Tree of Savior Forum

kTOS General Thread v2.0

yea its damage skills cant even be used on bosses (except phycic pressure which will be cancelled by knockdown 50% of the time) it needs a buff imo

Got it, thanks.
/20 chars

kTOS wedding event to cerebrate real life couple that decide to get marry after their first met while playing ktos.

http://www.inven.co.kr/webzine/news/?news=182313&site=tos

6 Likes

New card system, skill balancing, better tooltips, and bug fixes, and some other changes. More promising content!

There already is a kino3 costume.

^Source https://tos-ktest.neet.tv/items/624338

Seems there is no 3d view yet or image yet

Unless Dev’s had wiz2 in mind, because Surespell.

Seriously they revamp whole card effect…

it seem some card are still the same

not change
glass mole
chapparitan
werewolf

new card system

4 group color
each group can equip up to 3 card max (didn’t state can equip same card or not)

sad no card reset, what do i do with 8x of the same cards

Seriously… They still left some cards as flat +damage/defense while others are %?!

Even if it’s [Number of Stars * 10] elemental defense, it’s still pretty useless. I see Nuaele cards price sky rocketing since it’s going to be the only useful % scaling card within its group (along with the new “Zaura” card).

Also, Kimeleech card gives block pen [Stars * 15] while Molich gives block [Stars * 2]? Is that correct or is my translation wrong?

EDIT:
Nevermind, It’s 1.5, not 15.

Anyone know what the Limacon change is?

i wonder if this killed rogue sr… 3 werewolf cards only… actually all rogues build severely nerfed

Dragoon’s Gae Bulg Defense Zone and Attack Zone attributes effects got buffed from 2% to 8%
Actually makes it worthwhile to use as a buff now

Oh my goodness.

Prison Cutter: (+ star)% additional damage to enemies inflicted with bleeding status.
Velnia Monkey: (+ star)% additional damage to enemies inflicted with poison status.

Depending on how this “additional damage” is implemented, these cards can be very OP for certain classes (fletcher, wugushi, plague doctor etc). Basically a 100% uptime chapparition card with the right build. The effects of both cards may stack too so something like Wugushi 1 and Fletcher 3 would be dealing some crazy damage.

lol, Krivis got buffed, the CD time of Zaibas was reduced from 30 to 20 seconds…
Even Paladin got buffed, Restoration is now really useful, 300 HP recovery at level 1 +20 per skilllevel and Smite got 3 overheats instead of 2.

Meanwhile, Kabbalist only got a “buff” on the magic defence increasing attribute of Merkabah, changing it from +10 mdef to + 0,5% mdef per attribute level.

Unless you got more than 2000 mdef on your character,it’s a flat-out nerf as the attribute is still locked at 20 levels with these ridiculous costs (7,5m for level 1 to 10, 20,5m for level 1-20…).

Btw, Bokor got himself a fancy new Class Icon color: purple.

while Diev finally found his way into the woods

2 Likes

Only thing that is very certain is that Kabbalist does not need buffs. Saying that as a Kabbalist C2 myself.

Kabbalist C2 needs to be equal to Plague Doctor C2 (atm it’s not even equal to C1). If they don’t buff Kabbalist they have to nerf Plague Doctor accordingly, otherwise their Balance talk statement {i.e. that they want to try to achieve a 50/50 Class ratio at the same Rank} was a blatant lie.

My Translation for cleric changes (using google + common sense, may be wrong):

[Krivis]

Zaibas

  • Damage interval between hits decreased from 0.3 sec to 0.15
  • Cooldown reduced from 30 seconds to 20 seconds.

[Priest]

Aspersion

  • Increased defense from the buff and also formula will scale better depending on character’s SPR.

Monstrance

  • Attribute increases duration of the buff (and not debuff) by 60 seconds per attribute level (max 300 sec).

Stone Skin

  • Now will also reduce magical damage.

[Bokor]

Create Zombie

  • Zombie’s addtional physical defense from Bwa Kayiman’s attribute will be 2% per level instead of +8.

Bwa Kayiman

  • Movement speed of zombies, wheelchair zombies and big zombies will increase.

[Paladin]

Restoration

  • HP Recovery per skill level is doubled (from 10 to 20 per SkillLvl).
  • SP Consumption increases from 11.2 per skill lvl to 21.2

Smite

  • Overheat increased from 2 to 3

Conversion

  • Converted mobs change back to normal after 10 minutes
  • If paladin leaves the map with converted mobs, they will disappear.

Barrier

  • [Barrier : Committed] attribute is added.
  • This attribute allows paladin to take damage for others when they are inside barrier (similar to RO’s devotion, I guess?)
  • When paladin is inside Barrier, he gets 4% physical defense increase per level (Not sure if skill level or atrib level?).

[Monk]

Iron Skin

  • Changed to deal more damage depending on attacker’s defense (not quite sure tbh).

Hand Knife

  • Damage will increase depending on enemy’s SPR stat (not quite sure either).

[Pardoner]

Increased Magic Defense

  • Magic defense formula is increased

[Kabbalist]

Merkabah

  • [Merkabah: Increased Magic Defense] attribute changed from +10 per level to +0.5%.

[Inquisitor]

God Smash

  • Cooldown reduced from 30 sec to 20 sec
  • Overheat reduced from 3 to 2

[Chaplain]

Aspergillium

  • Duration changed from 10 seconds per Skill level to 60 per Skill lvl.
  • Motivation attribute tooltip changed
4 Likes

Still waiting the Remove Knockback attribute for Dethrone… Like, why they didn’t think to put it when R8 was released?

MY KRIVIS IS FINALLYING GETING BACK AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Is worth now?

It’s already basd on SPR, will be higher.

I think the implication is that the defense buff will also scale with SPR.