but… if you make it spr + int, nice damage.
eh… cant really compare both, they are different builds, different level also, fighting different mobs, Sorc summon scales better as its a single monster, with higher stats, wich they increase when you mount it = your magic attack, SPR however increases by a %, getting 300 SPR should be a really good investment, and you cvould just pump int after that for your other damaging skills.
fun fact flesh strike hits for 3000%~ at lvl 5 since last patch
Indeed. You are right, but they could give necro summons more love. But I was considering templeshooter damage, or this insane damage difference is all because the riding skill?
riding and the fact that big summons have more attack, shoggoth was hitting for like 3k on first video, similar to TS, there also seems to be skill factor for summon skills now, shadow galer 2nd skill is like 300% and 3rd one is like 200%
Any Archer2 Ranger3 SR3’s that have 1:1 str dex ratio or full dex ratio vids? I’d love to see how this is going.
I don’t believe the damage formula is honest.
why? because of how damage gets reduced once Def begins to kick in?
Fire Ball:
- This skill now hits 1 time, regardless of skill level.
so lvl 2 fire ball will hit 2 time?
no i think levels just increase the dmg
oh i see so fire wall 5 times only? ;o poor pyro
btw cd of all skills should be now shorter, frost cloud with 30 sec cd and 5 sec duration? zzzzzzzz word of cd’s -.-
love how no one has noticed that rogue back stab got buffed to around double the damage it had, or how hacka damage was reduced too :v…
any news if still circling + multishot work and circling + hoaming arrow?
and faint + barrage?
also R.I.P broom trap. badly nerfed. and R.I.P. ranger barrage & spiral arrow badly nerfed too.
but most R.I.P. is mergen. increased useless spread shot and total nerf arrow sprinkle.
Also i suppose all mergen skill number of hit = target. 5 hit = 5 target? this is unclear in skill description.
You are out of reality man.
Most people would actually agree with him. Linker is too strong
Yet how can it kick in?
Reality is
(A/D + 1) is going to bare minimum return 1 point something because +1.
^0.x is going to return at minimum… 1 point something as well. Then you +1. Which gives you 2 at minimum.
The minimum should be a 70% reduction in damage.
Yet damage can be reduced more then that. How?
I don’t know…
Actually (A/D)^(0.x) minimum isn’t 1. If 0<0.x<1, like we’re supposing, and if DEF>ATK, the higher x is the lower that number will get.
So yeah, it can go near 0 for say 1 ATK, 100 DEF and 0.x= 0.99
Except its
A/D +1
Note the +1
If A is
1
and D is 99999999999999999
Despite you getting 0. whatever the result is
You +1.
So
you are at
1 point whatever the result was of A/D.
Which then gets put to ^0.x and this won’t reduce that number below 1.
Then it gets +1.
Damage = (% Factor ) x Damage x Log10 (( ATK / DEF + 1) ^ 0.x + 1) + Additional damage
Since you add 1 bare minimum before your exponent. You’re always going to do
Y ^<0.x
where Y >= 1.
The division always happens before the division of 1 given simple order of operations.
100 attack
600 defense.
Result is (0.16 +1 )^ 0.x + 1)
1.16 ^0.x +1.
The result of 1.16^0.x is still going to be >1
So 1 point whatever + 1 is 2 point whatever
So tell me how you see the DPS build for mage, if all damage classes was nerfed?
Its simpler to just show you real examples I guess:
If DEF>ATk and 0<0.x<1, we’d basically have a root of a decimal, and given log functions have really fast growth rates between 0 and 1, it can change drastically according to the exponent.
Your example still doesn’t reflect the formula
Damage =( ATK / DEF + 1)
Attack divided by Defense PLUS 1.
Your example is true for how things would work if we didn’t have +1 to the result of the division.