That’s what I think as well. We obviously can’t simply assume all AoE skills will always work in their best-case scenarios, but nonetheless we can’t have them balanced as if they are single target skills, otherwise we’d be favoring AoEs even further (as if game mechanics focusing on clear speed of masses of mobs doesn’t do enough for that).
So yeah, I actually like the approach IMC’s taking on the matter at KTEST. If things end up simialr to how they currently are, just slighlty tweaked here and there to accomadate skill/classes singularities, we might finally see some sort of consideration going on whether to focus to focus skill points towards single or multi hits as well as single or multi targets ones.