They used a wow boss as a example. But i am a big fan of gw 2 fights, never played tera.
Good old times, when fury ifrit earthqueake and kill 10 guys.
My inner satan wishes for a â1 HIT KO MECH IF YOU DONâT DO THIS IN 10 SECONDS MECH EVERYONE DIES DPS RESETâ to get people raging.
and this game is not?
have you actually played a8s +?
I agree a lot of with the need of better boss mechanics. Along with the class variety one the original things that really bulled me in ToS was the variety of bosses.
It was extremely disappointing to notice how bosses absolutely have no relevance. I absolutely enjoyed more cbt days when soloing a boss could potentially be a bit difficult in field quests. At least I had fun doing it instead of couple second clear. 
Not every boss needs to be special tho. Iâd be totally fine with a few bosses with a great concept and difficulty that would keep the excitement of players up and have them drawn in the game.
Tree of savior has one mechanic.
Itâs called Knockback.
Or by itâs other name:
Cancer.
I donât care what bosses from what games people prefer. It doesnât matter. As long as they have interesting design.
I donât play WoW. I just pulled up a boss video from a boss that gets used in all the âtop10 MMO bosses of all timeâ videos.
Basically looks like every decent boss fight Iâve ever played to be honest. Lots of phases. Lots of mechanics. Jobs for all the different classes to be doing. People need to know what they should be doing and when or the party will wipe. There is a huge amount of utility required too, not just dps and hp.
I want to see parties wiping. I want to see people getting upset because x person didnât do their job properly. Thatâs how it should be. We should be getting stomped by bosses until weâve learned what the correct way to fight them is.
No itâs not, and the way ToS have been made itâs quite clear they donât plan to enforce the Holy Trinity (Tank/DPS/Heal)
You canât have that sort of tight mechanics if youâre expecting players to have such potentially varied tool kits.
I view ToS as being closer to something like Warframe than WoW, where players have the freedom to tackle the challenge however they want, with some way making it easier than others.
And that contents CAN be done solo.
In fact that was one of the reason I liked ToS, it doesnât force the holy trinity and all the baggage that came with that balancing style.
You donât need trinity to be part of the game to have bosses doing party wiping aoe mechanics, or having boss buff mechanics if players donât perform an action correctly, or having different aggro tables, or having phases, or having players that have to clear mob spawns that will wipe a party if not handled, the list goes on and on.
Literally nothing to do with what makes a boss an actually interesting boss has anything to do with trinity.
Neither does it have anything to do with instant-party-wipe mechanics.
Punishment for failing to do something? Fine, but instant wipe? Heck no, that only serves to piss people off especially when thereâs limited runs a day already.
Being wiped is not âinterestingâ, especially when itâs done via new mechanics only introduced in that boss fight alone.
Party wipe mechanics when players fail to perform something are part of every AAA mmo. FF, WoW, ES, all of them, and lauded as the most interesting boss mechanics and raids to take part in.
Failures are an absolute necessity to ensure that people feel like theyâve achieved something. If people do not fail at a task, they will not feel like they have achieved.
The reason mechanics that cause very quick wipes are a necessity in MMOs is because, pure and simple, anything that does not do absolutely catastrophic damage to a party will be healed up in just a few seconds.
That is absolutely the case for tos, where a cleric can place tiles that fully heal 4 people whenever required. If an attack by the boss doesnât wipe the 4 people fighting, they will simply disengage and be at full health in 3 seconds after running to the heal tiles.
There wonât be a boss fight in tos that you can fail unless the boss is capable of 1shotting. I donât think the regular hits should do that, but there absolutely should be mechanics that occur that a party can plan ahead for and use skill to overcome, just like in every major MMO.
If you donât blast a party with absolutely ridiculous damage from time to time, the party simply will not fail. The point is that it should be damage that can be avoided, if the party performs the correct action. Like throwing a CC or pull at the enemy, or preventing mobs from reaching an intended destination. Etc.
FFXIV is WASD basedâŠyou dodge skills on the floor.
ffxivâs combat is so slow that only grandmas can play it!!
Indeed, combat is not the forté of FFXIV, great game on every other aspect tho, especially aesthetics and lore.
Except back when WoW started, there was nothing like that (enrage timer or instant wipe mechanic, thereâs something close to it, but not ânope you failâ outright), so it was not the party wipe mechanic that made WoW âinterestingâ
You know ToS heal have:
-cooldown
-short range (would require whoever has aggro to run to get them, or cleric running in to heal the tank, risking taking a hit)
so that argument is invalid for ToS already since Cleric canât just spam them
sure a cleric can put down heal tile before hand, but those field bosses can hit harder than that, so facetanking them is not an option
also, thereâs other form of punishment besides instant death
for example, boss drop an object that need party to kill or itâll spawn a very strong miniboss
it doesnât instantly wipe the party
thereâs multiple ways of dealing with it(someone kite it, turn to kill it, or ignore it to try to kill boss)
wouldnât that be âinterestingâ? AND IT DOESNâT REQUIRE KILLING ANYONE.
everytime i see people saying FFXIV combat is bad makes me think they dont know what the â â â â they are sayingâŠ
Yes but tos also has healers with more hp and equal amounts of armor to the tank.
The CD on their heal is really not a thing that matters, ever.
This is seriously clutching at meaningless stuff that everyone that plays tos already knows is a bit silly. The CD on the tiles is 27seconds. So either a boss wipes the party in those 27s, or the party is fully healed again.
Thatâs completely ignoring the healing from HP pots every party member is chugging too.
What is so appealing about point and click for you?
I donât click on things.
Itâs tab-target baby.
GW2, Blade and Soul, TSO, WoW, FFXIV are all tab-target based games.
Tree of savior also has tab-target as anyone who has played Archer is probably more than well aware.
Indeed⊠When youâre talking about playing FFXIV at a high level⊠Pushing raids when youâre still limited by time locked gear. Youâre talking about a challenge that pushes human limitations.
Slow⊠psh⊠Every millisecond maters. You have to optimize every single action you do. In a game that has the most complex timing sensitive character classes Iâve ever seen in an MMO⊠FF is hard.
There is a reason out of the millions of players⊠That raid in that game. There will only be one group that can manage a boss fight for weeks. And thatâs cause they are the only people with that insane level of talent. Not even skill. Talent⊠They have to be born with the blood of gaming gods.
