Tree of Savior Forum

kTOS General Thread v2.0

“All paypal-only equipment can be moved to the team warehouse .”

Google translate confirm: Pay2Win via PayPal account haha

Someone that can translate it, please do it. We all love you :smiley:

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Here you go [ kTEST 13/04/2017 ]

I forgot to do a line about monster’s psuedo armor properties and add in the table, will do that now though. :smiley:

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Does anyone know if Sadhu still has their physical defense reduced to 0 while OoB is active?

If so, rip muh favorite class :cry:

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No Wugushi videos as of yet? Pretty curious about them.

i have a wugushi, and it s pretty much the same, flat numbers to avoid damage from spiking too hard, might change on next patch but even if the formula is just +flat damage it would still deal X amount of hits of your physical attack + base damage, (40 at 15 )

Have you witnessed any falconer?
Could you tell me anything if you have? would be much appreciated.

:ok_hand:

It still does, I’m afraid. :frowning:

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Yeah, truth is flat damages work as “skill factor=100%”. By the way, that’s higher than miko’s hamayia tick damage (97%) and very close to PD’s 100ish%, so doesn’t seem half bad to be honest…

Did some testing with Blessing and Sacrament
The new damage for Blessing is great now that the atribute changed from +2 dmg per level (100 max) to 1% per level (50%)
Can someone confirm that this is the new formula:"(3x SPR + skill value) x 50%"

Seems that Blessing isn’t applying to Sacrament extra damage line (dunno if it’s bug or intended), but is working fine with multihit skill (Cure), not sure about fake multihit skills.

I will reset to Chaplain later, to test with Last Rites

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Thanks for testing that. Seems like damage buffers will finally be brought back to the game. In iToS right now, we just really want priests for revive (if that much given all the 1’s damage). Thauma’s shoukd work simialrly, but scaling from INT, so I’m expecting the same.

RIP Sadhu then. Thanks for the info!

That class just can’t get a break. LOL

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Not good as of now then? Or kinda good because new blessing formula? I read something about “duration 2x” somewhere, nothing changed at all? More ticks at least then? At least scaling better with STR/gear now?

Please, be reduced, please be recuded […]

4 Likes

But that’s fletcher’s skills. And i didn’t find any difference on compose aspd from 2 recent fencers videos.

Blessing not affecting sacrament? I hope thats just a bug :frowning:

Not too much tho. Current SP values before combat changes makes it so you never run out of SP for most, if not all, builds :<

I’m pretty okay with spending as much as 50 invested points at SPR if it helps and help ease the “full x” builds, just doesn’t want them to tune so we need both cooldowns of SP pot, more than 50 points at SPR and still run out of mana sometimes.

The crazy sp consumption seems only bad in archers and swords, since they have 0cd skills to spam and the smaller sp base and scaling. Giving physical classes one more stat to invest is not good imo, wizard and clerics with no summons or buffs still can go INT/CON and be fine with 0 invested SPR.

Pretty much all classes needs some SPR now. Just treat it like CON.

Did you check the Divine Stigma/Aukuras Hidden mechanic to see how the damage applies?

Been waiting on this info like a kid waits for Santa.