Tree of Savior Forum

kTOS General Thread v2.0

All information we have access to actually points to the exact opposite of what you said.

http://www.imc.co.kr/IMC_RECRUIT

I agree with this 100%. I don’t understand why so many persons just don’t get it.

3 Likes

Because bug fixes don’t bring in revenue, but new costumes for gacha does.

real nice changes on pvp:

Let me get this straight, now you can’t spam antidote to cure poison damage from PD and WUGUSHI?

Sometimes I use severall and it doesn’t do anything. Is it because the antidote has a % chance to cure poison?

I don’t know if only me but when I use antidotes in TBL a message saying “You cannot use this in the current map” appears, the items is consummed but don’t clean the poison, is only me?


(I know this is not the post to ask this, sorry)

Limited consumption items ( Available ) Store Potion , Antidote , Alchemist Recovery Potion , Companion Feed , Skill Consumables
(Not available ) All consumed items except above items

No more TP pots?

So if I understand this right, you can just outlast your enemy now?

That’s a really nice change in gameplay as you can’t just pot yourself up and up again, which will benefit people who spent at least a few points in CON to have more recovery per pot.
People who hate survival builds will surely hate this change,though.

I believe it’s a fair chance for those builds that had been forsaken by IMC for their low overall skilldamage%.

Now all they have to do is make buffs&Class Ranks invisible for the enemy team so that they can’t just avoid Bloodletting,Revenged Sevenfold,etc.
And of course, Gematria/Notarikon have to affect player characters,too, not just monsters(maybe just calculate a random number instead of one based on the name).
Reduce Level and Double Chance would be nice for PVP :slight_smile:

2 Likes

Are you stupid or just a complete noob?

We really lack of a banhammer on this forum for people using this number with a %. Or how to know the guy who posted this doesn’t have any clue on what he’s talking baout.

Just wear a costume. It’s already really hard to know what kind of build you are facing with all the possibilities in this game, and you want hidden buffs for enemies. This game lack of combat infos and you want to delete everything lol.

1 Like

That is not what it says.

Usable on TBL: Shop potions , antidotes , Alchemist Potion , companion food , supplies for skills

Not usable: Anything else not listed above.

This change is to limit the TP pot usage on the arena and probably event pots aswell.

Potions in PvP shouldn’t be allowed anyway, it reminds me a known picture about Dark Souls and estus :upside_down_face:. PvP oriented games like MOBA are using potions because you will have to survive over a long period, here it’s a freaking tiny arena, you have nothing else to do than killing your enemies. I really don’t get the point of potions in PvP.

3 Likes

As Potions should be either very limited or completely disabled in PvP. Healing skills should as well be toned down.

3 Likes

They could use what every other games are using to avoid teams of healers being too powerful : an effect called “Grievous Wounds” in LoL which is reducing all kind of healing affecting the player. It’s also in GW2 with poison which is reducing healing effects too. Meh, IMC can’t do that.

There’s a similar thing on Wakfu called “Healing resistance” wich increases each time you get healed and reduces the effectiveness of healing skills over time.

But yeah, i agree that this could be used here as well.

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you will be miss sunhwa…


all drama videos deleted ;-;

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[ Reduced healing ]
The health coefficient for a heel that rises to a skill is reduced by half compared to the previous one .

Oh yeah im aware of that.

We miss @DiscKZee and @Gwenyth =/

10 Likes

Where is the psychokino 3 costume?

nothing new about buff krivis/zaibas??

hah, if they are gonna make a kino3 costume, they first need to give people more reason to play kino3