lul O_O is this from Ktos or Ktest? EZ alts XD
yes, this is the shared stuff that was discussed by IMC earlier in the year.
That I am unsure of.
You know if they plan to make it work like that with kill count exp cards as well?
Your alt doesnât even require to step on the map to earn the cardsâŚthatâs op.
but I wonder those exploration exp cards can be obtained many times by manking many toons or just 1 time onlyâŚ
Private server 1-200 real quick? XD
That wonât be the case as exp cards have level requirements. Donât kTest rates also boost the exp given by cards?
Still âwayyyy quicker/easierâ than the current dungeon/leeching slave right? I wonder whatâs the point of doing such, must be the map 100% explo bugâŚ
Apparently Vibora(Vaivora) will be account shared. Anyway, as Anarth said cards have level requirements and they are great to cover those grindwall levels.
hmmm so itâll advocate exploring low level maps (level 1-3 cards) too if you want to level alts faster⌠kinda makes sense
Past lv100 it wonât change much, as you still require a fair amount of cards to get past the exp walls, this will only save you from having to re-explore maps. Most of the cards you earn throughout the game are from quests too.
One thing is certain though, getting to R8 will be cake now with all the easy lv11(210), lv12(250) and lv13(275) youâll get. No more sneaky oneshots during exploration
dont forget about number of card u will get will be less now been 3, now will be 2
there shouldnt be oneshots in general tho since damage isnt as high as before
I assume that there is still level penalty. When Iâm exploring R8 content iâm around lv220 or so, and as the content starts at Lv278 I get oneshotted easily due to the level difference.
Can anyone try out if your damage varies in KToS when youâre hitting a target (preference to similar level one) with and without your defensive gear?
OH MY HOLY FRIGGIN GOD
best news ever
I hope the same will happen to quest too. Quest should be team based. Do it once and forget about them. I donât even bother with quests on my alt, but they flood your quest menu which is really annoying.
Also same goes with Achievements, make it team based.
People cheering about the new exploration mechanic while Iâm sitting here still cursing IMC for that change.
2 cards instead of 3. Thatâs the price we pay for convenience.
First it increases the Alemeth and Storage grind walls as youâd do all quests/map explorations at those levels anyway.
Second, without the massive ammount of lvl 13 and 14 cards you get at lvl 275/300 it might create grinding walls where otherwise you could just do exploration > questing to get to 317. You could even reach 325 without doing a single 290 run or grinding past 275 by doing all quests and explorations. With 10 lvl 14 cards gone this can probably get screwed up.
Okay that just makes no sense man. First of all, you can go get 3 cards now, and then redo exploration and get 2 more, so youâre getting more XP cards overall. Secondly, you also get 3+ depending on the map for monster kill goals. Since the point of XP cards is fast XP, the ability to just make a new alt and get all of these XP cards from exploration and monster kills etc. means you get your XP as fast as possible. It might be slightly less XP but you donât have to work for it at all, itâs just instantaneous. If you just spend the amount of time youâd normally spend killing those mobs + exploring maps instead doing a mission or a dungeon or even just grinding, you make up the difference and then some.
I also didnât need nearly all of my lvl 13/14 XP cards to get to 317. I barely did any level 280+ quests and still have quite a few kill counts I never claimed for level 14 cards (and many for level 12-13).
Didnât specify: I was talking about characters made post-patch.
I agree. For most characters this is a massive time save and the extra card per map wouldnât make much of a difference. But for some niche builds it starts to get frustrating if you arenât doing many days of 290.
Out of my 7 317+ I guess only 1 or 2 didnât rush 275 to 317 in a single day. Even the âI deal no DPS and my purpose is exclusively ET or farmingâ characters. Because of the extra little bits of EXP I could do strategies like skipping the last 2 quests on Zima Suecort, skipping all the high level bosses, skipping other hard quests. All the while having a big EXP deficit by only grinding 3-4 levels on Alemeth/Evac and Storage.
With the new patch those missing EXP cards will make a difference for those characters. Many times Iâve been in situations in wich I had just one or two lvl 12 cards slurpus to hit lvl 300. Or I was just running out of doable quests as I reached 317.
Of course I could get help from my guildies to do Centaurs, evonyphon, butterfly, the double bosses on tehvrin etc. But to rush it in one day solo I had to milk EXP cards from everywhere I could.
Is this change healthier for the game? Definitely. Are you absolutely right to say that Iâm crying for nothing? Surely. But I canât help but curse IMC for taking away a âcheeseâ that I did in almost all my characters.