Tree of Savior Forum

kTOS General Thread v2.0

its not a buff, its a rebalance, defense reduces damage in a different way. even tho i hit for 30k against monsters lvl 1, i hit 15k against monsters lvl 280~

Seems that Blessing isn’t aplying to aditional damage lines of party buffs, so far only Aspergillum got the bonus dmg
I don’t have Cafrisun set nor Enchant Fire, so I couldn’t test

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I don’t know the new costs honestly (I spent way more than 400k to +9 a weapon :smile_cat:) and I’m not judging the overall outcome yet since there is nothing definitive, but in all honesty, as I said, I see decent damage only on those with highly enhanced gear.

It seems also that dungeons have been barely touched in regard of HP/damage, but I may be wrong on that.

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as far as im aware, dungeons bosses have 1/3 of hp than before and world bosses some have even 1/20th of their old hp (blut went from 440m to 20m), so we can except normal monsters to be way lower too. you are expected to deal less damage than before at that stage and having monster be as resilent with most people doing no damage would be silly.

the new enhance costs are based on weapon raririty and if it is one handed or two handed (with two handed weapons having around 20% extra cost per enhance)

but even then a refine from 14 to 15 on a two handed purple weapon. is 309k, on first tiers is like 19k to 28k to 38k~ or something around it, is like… 1/10th of the cost lol. you can check the new costs on tos.neet.tv, just put a random number (reasonable) and you can see how much attack you get per refine and also how much it costs.

how does imc manage to bug this game this hard…

It’s not a totally new bug, it happened in iToS too sometimes with dirty pole (crashing the game too).

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and u have 0% in each attrubute, yes? :slight_smile:

can u test freezing shpere plx

oh yea, totally forgot attributes, wich boost damage by a lot more than before since they directly increase the % damage of the skills

I’m posting videos I find about classes I have (to have something to compare with) or I’m interested in.
Btw, remember that for practonium weapons you have to factor in the RNG it takes to obtain it from the unstable cube.

You should make comparisons with 170/220 weapons because that’s what most people will have prior 315 :smile_cat:

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yes yes i know :slight_smile: i just think ele is not so bad now :smiley: we will see how it will look in future patches :stuck_out_tongue_winking_eye: still dunno about second and third class choices ;/ wiz2cryo1 or 2x cryo or 2x pyro, or meyby missle will have really nice damage and wizz 3 will be not so bad :smiley:

I just remembered, anyone check to see if [monstrance] is still 10 + 30% DEX?

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Remember that weapon power is going up by a lot. Make sure to take that into account.

Alchemy already got rekt by noobs who are undercutting shitty npc pots.

  • Pyro3-Ele3-Enchanter build, he apparently has 3.5k matk
  • Enchant Fire has 9% matk scaling for additional fire property atk
  • Enchant Lightning has 30% matk scaling for additional lightning property atk
  • Based on those new scaling for enchant lightning/fire, he received roughly 34+315 fire atk from Enchant Fire, and 500+1050 lightning atk from Enchant Lightning
  • He is also using Blessing from pardoners, 1k+ blessing damage.
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so much better build and game style and FUN than pyro linker <3

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Nerfhammer incoming :laughing:

The forgotten classes will remain …
Templars, Sahdus and Palladins UNITY!

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What about C3 wizard now???

With this damage they should give Elementalist longer cast time.

It’s kinda weird that most skills of wizard-type class are instant cast or very short cast time. :confused:

And the only class with cast time (rune caster) deal nothing out of 8sec of casting .

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