Tree of Savior Forum

kTOS General Thread v2.0

High spr classes have a SHITLOAD of sp regen tho, my sorc sp regen ticks like a fricking potion for 627.

I haven’t tested the variables of damage growth - i think i have only done that on iTOS so far but that was a long while back, but i did record the mechanic to make sure it still works. Well, the damage growth from this short clip seems bigger i think - but i should be more efficient and test on same monster type.

Unless you’ve seen that already, then I’m sorry. I’ll have to do some more kind of further testing, if you could recommend what you would like me to do and show off ? :smiley:

Stay strong Sadhu Students, If SPR pushed to become a popular stat, i am sure it is possible we can too - maybe in 2018… :stuck_out_tongue: The damage seems better than previously however, but this is me looking at the class prior to the changes and not comparing to other jobs that probably benefit further from the changes.

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The Jump looks bigger than before but that could be because Divine Stigma’s buff is improved by the INT changes.

It doubled the Magic Attack of the spirit in current version, however you have to wait about 30 seconds for the Divine Stigma buff itself to expire on the summon and then you get the damage that the hidden mechanic contributes.

However I feel like I can just presume it still doubles Magic Attack.

I’m going to guess you have around 400 magic attack in this video as I presume it’s just dividing the total damage by 3 for a fake multi-hit.

Thank you, @Delcas

I will try to post a better video with your mentioned things tomorrow. :smiley:

Did anyone test Falconer or Musketeer yet? Still curious about that even though we already know about dex and str. And hopefully no bugs etcetc…

That can be strong if aspd affects it,it’s more damage than whatg i’ve seen from some Quarrels and Corsairs

anything higher than rank 6 will take some time to test since we are only left at rank 6 when creating new character

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do u have to do hidden class pre-quest in the test server too?

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I want test the new Blessing in my Chaplain :3 (Lv.317)
I will get at least 2300 using Cafrisun (good for farming)

2 Eaglestar + 2 War Mage + Max Peta

No, they are all available to instantly change into.

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I for one dont want to see a super fast Double Punch simply because, There are too many skills that influence strike attack damages, now, having a super fast double punch will simply outshine everyone.

Monk already has 2 strike debuffs, wizard has 1, rodelero has 2, murm has 1, hunter has 1. Lets also include goon’s serpentine as it boosts patk dealt.

with all these debuffs, i dont want a faster double punch

friendly reminder that 100% damage boosts were reduced to 50%

Murm headbutt is reduced to 30% too, so we could guess that more 50% debuffs have been reduce. Needs test.

Shop Potions,and potions made via Alchemist’s [Tincturing] now have separate cool-down timers and can be used simultaneously without affecting each other’s cool-down.

Is that mean Boss Cards (Chap/Mole) can be triggered twice separately? 4s+4s can be 8s

The answer is almost certainly no, and if it’s not right now, it will be in the future. That’s exactly what happened with Keistas potions and they were fixed.

Is OOB faster with dex? Maybe hybrid sadhu becomes a thing.

It is not.

The only value for Sadhu is that they might still have their 50% evasion buff.

well transfering stats should yield higher results than before too tho…

Though the actual “usage and investment” of leather by hybrid clerics is doubtful. I bet even these hybrids wear either plate for physical damage mitigation and cloth for magic damage mitigation.

There’s quite a few hybrid clerics in SEA and have not seen one who have actually “invested” in leather set, maybe in kToS.

The only logic I can conlude is that they want leather set to be “more appealing with magic class”, but the drawback is it will be less appealing for archers and swordsmans who “actually” use them.

That’s weird, I had to unlock the chaplain master npc before the chaplain class showed up on the class advancement list. Only part I was able to skip is the quest given for the advancement itself.

Even the miko class doesn’t show up on my list as I haven’t unlocked the miko master npc yet. I thought I might have been bugged or a glitch caused by those class exp cards and even tried the daily rank reset but it still wont show up.

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