Tree of Savior Forum

kTOS General Thread v2.0

We’re talking about ROGUES, guys. Holy ■■■■ you can see the post people are replying to, use it to get some context. If Rogue is getting overall nerfed by this that’s a bad thing, because it’s already a very weak class.

2 Likes

Thauma being flat dmg will be alot better than it is now, because the bonus atk/matk from Thaumas skills will get multiplied by skill modifiers.

“Only” double duration of invulnerability skills is still damn awesome. :wink:

Lets say each poison tick deals your attack + skill poison attack damage.
Then each poison tick effectively deals 100% damage + some skill bonus damage.
If your poison skill ticks 40 times then using the skill once will, over time, deal 40 hits *100% each = 4000% damage total.

im talking about rogues why bring out hunter?itt is a test indeed, but % down is a obvious nerf.
sneak 90-60
feint 150-45
evade 100-50

Don’t see it as such a serious nerf to Rogue.It even may be necessary if they release rank 9(giving 70~90% crit rate with no investment was too much).

Vendetta and other stat boosting skills may finally become decent, because of how stat starved everyone will get. The 80 Str from Vendetta may become a +500 physical attack boost for example.

I’m already seeing the full stat Sadhu Slaves.

I din’t know is true multi hit hovering i didn’t even know it hit multiple time (skill description don’t say so xD). but i’ve seen video and it does.

I’m going to pick falconer my self for rank 7 filler of my mergen build.

So it provide me a good boost too in single target dmg.

really wonder if both spiral arrow and hovering are going to be true multi hit.

Coursing vs Retrieve is now situational.
The defense reductions are %, this goes for the attribute as well.

Coursing is stronger for enemies with lower physical defense and higher magic defense(attribute) values. Higher % damage than Retrieve. 40% crit still there.

Retrieve is stronger against higher physical defense targets(attribute).

Snatching should still be the same. The attribute no longer increases the cooldown.

Pointing has better level scaling, but still seems to be useless to me. Only seems like a niche build specific skill. By that, I mean if you do not plan to use hunter ranks for damage. (smh)

Not much has changed for Falconer besides the better damage values. Calls attribute no longer has increased cooldown. Roost is still useless, circling seems to still be a 5 pointer.

Thats all I know now based on the data.
https://tos-ktest.neet.tv/skill-planner

while everyone keeps watching skills i have been checking new items

NEW 270/315 Free dungeon items were added.
physical weapons have Str + crit rate.
magic weapons have int + magic amp.
maces have both but reduced atk/matk.
Cloth has SPR + sp along with the already mandatory higher Mdef
315 cloth armor:
Top: https://tos-ktest.neet.tv/items/533316
Bottom: https://tos-ktest.neet.tv/items/523316
Boots: https://tos-ktest.neet.tv/items/513316
Gloves: https://tos-ktest.neet.tv/items/503316
1076 Mdef 644 Def

Leather has Dex + crit rate with the lowest def/mdef.
315 Leather armor:
Top: https://tos-ktest.neet.tv/items/533317
Bottom: https://tos-ktest.neet.tv/items/523317
Boots: https://tos-ktest.neet.tv/items/513317
Gloves: https://tos-ktest.neet.tv/items/503317
around 644 Def/Mdef

plate has Con + HP with the highest Def.
315 Plate armor:
Top: https://tos-ktest.neet.tv/items/533318
Bottom: https://tos-ktest.neet.tv/items/523318
Boots: https://tos-ktest.neet.tv/items/513318
Gloves: https://tos-ktest.neet.tv/items/503318
644 Mdef 1076 Def

overall changes:
TWO HANDED WEAPONS:
Bows have the LOWEST minimum attack yet the HIGHEST maximum attack.
Free dungeon 315 bow: https://tos-ktest.neet.tv/items/163306
Two Handed Swords have the highest minimum attack but the lowest maximum attack of two handed weapons.
Free dungeon 315 Two Handed sword: https://tos-ktest.neet.tv/items/123306
Two Handed Spears: Have the second highest maximum attack yet the second lowest minimum attack.
Free dungeon 315 Two handed Spear: https://tos-ktest.neet.tv/items/253306
Musket: lower minimum than two handed sword, similar maximum.
Free Dungeon 315 Musket: https://tos-ktest.neet.tv/items/333107
Two Handed staffs have around 20% more Matk than rods.
Free dungeon 315 staff: https://tos-ktest.neet.tv/items/273306

One Handed weapons:
the variance is MINIMUM like 100~ compared to the 500~ of two handed weapons.
Sword: https://tos-ktest.neet.tv/items/103306
Rapier: https://tos-ktest.neet.tv/items/313304
Mace: only notable example, lower attakc than all weaps, lower matk than rod, but has both for hibrid builds. https://tos-ktest.neet.tv/items/203306
Crossbow: https://tos-ktest.neet.tv/items/183306
Rod: https://tos-ktest.neet.tv/items/143306 (image broke)

Off Hand:
Shield: https://tos-ktest.neet.tv/items/223306
Cannon: https://tos-ktest.neet.tv/items/323004
Dagger: https://tos-ktest.neet.tv/items/113306
Pistol: https://tos-ktest.neet.tv/items/303304

21 Likes

it might, but 84% with no scalling for 75 str using 15 point is a big investment. plus you get the str after kill a thing with long charge and high cd

Yeah but, is it from my phys att now then? It was always flat and any phys att I would put up like phys att dagger would not alter it. That’s why I thought would not be any good, but in further thinking I could see how ticks can be OP, maybe even if skill is always flat, as it would be a ton of ticking any of them doing a proc of whatever extra damages I got on (blessing, sacrament, property att, etc) thinking about it this way, seeing a ton of them got amped up to do much more ticks and adding the fact that a mob can take up all of the poisons at once would seem like a effective class. I was afraid it would be taken back by any of the other “tick” classes cuz everyone has at least 100% multiplier, but I think I can see how good this can be now.

