Tree of Savior Forum

kTOS General Thread v2.0

I don’t need to watch the video again, it’s a giant warrior with a giant axe, what do you expect ? He’s actually faster than a lot of big bosses in DS1/2/3. You can’t expect all bosses to attack like ninja, doing x100 hit attacks. He’s reacting faster than the boss we have right now, his attacks are slow for a good reason, face the truth.

You either a troll or someone who would make the worst game ever created if you were a designer.

??? I don’t think it’s related to what we are saying, and is Borel a god who know everything o_O ?

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Well it does have the jolly roger on the boots.

and some keys on the pocket, unlock chest hype

I see what you are trying to do here. I just stated my opinion that the bosses still look very boring to go up against from what it was possible to see on the video posted above and here you are countering me implying things I did not say due to your bias, which is possible to claim you have as you are now attempting to attack me.

In FFXIV for instances your team won’t be able to handle bosses if you don’t have a qualified tank and a healer to back it up. Even in Ragnarok you required team formation of tanks, supports and DPSers to successfully defeat certain MVPs.

Borel is not an omniscient god, I just agreed with what he said. Please stop trying to amaze me with your stupidity.

Don’t tag me from now on. Much obliged

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Hype is real! xD

New animations for Hexen and Pistol plz xD

Eyepatch would be so awesome

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??? :confused:. Check yourself in a mirror, really.

Prove it ?

It’s exactly what the video you posted is showing, except that the boss has problems of hitbox and script. I doubt people will be able to do Rexipher alone. I’m just telling you how you are wrong to say Zaura is reacting too slow, this is not the problem this boss is facing, just watch it and check how many seconds there are between each attack : it’s what reaction means. Saying you were using the wrong term or that you were wrong will not kill you.

But you said it in a confused way. “And Borel said it” sounds exactly like “And God said it”. It’s your problem of communication, not mine.

In this case, don’t answer me and don’t insult me like that. You are forcing me to educate you.

@Borel Haha, thanks :smiley:.

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Where did you see that costume?

Gonna need to see the female version but I honestly don’t like this color scheme.

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For everyone wondering where @greyhiem found the model:

https://tos-ktest.neet.tv/misc/misc-3d#warrior_m_ghostcorsaior01!9a47240f

@soldatazur

Pffft, you are free to PM me whenever you like so go ahead. The worse thing I can do to you is to put you on mute.

Just spare this thread from it.

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We were actually talking about a change for bosses from KR, dunno why you try to avoid the discussion right now, or hidding it in PM ? Yes the worse thing you can do is muting me, I can’t say the same thing for you. If you really wanna continue this discussion with PM, in this case you had to begin with a PM.

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Cut it out already, this thread is meant for kToS discussion, not about your petty bias against me…you started it :eyes:

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That’s certainly you, and it’s what I tried to tell you, because I have actually nothing against you and I don’t know why I should have something against you. Boss changes is from kToS as far as I know, how is it off-topic ?

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I’d like some mechanics added to the bosses that actually cause parties some serious issues.

Have a phase where the boss will aggro healers in the vicinity.

Have a rage phase where the attacks change to charges.

Have a multi hit attack where the boss suddenly starts smashing the ground 5-10 times requiring people fighting it to jump to avoid the ground smashing hitbox. Have the boss get a damage buff for each failed jump a party member makes. Have 3-5 failed ground hits kill a player.

You know. The things that are in other boss fights for MMOs that people consider to have good boss mechanics. Things that require blind parties to run a boss multiple times before properly figuring out the mechanics, and the later population to learn via videos to be able to run them.

Good boss mechanics. We’re getting the same thing over and over again.

ToS bosses are all just armor and dps checks. If your party has good armor and good dps, you win. There is no requirement for the party to understand any mechanics, have any plan, or use skill to get past any section of the boss.

While combat in tos is some of the most varied and entertaining of any mmo due to the uniqueness of the class system, the boss design of tos is one of the worst, most boring, and very bland. And that’s being nice about it. I’d barely call it “design” at all. There’s no difference between endgame worldbosses and the very first mushroom boss in the game. The only difference is the damage, the skin of the boss, and his hp.

All they do when making a boss is make a model, animate it, and give it some skills. There’s no further “design” that goes into how players will interact with that boss and how players will have to overcome various different challenges the boss presents.

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I totally agree with you for almost all points.

The problem right now is the latency we have, it’s a really big problem to face against some bosses. For exemple Golem from Siaulai : framerates are really bad. If you jump 2 sec before he’s raising his arms in the air, you will avoid his smash on the ground even if you should actually take the attack. If you jump 1 sec before his arms reach the ground, you will take the bump. Dunno if I’m clear, it’s hard to describe this thing :confounded:. I see a lot of people having troubles to avois this smash attack because they don’t know the trick.

Yes it’s like that for a lot of bosses in this game.

They will maybe improve bosses for level 330+, what we actually know is the end game, but it’s not the real end game. Months ago people were saying the game was starting at lvl 200+, now I feel like the game will start at lvl 330+.

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We would expect his giant Axe do a 360 clever, Jump on a random target, do a whirlwind attack like a vacuum that pulls player toward him. Typical tank and spank are boring.

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It’s not just about improving bosses. Imo. I think it’s a bit of a misnomer to say “improve” bosses. I think it sends the devs the wrong message.

Improving bosses essentially implies just making their existing mechanics better.

What we need is for the same amount of thought, creativity and design to go into a boss fight as it does into designing a map and all its quests.

Bosses are just big mobs right now. And that’s really not what bosses should be.

What we need is real boss design

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https://tos-ktest.neet.tv/misc/misc-3d#cleric_f_macumbeiro01!4568dd0f

oh :heart_eyes: ive never heard of this class that costume though, it could replace the wedding one lol

and this
https://tos-ktest.neet.tv/misc/misc-3d#archer_f_puppeteer01!8131f663

andd this
https://tos-ktest.neet.tv/misc/misc-3d#cleric_m_fortune_teller01!18c6a19c

they are all definately rank 10 though lol

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ff14 has better boss design.

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We need this since CBT, I think IMC can’t handle it :disappointed:.

Maybe, but FFXIV is a point and click. Tera and GW2 have great boss design and great combat system design where coordination is needed.

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