but it is a multiple target, how can we total it like a single target skill total dmg?
You have two attacks.
One is single target.
One hits two targets.
You have two enemies with 500 health each.
The Single target move does 350 damage. It will take 4 hits to kill both enemies.
The Multi-hit move deals 250 damage. Since it hits both it can kill them both in 2 hits.
In those 2 hits it has dealt a total of 1000 damage.
This is the value of AoE’s in the first place. You kill an individual target slower but kill multiple targets faster because your total damage spread among multiple targets is higher then that of a single target attack.
You deal 493% to one, and 986% to two other targets. This total amount is more than a single target attack that deals 1000% because you have 3 targets to kill.
This reality where a multi-target does collectively more is part of the balancing act between Single target and multi-target (AoE) skills.
where are people finding % damage for the skills, is there a list somewhere?
https://tos-ktest.neet.tv/skills
https://tos-ktest.neet.tv/skill-planner
and having access to ktest.
Are you talking about cost of reroll after patch?
Do I need to prostitute myself for 300m to get my Solmiki set now?
Well, before patch it was around 200m+ for all Solmiki parts, I had the hope it would be lowered down a bit or the RNG on ET cubes changed to fixed essence drop rate to make it more accessible ><
It’s not about damage output, it’s about a playing style. I dont mind if they nerf the split arrow damage if they let me spaming my 0 cd skill.
So I’ll put aside 200m to make it happen. How many cubes does it take for rings/necklace in Solmiki?
30 days of 35f (1x Top Armor and 1x Necklace) [60 cubes * 700k * 2 = 84m]
45 days of 30f (1x Bottom Armor and 2x Bracelets) [90 cubes * 600k * 2 = 108m]
20 days of 25f (1x Gloves/Gauntlets and 1x Boots/Greaves) [40 cubes * 500k * 2 = 40m]
Total for armor set: 232m / 95 days without failing considering 2/3 essences from each RNG cube (30f and 35f) and 3/3 essences from fixed chance cube (25f).
With math.
Yeah, still this. I don’t think anyone ever made a scout3 for any other reason than to spam split arrow. If split arrow isn’t spammable, even if it does the same DPS or w/e on a cooldown, might as well just play fletcher or something.
FXD!
Now we can use Hexing → Pandemic → Effigy x3 before overheat starts. As if it is a 5000% nuke to finish mobs and not a filler.
no, i mean split arrow is diferrent, it hit target A, and bounced to target B and C. target A will always have 493%, target B and C will always have 986%. Unless you can shotgunning split arrow just like barrage then you can sum it as 12325%.
let us use True AOE skill like flareshot
value = 90 + 4.9 × ([Skill Level] - 1)
for flareshot lv 15 it is 158% for 10 second which is 3160%
If it is following your computation,
flareshot hitting one target, total damage is 3160%
flareshot hitting ten target, total damage is 31600%??
in case of flare shot, it kill individual and multiple target at the same speed and flare shot total damage spread among multiple target is the same as flare shot for single target/bossing
That’s super good to know. I’ve a chrono and an SR. I think I can half that if I find a good team to push 5 to 7 days a week on two characters.
Yes, that’s how it works. What are you confused by?
Just so people realise, the nature of the log scale means attacking enemies with low defence will cause a lot more damage than before.
1000-5 is far less than 1000*(log(1000/5 +1))
Test it on your calculator.
You do around 2.3x more damage.
So for 4k MAtt that’d be 9.2k more then using a skill that does 867% damage that’s 79k more damage using the current damage formula.
It’s not that this class is powerful, it’s that the damage formula is.
Edit: Less than that though, due to it being log it’s around 7.3k more damage., so closer to 63k extra damage.
But hey, it makes it more worth while to play high physical attack over critical damage and crit rate. It also makes it better to go for Def and Magic Def over evasion as well… Yeah. RIP if you actually get hit.
i think it is misleading to see that 31600% because each enemies in the end will still only get 3160% dmg. The end justifies the means
418k Attaque au Fer
It’s not misleading at all, people are just used to dismissing the importance of aoe damage is all.
What happens when “15700%” dmg is all it takes for the enemy to die? Skill A (single target) is killing one enemy, Skill B (aoe) is killing 10 enemies. Hence Skill B is doing 10x more than Skill A.
“in case of flare shot, it kill individual and multiple target at the same speed and flare shot total damage spread among multiple target is the same as flare shot for single target/bossing”
When he said slower he meant compared to a single target skill. Take for example a single target skill A that does 6000% vs an aoe skill B that does 3000%:
- vs 1 target: Skill A kills twice as fast.
- vs 2 targets: Skill A and B kill at the same speed.
- vs 3 targets: Skill B kills at 1.5x A’s speed.
- vs 10 targets: Skill B kills at 5x A’s speed.
As far as balancing goes single target skills should be dealing more than aoe, but there’s more that goes into balancing than just single target vs aoe.
Also probably unrelated but you took flat damage itos values for Flare and used as %. Current ktest flare shot at lvl15 is 158% per hit, 10second duration, 0.5s hit interval. 3160% total damage, 41s cd.
Happy Pet Balance
One of the pet is really angery
the other one is
HKK THIS IS NOT THE “”""""""'HAPPY"""""""""""" PET BALANCE YOU PROMISED and I am definitely NOT happy about this.
Happy Pet Balance? More like… Happy PEST Unbalanced.
REEEEEEEEEEEEEEEEEEEEEEEEEEE
Note that there’s still the ^0.x value that acts as a counterweight to diminish this damage “boost”. When you’re fighting targets with extremely low defense like in that video then yes, you’d end up doing more than 100% your original damage. However in practice you’ll never even reach 100% damage fighting against monsters of your level, even if you have 10k patk/matk.
This is also in my opinion one of the reasons IMC nerfed most pdef/mdef debuffs.