobs costumes than some of the new ones, I wish they would add more âfantasy/medievalâ ones :(((((