No damage penalty from cloth vs Backstab
Daggers now have fair atk range (Arde is 230 - 255, Karacha is 498 - 551 and Pajoritas is 640 - 707)
Karacha set gives +150% damage to backstab.
Backstab is 621% patk at lv10
DEX gives a lot of crit attack

:unamused:

Once upon a time I thought that roost should of given a strike debuff like a diev statue due to its uselessness.

Now it remains useless… I’m regretting the point spent on it, atleast is cute whenever posing around, the only use I’ve found for it: put a bird ontop of a GM’s face.

Oh dear, please do not confuse sonic strike (currently fake multihit, a C2 falconer skill) with hovering, hovering is rubbish right now:

This is hovering

https://youtu.be/fRStLM7SaOY

Now, hovering deals a lot of damage per hit with the changes, it is a true multihit it has always been, it deals 8 hits across 19 seconds when you’ve got the attribute.

You have to examine these changes within the new system.

Rush dog is still fake multi hit, retrieve is pretty strong but its lv2 on my build (i don’t know much about the class i made one to test appraiser) Unfortunaly i can’t buy the atribute because i am locked without a token and can’t take the silver from my storage :disappointed_relieved:

@Anarth Probably mine because my pet does not have attack variation and each tick have a different value.

1 Like

is the damage cap the same as before? has anyoen hit that 199k? if not how much it really matters the true vs fake multi hit argument right now?

lol and manahas set is still with NOTHING DEX ??? some upgrade stats in manahas set??? omfg

Correcting myself! Its seems there is no longer Evasion on boots! Pointing, Swift Step, and any other Raw increase/decrease to evasion is actually strong now.
@Composition

I hate fake multihits!!!
Just allow me to see the damage dealt as one big block!

Now, too bad about the attribute, snatching’s current power comes from it boosting itself, which is amazing and I hope it remains, if it doesn’t well I still got plenty of strike damage.

Why does KTest have tokens? do they purchase them with real money? in a server they said will be wiped every now and then?

Thanks for trying these stuff, man I wish I was there to try my current build.

Boy let me tell you, until you make a Rogue and try using Vendetta, you won’t understand just how ■■■■■■■ awful a skill it really is. Just getting the buff to begin with almost never happens. Then you’ve got things like Backstab’s Massive Bleeding attribute that is totally useless even if you have some weird build that lets you inflict bleeding because it makes Backstab’s cooldown so long. Apparently their Dagger Mastery attribute that gives bonus damage from behind breaks Werewolf cards - as in, if you ever learn that attribute your Werewolf cards will stop working forever. Karacha set’s Backstab bonus also doesn’t work with Werewolf cards which massively devalues the set except when bossing, and being stuck using a level 170 set with subpar stats is sucky to begin with (much like Fencer is pretty stuck to Venier).

Point is everyone with a Rogue is no doubt looking forward to a lot of their skills and attributes getting reworked/improved. I agree that in the new stat system things like Feint and Evasion and Sneak Hit with their very high % reductions/boosts would need to be reduced to stay on par with what they were before, but that doesn’t make the rest of Rogue’s kit less shitty.

I’m still waiting for the day when Burrow gets completely reworked, what an absolute joke that it’s Rogue’s only C3 skill.

  1. Is a nerf, it currently gives 3x damage multiplicatively. AFAIK they’re changing it like they are with Agny to make it additive - right now it’s multiplicative, so if you have +100% from attributes + Karacha it’ll be 600% damage, then +50% from crit for a total of 900%. Also, being stuck using a level 170 set is going to be even worse now that more of your damage comes from weapons rather than base skill damage.

  2. Seems weak compared to a lot of other skills of a rank 7 class, for a very small hitbox/low AoE ratio melee range skill that generally just hits one enemy and only hits twice (4x with both overheat). IMO they should just make Backstab a 0 CD skill.

  3. Obviously this is why they’re nerfing Evasion, because DEX Rogue will be a thing now, but how is crit attack going to work in the new system? If it isn’t multiplied by the base damage multiplier (which is how skills with base damage multipliers worked before IIRC) it’ll still be pretty weak. This is also not a Rogue buff any more than buffing Daggers or damage penalties is, it’s just a general buff to crit attack. It’s far more of a buff to a class like Highlander who can multiply its crit attack.

imo, its wrong call stuff nerf or buff when all mechanics asociatiated have been changed, crit rate is more rare, attack is higher in general, defense is also higher in general, stats give different amounts. you have to look at the whole picture instead of focusing on small stuffs…

1 Like

I have a Rogue C3 dude, knew all that long ago.

But everything is changed, you can’t apply the old system logic here.